06:15 <+bridge> [ddnet] bro wtf 06:15 <+bridge> [ddnet] visual studio fucking sucks 06:15 <+bridge> [ddnet] rider for the win 10:01 <+ChillerDragon> what is rider lul 10:04 <+bridge> [ddnet] nothing, use vim 10:05 <+bridge> [ddnet] :pepe_straight: 10:28 <+bridge> [ddnet] i wish github notifications redirected you when someone force pushes after the notif 10:28 <+bridge> [ddnet] its so annoying 10:28 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/796309203420839936/unknown.png 10:49 <+bridge> [ddnet] @deen serverlist is not showing the flag on finished maps 11:15 <+bridge> [ddnet] works for me 11:16 <+bridge> [ddnet] oh 11:16 <+bridge> [ddnet] indicate map finish turned off for some reason 16:47 <+bridge> [ddnet] antiping is always bugged 17:14 <+ChillerDragon> @noby what do you do to combat imposters in fng destroying other users KD? 18:08 <+bridge> [ddnet] @ChillerDragon ban them 18:29 <+ChillerDragon> manually? 18:31 <+bridge> [ddnet] yeah do u have a better idea 18:32 <+bridge> [ddnet] besides using ip ranges to guess if its really a faker 18:43 <+ChillerDragon> oof ofc i would never thing of something stoopid like ip ranges :/ 18:43 <+ChillerDragon> https://zillyhuhn.com/cs/.1609954816.png 18:44 <+ChillerDragon> its this time of the day again where ``pkill`` hangs forever because firefox hang in crash it cant be closed 18:44 <+ChillerDragon> xd 18:45 <+ChillerDragon> well ``htop`` is not starting either 18:45 <+ChillerDragon> any ideas? 18:50 <+ChillerDragon> reboot it is 22:11 <+bridge> [ddnet] why doesn't /pause stop time on solo maps? 22:11 <+bridge> [ddnet] pause was made for it, no? 22:12 <+bridge> [ddnet] pause is for spectating 22:24 <+bridge> [ddnet] then why is there also /spec 22:24 <+bridge> [ddnet] on some maps, you despawn your character with s/ 22:24 <+bridge> [ddnet] /spec 22:25 <+bridge> [ddnet] anyway my question was: why doesn't /pause stop time on solo maps? 22:25 <+bridge> [ddnet] pause is pause 😄 22:25 <+bridge> [ddnet] break 22:26 <+bridge> [ddnet] then you would have to pause tee 22:27 <+bridge> [ddnet] frame by frame input :justatest: 22:30 <+bridge> [ddnet] to simply answer that question: pause doesn't pause your time because it never did. I have the feeling that this wasn't a question, actually, though, but a suggestion 22:30 <+bridge> [ddnet] this is my indignation, not a question, i guess 22:42 <+bridge> [ddnet] why indignation? 22:42 <+bridge> [ddnet] it does sound exploitable to be able to stop time 22:43 <+bridge> [ddnet] should probably add some time and at that point i think it would annoy some people that use it regularly 22:43 <+bridge> [ddnet] on solo maps? really? 22:44 <+bridge> [ddnet] ye, if added it would need to be very specific things like must be standing on a tile, no nades/weapons in play 22:44 <+bridge> [ddnet] or else there'd probs be exploits 22:45 <+bridge> [ddnet] every tee on solo map has his own world 22:45 <+bridge> [ddnet] they can be paused, just whole projectile collection and tee will pause 22:45 <+bridge> [ddnet] remember this /pause on twplus servers? 22:46 <+bridge> [ddnet] it just paused gameplay 22:52 <+bridge> [ddnet] i think u could pause on rly hard parts and plan movements in advance, etc 22:52 <+bridge> [ddnet] even if we suppose that pausing the world is perfectly done, it might enable setups that would be hard otherwise 22:52 <+bridge> [ddnet] tees don't have their own worlds 22:53 <+bridge> [ddnet] I worked on making that happen for ddnet7 but it's not trivial. In reality teams all share the same gameworld 22:53 <+bridge> [ddnet] ddnet 2 22:53 <+bridge> [ddnet] 👀 22:53 <+bridge> [ddnet] okey, then it will just check grounded and so on like louis suggested 22:54 <+bridge> [ddnet] "so on" is where trouble happens 22:55 <+bridge> [ddnet] You can never quite know you got the "so on" part right. All 3 of us reviewed the practice feature before merging it, there still were mistakes made in the "so on" part 22:55 <+bridge> [ddnet] okey? group of testers or test server will be pretty good thing 22:56 <+bridge> [ddnet] We do release candidates now, about 3 people check them. In reality people don't care to test anything 22:56 <+bridge> [ddnet] I think what Learath2 wants to say is that we likely won't implement the feature, as we don't feel confident about it 22:57 <+bridge> [ddnet] its not about "test", it should sound like "hey guys, there are new features, you can see them before release" 22:57 <+bridge> [ddnet] if you want to have a go at it, go ahead, and we'll try to assist you with testing; but you also need to address gameplay concerns first that this might enable new stuff 22:57 <+bridge> [ddnet] yes if a rc has cool features i usually do it but otherwise not much 22:59 <+bridge> [ddnet] Is there really any value in this? 23:00 <+bridge> [ddnet] hm, we have test servers for map testing 23:00 <+bridge> [ddnet] why are features test servers something foreign then 23:01 <+bridge> [ddnet] why are features test servers anything foreign then 23:01 <+bridge> [ddnet] set some up 🙂 23:01 <+bridge> [ddnet] noby's fng is up already xd 23:04 <+bridge> [ddnet] okay I didn't want to press on you or something just any update for you and for us is some kind of risk something can be misconfigured or misunderstood and so on 23:06 <+bridge> [ddnet] If we had some very cool new gameplay feature requiring testing it would work. We had servers for the first strong/weak fix we tried, we had servers for telegun. 23:07 <+bridge> [ddnet] This feature would be something so minor people won't even notice. The kind of testing we need for this is rigorous testing trying to break it, the kind Konsti and Sp Someone do and they won't waste their best ideas to report the issues to us. They'll just wait until we release it and they'll abuse it instead 😛 23:07 <+bridge> [ddnet] Anyway, as heinrich said, if you make it, we'll review it as with any other change. Though I don't really see much value in it as a feature 23:12 <+bridge> [ddnet] coffee break while long solo map speedrun xd 23:13 <+bridge> [ddnet] do /save