00:06 <+bridge> [ddnet] Mhh I better wait for a response, he'd be the first 00:07 <+bridge> [ddnet] BTW the console output also shows the GPU vendor 10:56 <+bridge> [ddnet] @Learath2 new f-client has timeout code which also gets sent, can you look into making timeout protection work for 0.7? 12:10 <+bridge> [ddnet] @deen i also had issues on amd igpu, dunno is it related. but it's most likely driver issue bcs my gpu and xserver crashes, or just freeze 12:12 <+bridge> [ddnet] is ddnet client has jetpack prediction as well? 12:18 <+bridge> [ddnet] had = it works now? 12:19 <+bridge> [ddnet] hard to reproduce, it's random 12:19 <+bridge> [ddnet] usually i can play 12:20 <+bridge> [ddnet] sometime happens and i get dozens of amdgpu error on dmesg, but strangely only experienced it on ddnet 12:25 <+bridge> [ddnet] could you post those errors as a file? 12:27 <+bridge> [ddnet] https://gitlab.freedesktop.org/mesa/mesa/-/issues/4465 12:29 <+bridge> [ddnet] i mean i also have an amd gpu, and basically never had a crash, atleast not on the stable driver 12:29 <+bridge> [ddnet] cant be so insanly hard to reproduce xd 12:30 <+bridge> [ddnet] i play everyday ddnet and it happened like 2 or 3 times in 3 weeks :D 12:31 <+bridge> [ddnet] i often switch between mesa 20 and 21 and both run completly stable for me. indeed the only crash i had recently was outside of ddnet(probs not even opengl) 12:32 <+bridge> [ddnet] but when i first got my gpu the driver were more unstable too, but that was also the time amd went opensource 😄 14:12 <+bridge> [ddnet] i had some freezes, but only the game 14:12 <+bridge> [ddnet] and after some seconds it came back 14:18 <+bridge> [ddnet] @Jupstar ✪ oh, ddnet used to evaluate opengl-on-vulkan: https://www.phoronix.com/scan.php?page=article&item=zink-january-2021&num=2 14:24 <+bridge> [ddnet] Is that like a translation layer to run ogl on devices that dont have support for it but do have support for vulkan? 14:25 <+bridge> [ddnet] Sounds like an extremely small subset of devices :P 14:28 <+bridge> [ddnet] Is it broken? I thought I made this even work across versions 14:28 <+bridge> [ddnet] didnt test it, but there was a chat message 14:28 <+bridge> [ddnet] indicating that 0.7 client wont be able to load 14:36 <+bridge> [ddnet] xD he should have used the GPU benchmark tho 😄 14:36 <+bridge> [ddnet] but really cool 14:37 <+bridge> [ddnet] i think its more to replace opengl drivers, because 20% perf drop can be compansated by new processor generations 😄 14:37 <+bridge> [ddnet] just like DXVK etc. 14:37 <+bridge> [ddnet] d9vk even outperforms the native radeon driver 14:38 <+bridge> [ddnet] Ooh, I remember some issue with the stupid shuffling around if connect and disconnect messages I didnt bother finishing 14:38 <+bridge> [ddnet] Yeah it needs a massive revamp :/ 14:38 <+bridge> [ddnet] so it works in theory? 14:38 <+bridge> [ddnet] The 0.7 client cant change its clientid 14:38 <+bridge> [ddnet] It only works if you modify your client to let you accept changes to client id 14:39 <+bridge> [ddnet] We need to do it the other way around 14:39 <+bridge> [ddnet] Instead of changing the client id we need to "reparent" the tee 14:44 <+bridge> [ddnet] well, on my server i use idmaps due to the 128p support anyways 14:44 <+bridge> [ddnet] thats how i got it working there 14:49 <+bridge> [ddnet] Uh, I will take a look, if it doesnt look to hairy I'll try to get it in but honestly I've been in a shitty mood this entire month so it's kinda uncertain I can get to it 14:49 <+bridge> [ddnet] If you want it certainly done you should PR it yourself :P 14:51 <+bridge> [ddnet] i dont need it in very fast 14:51 <+bridge> [ddnet] xd 14:51 <+bridge> [ddnet] im kinda unmotivated the last 1-2 months too 16:59 <+bridge> [ddnet] Should we release another DDNet version? I don't remember if we had any big changes 16:59 <+bridge> [ddnet] https://github.com/ddnet/ddnet/compare/15.3.2...master 17:03 <+bridge> [ddnet] i dont know anything noticable either 17:16 <+bridge> [ddnet] Mh, just a minor bump if we do a release 17:28 <+bridge> [ddnet] Can release another version with accounts 😄 18:15 <+bridge> [ddnet] https://github.com/ddnet/ddnet/pull/3654 18:15 <+bridge> [ddnet] 18:15 <+bridge> [ddnet] Any idea why the style check/clang might be failing me? I've run the clang format locally and it doesn't change anything. I've overwrote the ddracechat file with the master version but no changes were detected 19:27 <+bridge> [ddnet] @Zodiac probably you have a different clang-format version locally, it's quite annoying. Just ignore it I guess, I can fix it later 19:30 <+bridge> [ddnet] @Zodiac you need clang-format 10, I think 19:54 <+bridge> [ddnet] I've got clang 11.0 it seems. Will look to downgrade for the next PR. 20:17 <+bridge> [ddnet] Do you use ArchLinux? 20:18 <+bridge> [ddnet] I just installed clang-format-static-bin from AUR and then used /opt/clang-format-static/clang-format-10 20:18 <+bridge> [ddnet] Going to do another check-in now. Downgrading the version. 20:18 <+bridge> [ddnet] I pushed already 20:19 <+bridge> [ddnet] it should be fine 20:19 <+bridge> [ddnet] I hope it was okay that I pushed into your repo 🙂 20:19 <+bridge> [ddnet] Yeah ofc - I see there is another file that is the issue. I am making it part of my build process 20:19 <+bridge> [ddnet] Yeah ofc - I see there is another file that is the issue. I am making it part of my build process to prevent this again 20:20 <+bridge> [ddnet] I'm using Windows and Visual Studio which likely part of the reason 🙂 20:21 <+bridge> [ddnet] Don't put effort into getting clang-format right, we need to find a better solution that uses a fixed version. For example we could just do the clang-format as part of the merge into master 20:26 <+bridge> [ddnet] Too late 😄 Figured it out. Should be smooth sailing from here