01:19 < bridge> [ddnet] With undo you are able to even remove it from others people's memory 07:34 < bridge> [ddnet] imma looking for as... 10:46 < bridge> [ddnet] top, chad rust powered highlighting using tree-sitter, bottom virgin highlight.js :bluekitty: 10:46 < bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/843409055615025182/unknown.png 11:54 < bridge> [ddnet] who in charge of ddnet bot ? 11:56 < bridge> [ddnet] jao 12:12 < bridge> [freenode] jao botter 13:20 < bridge> [ddnet] hi, how can I change jetpack sound on my server, so it's the hook retract sound instead of gun shoot sound? 13:29 < bridge> [ddnet] do i have to change in code or is it a setting 13:54 < bridge> [ddnet] ¯\_(ツ)_/¯ 14:39 < bridge> [ddnet] could just ask me :p i think you found that on my server 14:39 < bridge> [ddnet] code 14:46 < bridge> [ddnet] okey thanks 😄 but how come it's not the default when I compile your server? 14:46 < bridge> [ddnet] Because I programmed it in a way that there is a setting for it 15:33 < bridge> [ddnet] I would like to have 2 seperate displays for teleporter in the editor, 1x for normal tele and 1x for cp teleporter. Currently both use the same display and overlap, if the map is large you always have to look for yourself which number you have and which not 15:35 < bridge> [ddnet] Also, it would be cool to have an 'undo' button. Sometimes it would be very very helpful to just undo the last step. 15:39 < bridge> [ddnet] And it would also be cool that if you change the layer size of the game, all the layers in the map will adjust 17:41 < bridge> [freenode] there is undo in the editor 17:53 < bridge> [ddnet] u mean cl_editorundo? 17:53 < bridge> [ddnet] i need a button in the editor for this 17:58 < bridge> [ddnet] hi, killing while super on server crashes me for some reason 17:59 < bridge> [ddnet] crashes server* 17:59 < bridge> [ddnet] can anyone reproduce? 18:25 < bridge> [ddnet] okay, I have about an hour today, does anyone need anything done? 18:25 < bridge> [ddnet] I'll review #3772 18:25 < bridge> [ddnet] https://github.com/ddnet/ddnet/pull/3772 18:43 < bridge> [ddnet] oooo 18:44 < bridge> [ddnet] Oh, I know something that has been waiting for a long time. I'll do the ban reasons for global_ban's 18:45 < bridge> [ddnet] the ban reason was working after you introduced the function 18:45 < bridge> [ddnet] why was it changed anyway 18:45 < bridge> [ddnet] it was always just the name of the guy 18:46 < bridge> [ddnet] no it wasn't 18:46 < bridge> [ddnet] im pretty sure we used the reason field as ban reason 18:46 < bridge> [ddnet] nah it was always like its now 18:47 < bridge> [ddnet] 🤨 18:48 < bridge> [ddnet] @murpi I made the thing, I'm fairly certain it never worked 😄 18:51 < bridge> [ddnet] ``` 18:51 < bridge> [ddnet] [2021-05-16 18:50:35][server]: ClientID=0 rcon='super' 18:51 < bridge> [ddnet] ../src/game/server/entities/character.cpp:1455:37: runtime error: index 64 out of bounds for type 'bool [64]' 18:51 < bridge> [ddnet] SUMMARY: UndefinedBehaviorSanitizer: undefined-behavior ../src/game/server/entities/character.cpp:1455:37 in 18:51 < bridge> [ddnet] ../src/game/server/entities/door.cpp:86:74: runtime error: index 64 out of bounds for type 'bool [64]' 18:51 < bridge> [ddnet] SUMMARY: UndefinedBehaviorSanitizer: undefined-behavior ../src/game/server/entities/door.cpp:86:74 in 18:51 < bridge> [ddnet] ``` 18:51 < bridge> [ddnet] so yeah 18:51 < bridge> [ddnet] possible that it crashes 20:07 < bridge> [freenode] @Learath2 any chance I can book your next free hours to look into getting the client updated to 0.7 ? 20:30 < bridge> [ddnet] chillerdragon: I only have free hours in single hour increments, I'd rather not waste them on things that are impossible 20:35 < bridge> [ddnet] how did this ping me even tho my name isn't anywhere mentioned? 