09:56 <+ChillerDragon> @Wollwolke do you know the max len? 09:57 <+ChillerDragon> in ddnet client? @SollyBunny? 10:00 <+ChillerDragon> i did it in vanilla 0.7 based client but should be similar https://github.com/ZillyWoods/ZillyWoods/blob/zilly/src/game/client/gameclient.cpp#L2368-L2379 10:02 <+bridge> [ddnet] virus ChillerDragon 10:05 <+ChillerDragon> no proof 10:37 <+bridge> [ddnet] didnt ping me fro some reason uhh wdym? 10:45 <+bridge> [ddnet] I don't know the exact length, but 20 was too much and 10 worked... 10:53 <+bridge> [ddnet] didnt ping me soz uhh yeah ddnet client 11:36 <+bridge> [ddnet] abuse 12:06 <+bridge> [ddnet] umbra was the best 12:14 <+bridge> [ddnet] :justatest: 15:34 <+ChillerDragon> yo Tsin u still play tw? 15:35 < Tsin> Yep got back after some years =] 15:37 <+ChillerDragon> nice :) 15:37 <+ChillerDragon> welcome back 15:38 <+ChillerDragon> i think we never really meet since you were active before my aware time but i red in books about you 15:41 <+Tsin> and I watched your YT channel =] 15:41 <+ChillerDragon> o.O 15:41 <+Tsin> however not sure if you have two diffrent channels 15:41 <+ChillerDragon> so we are basically family 15:42 <+Tsin> or someone wanted to be cool as you :P :D 15:42 <+ChillerDragon> i stopped counting my yt channels but its over 2 for sure 15:42 <+Tsin> ahhh =] 15:42 <+Ryozuki> ChillerDragon dont u have yt channel with lot of subs 15:43 <+ChillerDragon> well define lot of subs 15:43 <+ChillerDragon> u probably mean Prudrugtiq 15:43 <+Ryozuki> more than 1k 15:43 <+ChillerDragon> ye 15:43 <+Ryozuki> by tw standards 15:43 <+ChillerDragon> its subs sponosred by lego tho 15:43 <+Ryozuki> at 15:43 <+Ryozuki> wat 15:43 <+ChillerDragon> majority of subs are 6yo american lego fans 15:44 <+ChillerDragon> so claiming to have the biggest tw yt channel is kinda wrong 15:45 <+ChillerDragon> Ryozuki: https://www.youtube.com/watch?v=R74LtLWDGRQ that video hit 3.5mil views and a few ppl subbed for more lego content and never unsubbed or passed away before they realized its a tw channel 15:46 <+Ryozuki> 3M 15:46 <+Ryozuki> lol 15:46 <+ChillerDragon> ikr 15:46 <+ChillerDragon> gotta be lucky w yt algo 15:53 <+Tsin> just realised that noothers nimda is used here =] good old nimda ^^ 16:07 <+bridge> [ddnet] @ChillerDragon, here are most common mistakes with login: 16:07 <+bridge> [ddnet] 1. Password is more then 10 chars. 16:07 <+bridge> [ddnet] 2. Player enter /login username pass instead of /login pass. 16:07 <+bridge> [ddnet] Check, maybe one of them is the reason 16:08 <+bridge> [ddnet] but why is it possible to change the password to more than 10 chars and get a success message? 16:10 <+bridge> [ddnet] We have a plans to completely rework login system anyway 19:33 <+ChillerDragon> oof only 10 characters 19:33 <+ChillerDragon> but all letters are allowed? even spaces? 19:33 <+ChillerDragon> or non ascii characters 19:33 <+ChillerDragon> or how ever these |@±Ω±° are called 19:39 <+bridge> [ddnet] arent @and | ascii characters 19:42 <+ChillerDragon> yea probably 19:42 <+ChillerDragon> idk what ascii even includes 19:42 <+ChillerDragon> but i tend to sometimes include funky chars in my pw 19:45 <+bridge> [ddnet] •äΓí≈╕╜╩ 20:12 <+bridge> [ddnet] ChillerDragon: Assuming qshar limited the password size in the naive way and the db is actually utf8 you should be able to use any valid 10 byte utf8 string ;P 20:37 <+ChillerDragon> yea hard to test with 1 try a day 20:38 <+ChillerDragon> why does "rework login system" sound like it requires a discord acc :D 20:45 <+ChillerDragon> @qshar 10 is very short any reason its not at least 128? 20:49 <+ChillerDragon> yay i logged in :) 21:19 <+bridge> [ddnet] I found a ghost bug 21:45 <+bridge> [ddnet] Why does my ddnet client delete / add skins without updating? 21:45 <+bridge> [ddnet] u add them on the wrong place 21:45 <+bridge> [ddnet] or maybe the download from database stuff 23:47 <+bridge> [ddnet] dang, 32 bits crash also on artic frost... 23:48 <+bridge> [ddnet] how do i use opengl 1.x? 23:48 <+bridge> [ddnet] opengl 3.3 is not ticked already 23:52 <+bridge> [ddnet] gfx_opengl_major found