00:04 <+bridge> [ddnet] @Learath2 https://www.cyberpunk.net/en/news/37801/patch-1-2-list-of-changes 00:04 <+bridge> [ddnet] look this 00:04 <+bridge> [ddnet] massive patch 01:18 <+bridge> [ddnet] @Learath2 @heinrich5991 01:18 <+bridge> [ddnet] maybe you remember my question on how to make the emotes look smooth, like on fng2+, well, I found the cause, its sv_high_bandwidth which sends the m_CurrentGameTick so the animation looks smoother. I tried to send a SNAPEMTPY to update the current tick for the client between each snapshot, because with my 128p support i will definitely not go on snapshots every tick, lol :D already tested it, thats too much. 01:18 <+bridge> [ddnet] but i did not get anything good or smooth with the SNAPEMPTY contatining the current tick, maybe you have another solution? 02:15 <+bridge> [ddnet] @Jupstar ✪ only windows borderless and windowed dont cause any issues here 02:15 <+bridge> [ddnet] but i play in fullscreen so ill probably just downgrade drivers and deal with freezebug anyways 06:42 <+bridge> [ddnet] Still really strange 07:38 <+bridge> [ddnet] btw while on that driver i noticed some behavior like that green glitchy thing some ppl had before 07:38 <+bridge> [ddnet] but not ingame, only for a small second when booting up 08:36 <+bridge> [ddnet] That might be OK. Can just be uninitialized memory 09:15 <+bridge> [freenode] When does dd"> What makes you mention that now when those issues are known for years already :/ ? 09:17 <+bridge> [freenode] What is all behind that? 09:30 <+bridge> [ddnet] Sorry what? 09:32 <+bridge> [ddnet] Ah about kog? I mentioned that few times. I also requested to fix since stuff to qshar about 2-3 years ago or go open source to fix it myself.. Nothing happened 09:32 <+bridge> [ddnet] Fix few* 09:34 <+bridge> [ddnet] Anyway I won't discuss it further as I was requested not to here 10:11 <+bridge> [ddnet] "What is all behind that?" 10:11 <+bridge> [ddnet] I'd also put the rest of the closed source servers in the ddnet tab out, like noby fng, into a "community" tab or smth, bcs it doesnt fit ddnet's openness/trancparency 10:11 <+bridge> [ddnet] "What is all behind that?" 10:11 <+bridge> [ddnet] I'd also put the rest of the closed source servers in the ddnet tab out, like noby fng, into a "community" tab or smth, bcs it doesnt fit ddnet's openness/transparency 10:14 <+bridge> [ddnet] #2977 10:14 <+bridge> [ddnet] https://github.com/ddnet/ddnet/issues/2977 10:15 <+bridge> [ddnet] I've nothing against pvp mods on ddnet tab, aslong as ddnet maintaince them 10:15 <+bridge> [ddnet] and fit the ddnet ecosystem 11:46 <+bridge> [ddnet] What do you wanna fix? 11:46 <+bridge> [ddnet] /emote was it back then, but i can also look it up in the discord chat 13:47 <+bridge> [ddnet] @Jupstar ✪ iirc noby was open to the idea of opening up fngs source 13:47 <+bridge> [ddnet] @noby if you still feel like it I could help you abstract out the antibot like we did for ddnet 14:03 <+bridge> [ddnet] agree 16:28 <+bridge> [ddnet] Closed source mods are quite unfortunate, they get lost and recreated all the time. 16:44 <+bridge> [freenode] Who knows, maybe that happened to the KoG Modification years ago))) Thatswhy no updates. 17:51 <+ChillerDragon> Hihi @Jupstar ✪ @deen such open ecosystem much fortune :D https://github.com/ddnet/ddnet-scripts/pull/29#issuecomment-810131881 17:53 <+ChillerDragon> yea sorry deen for being a jerk xD just thought its funny cuz i red that commit on gh then i hop to irc and see this. I had to mention it :D I mean i get it its a bloated thing and its already in place. Convience wins. 17:55 <+bridge> [ddnet] i think the problem here is really, that its effort you dont want todo rn xD 17:55 <+bridge> [ddnet] But i also cannot judge how important your pr is xD 18:20 <+ChillerDragon> its not important 18:20 <+ChillerDragon> and as i said its effort and i understand 18:20 <+ChillerDragon> but still its sad to feel so excluded from the most interesting repo of ddnet :/ 18:22 <+bridge> [ddnet] xDDD 23:37 <+bridge> [ddnet] ddnet-scripts doesn't feel that important. It's just a bunch of quickly thrown together shell and python scripts, thrown together with duct ta pe 23:37 <+bridge> [ddnet] and it's not just about convenience. with how bad the networks are we would often get inconsistent states on the individual servers by having multiple repositories to sync