06:02 <+bridge> [ddnet] We need flatpack DDNet :s 06:13 <+bridge> [ddnet] we need ddnet for haikuplan9bsd.netvisualbasicOS 06:14 <+bridge> [ddnet] which (btw) is what i am using (if you were wondering) 06:17 <+bridge> [ddnet] what the hell is that sounds ilegal 06:24 <+bridge> [ddnet] it sounds like a computer virus because of the dot 08:02 <+bridge> [ddnet] g4u 12:22 <+bridge> [ddnet] Is it possible that the outdated ddnet-data package on debian crashes the client? If I run ddnet from path I always crash i tried installing and uninstalling ddnet-data I just fixed it by copying over /usr/share/ddnet from my arch machine 12:31 <+bridge> [ddnet] Is possible yes 16:29 <+bridge> [ddnet] veri sad for debian users 16:38 <+bridge> [ddnet] but i guess the ddnet runtime fits to the ddnet data package? 16:40 <+bridge> [ddnet] but yeah, for games that are regulary updated package systems that have smth like LTS this isnt really perfect 😄 16:43 <+bridge> [ddnet] but anyway, you should be able to do make install 16:43 <+bridge> [ddnet] and not use the package system at all 17:06 <+bridge> [ddnet] This is an issue because of the very reckless way we go for a search across the fs for a datadir 17:07 <+bridge> [ddnet] I think we should only look next to the binary for the datadir or `/usr/share` if and only if the packager compiles it into the binary 18:02 <+bridge> [ddnet] how do u cross compile from linux to windows 18:02 <+bridge> [ddnet] `-DCMAKE_TOOLCHAIN_FILE=../cmake/toolchains/mingw64.toolchain` not exactly swhere i put that 18:02 <+bridge> [ddnet] `cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/toolchains/mingw64.toolchain` gives same errors that it's missing dependencies than if i just do `cmake ..` 18:07 <+bridge> [ddnet] download ddnet-libs too 18:07 <+bridge> [ddnet] and ofc install mingw package 18:08 <+bridge> [ddnet] `https://github.com/ddnet/ddnet-libs/tree/ae1277e0b38ef9b1c55d2de9dcecd9022ef95f6b`? 18:11 <+bridge> [ddnet] eyy works ty 18:12 <+bridge> [ddnet] normally u do 18:12 <+bridge> [ddnet] ``` 18:12 <+bridge> [ddnet] git submodule init 18:12 <+bridge> [ddnet] git submodule update 18:12 <+bridge> [ddnet] ``` 18:12 <+bridge> [ddnet] but yeah xd 18:14 <+bridge> [ddnet] ``` 18:14 <+bridge> [ddnet] CMakeFiles/DDNet-Server.dir/objects.a(sqlite.cpp.obj):sqlite.cpp:(.text+0x175): 18:14 <+bridge> [ddnet] relocation truncated to fit: IMAGE_REL_AMD64_REL32 against undefined symbol `sqlite3_expanded_sql' 18:14 <+bridge> [ddnet] ``` it gave me this.. error 18:15 <+bridge> [ddnet] mhh i dunno 18:15 <+bridge> [ddnet] u on a outdated system? 18:15 <+bridge> [ddnet] i installed mingw yesterday arch x64 18:16 <+bridge> [ddnet] arch = arch linux? 18:16 <+bridge> [ddnet] yes 18:16 <+bridge> [ddnet] ah well maybe too new compiler 18:16 <+bridge> [ddnet] have to ask deen, but i think he's currently not here 18:16 <+bridge> [ddnet] i could try using x32 instead of x64 mingw 18:26 <+bridge> [ddnet] (idk how to do that ;-;) 19:54 <+bridge> [ddnet] I asked in the twilight discord about how to go about debugging a rate-limiting issue, someone suggested to add a delay 😄 19:54 <+bridge> [ddnet] I mean adding a delay does fix the issue, but what is the point of the ratelimiter if I have to handle that stuff