20:35 < bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/843557241080643614/unknown.png 20:35 < bridge> [ddnet] i doubt updating would be a good idea, maybe additionally support 0.7 protocol 20:35 < bridge> [ddnet] ChillerDragon: hey honey 20:35 < bridge> [ddnet] what is ur ingame name 20:36 < bridge> [ddnet] what server and did you have a dummy on? 20:36 < bridge> [ddnet] i remember some bugs with dummy and mentions 20:38 < bridge> [ddnet] nothing that matches what was said lol 20:38 < bridge> [ddnet] ger1 and i just connected my dumy 20:38 < bridge> [ddnet] ger1 and i just connected my dummy 20:39 < bridge> [ddnet] that wont help tho, do u have a demo on? 20:48 < bridge> [ddnet] rust to the moon? :monkalaugh: 20:48 < bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/843560469310865458/xrvbsddjugz61.png 21:12 < bridge> [ddnet] @heinrich5991 is there any working https master server rn? 21:12 < bridge> [ddnet] yes, the default one should work 21:12 < bridge> [ddnet] https://master1.ddnet.tw/ddnet/15/servers.json 21:12 < bridge> [ddnet] (just delete any serverlist_urls.cfg and you should be fine) 21:12 < bridge> [ddnet] uh @heinrich5991 sorry, I was going to review your PR today but I instead worked on the global_ban thing, it took longer than I thought :/ 21:13 < bridge> [ddnet] don't worry. thanks for working on the global bans 🙂 21:14 < bridge> [ddnet] @Jupstar ✪ 21:14 < bridge> [ddnet] ty 21:18 < bridge> [ddnet] I also forgot to eat in the meanwhile 21:18 < bridge> [ddnet] so I'm slowly starving 21:21 < bridge> [ddnet] defs slower than ur server 😄 21:21 < bridge> [ddnet] needs a few ms more to fetch the list 21:21 < bridge> [ddnet] wdym, fetch the list? 21:22 < bridge> [ddnet] @Jupstar ✪ http request is slower? or the serverlist takes longer to update? 21:22 < bridge> [ddnet] 2nd 21:22 < bridge> [ddnet] it takes longer until i see the server list in the browser 21:23 < bridge> [ddnet] hmmm 21:23 < bridge> [ddnet] that's 1st for me 21:23 < bridge> [ddnet] anyway 21:23 < bridge> [ddnet] it's now behind cloudflare. that makes it slower? 😦 21:23 < bridge> [ddnet] i dunno, its not alot, but its noticable if u used the other before 21:23 < bridge> [ddnet] the other was instant, this is like half a second maybe even less 21:24 < bridge> [ddnet] ok maybe around 100-200ms 21:24 < bridge> [ddnet] hard to tell with eyes xD 21:25 < bridge> [ddnet] take a video and count frames 21:25 < bridge> [ddnet] i can try 21:29 < bridge> [ddnet] yeah around 100ms 21:29 < bridge> [ddnet] but dont have video of the old list to compare 21:30 < bridge> [ddnet] you can use https://heinrich5991.de/teeworlds/temp/servers-2021-05-14T17%3A34%3A27%2B02%3A00.json as a benchmark 21:31 < bridge> [ddnet] yeah looks instant 21:32 < bridge> [ddnet] in the ddnet.tw one i see the "fetching whatever text it says" for these 100ms 21:32 < bridge> [ddnet] but as said not horrible, just notiacble if u used to the heinrich.de one 21:33 < bridge> [ddnet] guess we can add a second server not behind cloudflare for the non-ddos times 21:36 < bridge> [ddnet] Anyone got an idea about low fps with a Radeon GPU? https://steamcommunity.com/id/572194324/recommended/412220?tscn=1621012892 21:38 < bridge> [ddnet] i dunno, just tell ppl with problems to use gfx_opengl_major 1 21:38 < bridge> [ddnet] its either just restarting windows, which helps in 50% of cases 21:38 < bridge> [ddnet] or drivers 21:38 < bridge> [ddnet] or update windows 21:39 < bridge> [ddnet] one even said the steam version only is low fps, the one from website is fine 21:40 < bridge> [ddnet] one used desktop fullscreen to get smooth fps also 21:41 < bridge> [ddnet] and if nothing helps there is still gl to dx12 xD 21:41 < bridge> [ddnet] maybe this is overkill, but what about sending deltas instead of sending the full doc on a 2nd request, maybe the server can cache the deltas for some mins 21:42 < bridge> [ddnet] :monkaS: 21:42 < bridge> [ddnet] i guess this is useless for 600 servers 21:42 < bridge> [ddnet] would be hard to cache with cloudflare etc then 21:43 < bridge> [ddnet] what about using a websocket connection 21:43 < bridge> [ddnet] @Ryozuki this probably wouldn't solve the latency problem 21:43 < bridge> [ddnet] and too much complexitry 21:43 < bridge> [ddnet] once connected it doesnt have delay? 21:43 < bridge> [ddnet] i.e. what do you want to solve here? 21:43 < bridge> [ddnet] it would add more latency probably 😄 21:43 < bridge> [ddnet] :feelsbadman: 21:43 < bridge> [ddnet] ok nvm 21:43 < bridge> [ddnet] i was just having random thoughts about the latency thing 21:44 < bridge> [ddnet] for me the latency is *much* lower with https master server 21:44 < bridge> [ddnet] i guess its not a problem then 21:44 < bridge> [ddnet] this doesnt apply here right https://developer.mozilla.org/en-US/docs/Web/Performance/dns-prefetch ? 