00:09 < bridge> [ddnet] do players reconnect on each map chnage? 00:09 < bridge> [ddnet] do players reconnect on each map change? 00:11 < bridge> [ddnet] looks like not 00:13 < bridge> [ddnet] looks like yep 00:43 < bridge> [ddnet] when you have 0 jumps (after hitting that x jump switch tile) you can still jump on stoppers, is that intended? 01:34 < bridge> [ddnet] @Sorah I blame you 09:22 < bridge> [ddnet] i have made maps abusing this pls no fix 09:26 < bridge> [ddnet] oof 09:26 < bridge> [ddnet] ~~feature~~ 13:42 < bridge> [ddnet] my idea was to fix it before it lays eggs xd, idk if it breaks something to change it 15:57 < bridge> [ddnet] `air_jump_impulse 1` is your fix 15:57 < bridge> [ddnet] `air_jump_impulse 0` is your fix 15:59 < bridge> [ddnet] bad fix 17:55 < bridge> [ddnet] :kek: 20:49 < bridge> [ddnet] someone know how to fix this? that happen when the server crash, the port is still working 20:49 < bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/858781117464707072/unknown.png 20:50 < bridge> [ddnet] i need to shutdown my pc or change the port in autoexec.cfg 20:53 < bridge> [ddnet] We could use something like SO_REUSEPORT 20:53 < bridge> [ddnet] but why is your server crashing in the first place? 20:54 < bridge> [ddnet] is it still running in the background maybe? 20:56 < bridge> [ddnet] i am testing something so shutdown the server manually is too long, everytime i want to build/start the server i press ctrl+c is the console 20:56 < bridge> [ddnet] and no 20:57 < bridge> [ddnet] use htop and search if ur server still there as a zombie or smth 20:59 < bridge> [ddnet] some application is still running 20:59 < bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/858783726062534666/unknown.png 21:00 < bridge> [ddnet] there it is 21:00 < bridge> [ddnet] xd 21:00 < bridge> [ddnet] there is a way to force the shutdown? 21:00 < bridge> [ddnet] pkill 21:00 < bridge> [ddnet] yes 21:01 < bridge> [ddnet] https://tenor.com/view/how-anthony-mennella-culter35-how-did-you-do-that-how-to-do-it-gif-20143672 21:01 < bridge> [ddnet] pkill name 21:01 < bridge> [ddnet] should work 21:03 < bridge> [ddnet] you can also add a signal handler to your code, and just use std::exit or smth if u don't care about the type of signal 21:03 < bridge> [ddnet] i thought pkill 21:03 < bridge> [ddnet] does it really work with name as parameter? 21:03 < bridge> [ddnet] mh i guess 21:03 < bridge> [ddnet] i can test 21:04 < bridge> [ddnet] works for me 21:04 < bridge> [ddnet] thx 21:05 < bridge> [ddnet] Jupstar 21:05 < bridge> [ddnet] lol xd 21:05 < bridge> [ddnet] okey, will know 21:05 < bridge> [ddnet] okey, good to know 21:06 < bridge> [ddnet] tbf i've no idea if thats intended by that program (originally), but often these programs get extended, 21:06 < bridge> [ddnet] vi also starts vim for me 21:06 < bridge> [ddnet] its like a superset xd