07:57 < bridge> [ddnet] @Jupstar ✪ how hard would it be to make picture in picture for dummy :justatest: 10:04 < bridge> [ddnet] @TsFreddie I'd guess extremely given our graphicw stack but @Jupstar ✪ would know better 10:05 < bridge> [ddnet] :justatest: that's what i have thought, but i'm just hoping the master can give me some light 10:47 < bridge> [ddnet] does any arch user here has an easy way to run the proper clang format version for ddnet codebase? 10:53 < bridge> [ddnet] chillderdragon: get the package `clang-format-static-bin` from the AUR, use `/opt/clang-format-static/clang-format-11` (I think you need to do `-i `) 10:54 < bridge> [ddnet] chillerdragon: ah, `clang-format-10` instead of 11 i think 11:59 < bridge> [ddnet] https://github.com/ddnet/ddnet/blob/47d63317aac0c84f540f379686925a17af6fadbf/src/game/server/entities/character.cpp#L1369 11:59 < bridge> [ddnet] why are we checking four directions for GameTile, but only three directions for Front? 12:45 < bridge> [ddnet] chillerdragon 12:45 < bridge> [ddnet] a 12:45 < bridge> [ddnet] chillerdraogn: 12:45 < bridge> [ddnet] chillerdragon: 12:45 < bridge> [ddnet] @ChillerDragon 12:45 < bridge> [ddnet] how do i tag a matrix user 12:46 < bridge> [ddnet] clickable like dotqw here 12:47 < bridge> [ddnet] i get pinged, mb u just need to type username 12:48 < bridge> [ddnet] I know, but you name was clickable when chiller pinged you 12:48 < bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/850687517153689620/unknown.png 12:59 < bridge> [ddnet] @Patiga\: yea i found that too and thought it might be useful but the py script will use the clang-format then i guess 14:35 < bridge> [ddnet] You mean like a split screen!? 14:35 < bridge> [ddnet] or that 14:36 < bridge> [ddnet] Split screen should be ok 14:36 < bridge> [ddnet] What else did you mean? 14:36 < bridge> [ddnet] picture in picture, a small window in the corner showing dummies view 14:37 < bridge> [ddnet] Ah yeah 14:37 < bridge> [ddnet] I think that's not too hard 14:37 < bridge> [ddnet] U can abuse glviewport and just render the scene twice 14:42 < bridge> [ddnet] i thought about smth like that just for a teammate instead of dummy 😄 14:57 < bridge> [ddnet] @TsFreddie 14:58 < bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/850720104386789406/test.mp4 14:58 < bridge> [ddnet] it still doesnt render from dummy view 14:58 < bridge> [ddnet] bruh 14:58 < bridge> [ddnet] but i guess this is about what u want 14:59 < bridge> [ddnet] i can upload the code and u can mess around with all the bugs when changing g_Config.m_ClDummy xD 14:59 < bridge> [ddnet] bcs i dunno why it just resets the value to my main for no reason xD 14:59 < bridge> [ddnet] 👀 is it possible to get rid of hud in PiP tho 15:00 < bridge> [ddnet] well yeah, u probs need to code a bit 15:00 < bridge> [ddnet] like a client state Client()->IsPiP(); 15:00 < bridge> [ddnet] or u just completly ignore most components 15:00 < bridge> [ddnet] u just need player, particles etc 15:00 < bridge> [ddnet] no UI and stuff 15:00 < bridge> [ddnet] also i think the hud needs to be on top of PiP too. 15:02 < bridge> [ddnet] https://github.com/Jupeyy/ddnet/commit/fdbde176f67696bcb210ae7d23701029d0dd950f 15:02 < bridge> [ddnet] good luck 😛 15:22 < bridge> [ddnet] OMG HOW NICE 15:22 < bridge> [ddnet] i was thinking about trying to add split screen to my client but did not think it was feasable for me 15:23 < bridge> [ddnet] is it coming to ddnet client? o.O 15:31 < bridge> [ddnet] @Patiga\: ah nice nvm the script also checks the clang-format-10 binary very nice 15:31 < bridge> [ddnet] yay local style checks 15:46 < bridge> [ddnet] probs not abusable and thus nobody noticed? i cant read that code, but looks wrong yeah xd 15:46 < bridge> [ddnet] i dunno, probs not, as its not really useful to see ur dummy xd 15:46 < bridge> [ddnet] but u can always open an issue and see what other devs say 15:47 < bridge> [ddnet] probably not many maps are using death tile in front layer. 15:48 < bridge> [ddnet] but in theory it might give a smaller hitbox 15:48 < bridge> [ddnet] as the tee is a circle isnt it 15:48 < bridge> [ddnet] ye 15:48 < bridge> [ddnet] then i'd open an issue for sure 15:48 < bridge> [ddnet] like it'll have a smaller hitbox on one side 15:48 < bridge> [ddnet] yeah 16:08 < bridge> [ddnet] @TsFreddie 16:08 < bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/850737766777356338/unknown.png 16:08 < bridge> [ddnet] xd 16:08 < bridge> [ddnet] lol 16:57 < bridge> [ddnet] Oh I tried to reproduce in the top left corner 19:00 < bridge> [ddnet] https://blog.cloudflare.com/quic-version-1-is-live-on-cloudflare/ 19:00 < bridge> [ddnet] QUIC and HTTP/3 19:01 < bridge> [ddnet] (HTTP/3 uses QUIC) 19:05 < bridge> [ddnet] > For instance, it could work great for online games. You don't have to choose between the low dev cost of TCP and the low latency of UDP. Just use the streams for control and datagrams for real-time communications, all inside the same tunnel. 19:05 < bridge> [ddnet] cool 19:06 < bridge> [ddnet] btw cloudflare uses rust for this :greenthing: 19:12 < bridge> [ddnet] heinrich has been wanting to make teeworlds QUIC for a while now 😛 19:15 < bridge> [ddnet] but i guess tw wouldnt profit from that retransmission, would it?, if its too late to the party it could also be dropped 19:17 < bridge> [ddnet] quic for 2d quake game 2021 19:22 < bridge> [ddnet] being IPv6-ready would be even more impressive than using QUIC as the transport protocol 🙂 19:27 < bridge> [ddnet] 🙂 19:34 < bridge> [ddnet] @Learath2 https://www.bbc.com/news/world-57368247 19:34 < bridge> [ddnet] :monkaS: 19:34 < bridge> [ddnet] i hope its true 19:35 < bridge> [ddnet] > It was reported this week that an Irish subsidiary of Microsoft had paid zero corporation tax on $315bn (£222bn) profit last year because it was resident in Bermuda for tax purposes. 19:35 < bridge> [ddnet] thats just m$$ 19:36 < bridge> [ddnet] > Firstly, the G7 want a global minimum tax rate so as to avoid a "race to the bottom" where countries can undercut each other with low tax rates. 19:36 < bridge> [ddnet] 19:36 < bridge> [ddnet] > Secondly, the rules will aim to make companies pay tax in the countries where they are selling their products or services, rather than wherever they end up declaring their profits. 23:58 < bridge> [ddnet] @Jupstar ✪ i had the same bug from #bugs when i was mwssing around with negative mouse distance settings https://discord.com/channels/252358080522747904/757720336274948198/822199016665776189 23:58 < bridge> [ddnet] im typing here cuz im muted 23:59 < bridge> [ddnet] usually it happened when cursor was outside my screen and then teleported fast to some other place i believe