21:44 < bridge> [ddnet] @deen Jupstar was comparing my server with cloudflare's 21:45 < bridge> [ddnet] > 21:45 < bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/843574961783308298/unknown.png 21:45 < bridge> [ddnet] 👀 21:47 < bridge> [ddnet] im gonna test this http thing 21:49 < bridge> [ddnet] does it need a cmake flag? 21:49 < bridge> [ddnet] i guess not 21:49 < bridge> [ddnet] @Ryozuki if you click refresh twice, you already have a connection to the https server open 21:50 < bridge> [ddnet] sometimes it feels like 100ms and sometimes like 200 21:50 < bridge> [ddnet] but its rly instant 21:50 < bridge> [ddnet] dns-prefetch wouldn't help, that's HTML 21:50 < bridge> [ddnet] i like it 21:50 < bridge> [ddnet] specially useful for internet tab 21:50 < bridge> [ddnet] tho 21:51 < bridge> [ddnet] ASI shows yellowish orange 21:51 < bridge> [ddnet] i think it should be read 21:51 < bridge> [ddnet] red* 21:51 < bridge> [ddnet] the worst ping is yellow which doesnt feel like it would be bad xd 21:53 < bridge> [ddnet] that's an optional TODO, provide ping estimates between the 7 regions, i.e. a 7x7 ping matrix. excluding the diagonal and assuming symmetry, those are 24 pings we need 21:53 < bridge> [ddnet] yeah 21:54 < bridge> [ddnet] looks like a interesting problem to solve 22:01 < bridge> [ddnet] @deen https://github.com/ddnet/ddnet/pull/3772#issuecomment-841337811 22:01 < bridge> [ddnet] this can be interesting for the future, idk how the json looks but i guess it can make for good graphs 22:01 < bridge> [ddnet] :poggers: 22:06 < bridge> [ddnet] [2021-05-16 22:06:31][storage]: failed to remove: /home/ryozuki/.teeworlds/demos/replays/replay_tmp-Grandma_2021-05-16_22-03-12.demo 22:07 < bridge> [ddnet] :monkaS: 22:07 < bridge> [ddnet] the msg makes no sense 22:07 < bridge> [ddnet] since it is deleted 22:11 < bridge> [ddnet] @Learath2 https://www.reuters.com/technology/samsung-raises-non-memory-chip-investment-target-skorea-announces-bigger-tax-2021-05-13/ 22:11 < bridge> [ddnet] samsung putting the stacks of cash 22:12 < bridge> [ddnet] > Samsung Electronics (005930.KS) on Thursday raised its planned investment in non-memory chips to 171 trillion won ($151 billion) through 2030, joining a rush of firms ramping up investments amid a global semiconductor shortage. 22:12 < bridge> [ddnet] > 22:12 < bridge> [ddnet] > Countries have also been working to bolster chip supply chains as the chip shortage affects production in industries such as autos. South Korea on Thursday said it would offer bigger tax breaks plus 1 trillion won ($883 million) in loans for its local chip industry. 22:40 < bridge> [ddnet] @heinrich5991 where does the latency come from btw? 22:42 < bridge> [ddnet] idk, haven't tried to measure 22:42 < bridge> [ddnet] it's cloudflare in front of an nginx serving a static file 22:56 < bridge> [ddnet] usa person said the cloudflare often doesnt even load, or takes alot of time 22:56 < bridge> [ddnet] but i guess we'll have mirrors anyway? 22:59 < bridge> [ddnet] ah but also had it with heinrichs one apparently 22:59 < bridge> [ddnet] cloudflare should be the one mirroring the file around the world 23:00 < bridge> [ddnet] for me the first start takes long 23:00 < bridge> [ddnet] after i have it once its fast as i said 23:00 < bridge> [ddnet] ~100ms 23:00 < bridge> [ddnet] @Jupstar ✪ in the client? 23:01 < bridge> [ddnet] i send the person a client with https master servers yeah 23:01 < bridge> [ddnet] i'll ask the person to test it a bit, maybe it was also just the first connect or smth 23:01 < bridge> [ddnet] i dunno how fast cloudflare is mirroring 23:02 < bridge> [ddnet] if its instnat or smth 23:02 < bridge> [ddnet] but why is the first connect so slow 😦 23:02 < bridge> [ddnet] i dunno, is it not for u? 23:02 < bridge> [ddnet] when i close client and start its not really fast 23:02 < bridge> [ddnet] maybe half a second this time actually 23:02 < bridge> [ddnet] maybe only i u didnt connect for longer time 23:02 < bridge> [ddnet] now its pretty instant for me too 23:03 < bridge> [ddnet] ah, I start in the main menu ^^ maybe that's why I didn't see the difference 23:03 < bridge> [ddnet] but started when i first wrote and was slow, and had this like 3 times today already 😄 23:05 < bridge> [ddnet] i'll give more feedback the days when others also test it 23:05 < bridge> [ddnet] i'll just ask them if they had any trouble