02:09 <+bridge> [ddnet] https://youtu.be/k238XpMMn38 02:11 <+bridge> [ddnet] good video 02:11 <+bridge> [ddnet] trust me 15:45 <+bridge> [ddnet] ChillerDragon: https://github.com/chillavanilla/TeeworldsEconMod/blob/fcd58281e4cc57bbd55f5b52c38802db9a6bf6eb/src/main.py#L20-L63 is this your log parser? 21:51 <+bridge> [ddnet] Could it be implemented that server messages also get a different color in f1 like messages in which u get tagged in? 22:44 <+bridge> [ddnet] yes 23:15 <+bridge> [ddnet] would be very nice 23:18 <+bridge> [ddnet] hey, is there something like a kill/death event in the ddnet client? if so, can anyone tell me what it is called? 23:23 <+bridge> [ddnet] KillCharacter? 23:25 <+bridge> [ddnet] yep, i guess that is it, thank you :D 23:30 <+bridge> [ddnet] ah nvm, KillCharacter is a server event 23:30 <+bridge> [ddnet] ah nvm, KillCharacter is a server event, not the client event i was seraching for 23:31 <+bridge> [ddnet] Cl_Kill is what you're looking for then? 23:31 <+bridge> [ddnet] NETMSG_SV_KILLMSG 23:31 <+bridge> [ddnet] NETMSGTYPE*, if you want to track all kills on server 23:34 <+bridge> [ddnet] i guess that will be it, but since i just started with client development i dont know how to track the netmsgtypes 23:36 <+bridge> [ddnet] easiest would be in killmessages.cpp 23:36 <+bridge> [ddnet] ah i see, ty