11:16 <+bridge> [ddnet] anyone know where can i create my logo for a map ? (with colors) 12:43 <+bridge> [ddnet] you can use any image editor you like. then export the image as a png and put it into the `mapres` folder in your data_directory. then you can load it in the editor 15:09 <+bridge> [ddnet] :ddnet: suggesting:ddnet: 15:10 <+bridge> [ddnet] 15:10 <+bridge> [ddnet] add thing like solo part but for two players (every two together alone) 15:16 <+bridge> [ddnet] And if you are a team of 3 you fail 15:18 <+bridge> [ddnet] hmm 15:22 <+bridge> [ddnet] Use of this can be made optional or the mapper can writingwrit in beginning this map need 2 or double this than tee 15:24 <+bridge> [ddnet] if we do this i not think this will be big problem we can find a lot solution 15:29 <+bridge> [ddnet] solve* 16:07 <+bridge> [ddnet] hi 👀 16:12 <+bridge> [ddnet] @deen would it be tedious for you to set up multiple 5mbps servers 16:13 <+bridge> [ddnet] Nope, that's fine. I can set them up quickly 16:13 <+bridge> [ddnet] We can just buy more 5mbps servers since they are the cheapest, and some people are willing to get their one time student discount for us 16:13 <+bridge> [ddnet] They can get overloaded naturally because players congregate in one location 16:13 <+bridge> [ddnet] Nice 16:14 <+bridge> [ddnet] so maybe we can just open maybe 5 to 6 ddnetservers per server so we don't get overloaded if we get enough servers? 16:14 <+bridge> [ddnet] Yes 17:05 <+ChillerDragon> longest commit message i have ever seen xxd @heinrich5991 also lol seems like github is censoring now https://zillyhuhn.com/cs/.1611936280.png 17:05 <+ChillerDragon> time to move to another git platform 17:07 <+bridge> [ddnet] gitlab.ddnet.tw 17:12 <+bridge> [ddnet] @deen you think this possible or impossible? if was possible i would open new issue maybe somebody like it and do it 17:13 <+bridge> [ddnet] most maps are designed to work with 2 ppl 17:13 <+bridge> [ddnet] so its useless 17:13 <+bridge> [ddnet] I don't think it's a good idea. It increases complexity in playing, and most people don't like playing in team already 17:13 <+bridge> [ddnet] and of course it would be hard to make work correctly without cheats, especially with switches 17:14 <+bridge> [ddnet] @hussainx3 you can kinda fake this with multiple parts that look the same and switches so that 2 ppl go into the same part 17:14 <+bridge> [ddnet] if u really need it 17:15 <+bridge> [ddnet] but the problem usually Congestion occurs not just 2ppl 17:16 <+bridge> [ddnet] you right but i think with this become easier 17:16 <+bridge> [ddnet] anyway this just suggest 17:17 <+bridge> [ddnet] you right but i think with this will become easier 17:55 <+ChillerDragon> which variable stores how many times a character jumped already or how many jumps are left? 17:56 <+ChillerDragon> ah probably m_JumpedTotal 18:01 <+ChillerDragon> ye 18:01 <+ChillerDragon> always thought its m_Jumped and never realized its wrong xd 19:51 <+bridge> [ddnet] ChillerDragon: I think github always supported comment deletion, this thing is just transparency 19:51 <+bridge> [ddnet] as a result you seem to complain because github started being more transparent about comment hiding 20:01 <+ChillerDragon> its from 2017 so idk how new this censor thing is but yea its nice that one can still read it i also do not know when it was introduced so it was no serious critic i guess 20:45 <+bridge> [ddnet] https://factorio.com/blog/post/fff-364 20:45 <+bridge> [ddnet] good post 20:45 <+bridge> [ddnet] it contains stuff about multithreading 21:04 <+bridge> [ddnet] omg 21:05 <+bridge> [ddnet] you can mirror blueprints in 1.1 o.o 22:10 <+bridge> [ddnet] almost all of factorio blogposts are a gem 22:18 <+bridge> [ddnet] like the game itself 22:19 <+bridge> [ddnet] they also have the policy to never go on sale 22:19 <+bridge> [ddnet] out of respect of ppl who purchased before 22:19 <+bridge> [ddnet] btw the post had a easter egg / rumor about an upcoming new project by wube 22:20 <+bridge> [ddnet] (wube the company that develops factorio) 22:20 <+bridge> [ddnet] > So I'm pretty thrilled to finally get to the point, where we actually have 0 known issues and 0 active bug reports on the forums. Its like cleaning the kitchen properly, so you can start cooking something fresh. More about that next week! 23:14 <+bridge> [ddnet] wow their game has 0 bugs? amazing 23:14 <+bridge> [ddnet] *known bug 23:15 <+bridge> [ddnet] zuki is a known bug 23:15 <+bridge> [ddnet] some bugs can be unseen for 10 years 23:15 <+bridge> [ddnet] https://blog.qualys.com/vulnerabilities-research/2021/01/26/cve-2021-3156-heap-based-buffer-overflow-in-sudo-baron-samedit 23:16 <+bridge> [ddnet] thats not what they said tho 23:16 <+bridge> [ddnet] they said 0 active bugs 23:17 <+bridge> [ddnet] not 0 active known bugs 23:17 <+bridge> [ddnet] they said 0 known issues 23:32 <+bridge> [ddnet] 0 active bug reports on the forums 23:32 <+bridge> [ddnet] l2r 23:39 <+bridge> [ddnet] its cuz nobody plays it