01:10 <+bridge> [ddnet] https://github.com/fokkonaut/F-DDrace/commit/7a7d0d7c9973d30e7596c36b6f74abff406ac375 01:10 <+bridge> [ddnet] @Learath2 this is not working for DDNet clients for me... 01:10 <+bridge> [ddnet] Aswell as the server somehow doesn't get the ShowDistance msg from the client... 01:10 <+bridge> [ddnet] I have absolutely no clue 01:11 <+bridge> [ddnet] you need to debug it 01:11 <+bridge> [ddnet] How am I supposed to know what you are sending 01:12 <+bridge> [ddnet] I dont know how to do debug this, I am not very familiar with this code 01:13 <+bridge> [ddnet] i tried the DebugDump() from uuid manager, but the messages are listed there 01:13 <+bridge> [ddnet] thats why i asked whether the uuid's can differ, due to an update or idk... 01:18 <+bridge> [ddnet] Aha, I found the issue 01:19 <+bridge> [ddnet] seems like my extended protocol is old, it automatically adds a "message-" before the actual address 01:40 <+bridge> [ddnet] that doesn't sound correct 01:52 <+bridge> [ddnet] okay weird, the showdistance message still doesnt work, i compared the uuid and it is the same 01:52 <+bridge> [ddnet] capabilities work now tho 01:53 <+bridge> [ddnet] ah 01:53 <+bridge> [ddnet] got it i think 01:53 <+bridge> [ddnet] ah no xd 02:14 <+bridge> [ddnet] got it 04:17 <+bridge> [ddnet] :twintri: 05:12 <+bridge> [ddnet] i suggest put maps football and basketball in Fun server:giftee_red: 05:24 <+bridge> [ddnet] i dont think its possible since it relies on different server code 07:40 <+bridge> [ddnet] today's aoc took me 1.5h 😮 08:15 <+bridge> [ddnet] <Дядя Женя> well, making "fun" server like actually fun to play, containing some other mods would be cool, but I don't know if it's easy to implement since ddnet servers knows only how to work with DDRace mod 10:57 <+bridge> [ddnet] @heinrich5991 yeah, seems like too much work today 😄 11:41 <+bridge> [ddnet] Shouldn't there be some kind of programming abstraction which makes these kind of 2D puzzles easy? It should somehow abstract the 4 directions, 4 corners, 90 degree rotations etc. 11:42 <+bridge> [ddnet] And 2D coordinates ofc 12:04 <+bridge> [ddnet] Finally a math paper I could enjoy https://www.researchgate.net/publication/322530755 12:04 <+bridge> [ddnet] Didn't know math could actually be useful 12:05 <+bridge> [ddnet] 🙃 12:06 <+bridge> [ddnet] @Ryozuki you might enjoy this one too, a little tough to read but very intriguing 12:08 <+bridge> [ddnet] I think I saw someone using an old timey roguelike engine for a couple puzzles 13:03 <+bridge> [ddnet] maybe can put both codes together (drake and football) or something like this:saddo: 13:05 <+bridge> [ddnet] and maybe later mappers can made maps ddrace with ball 😛 13:07 <+bridge> [ddnet] if this happened being would awesome XD 13:08 <+ChillerDragon> ddnet is not know for putting a bunch of non ddr stuff into one mod if you want something like that buy ddnet++ 13:08 <+ChillerDragon> ddnet style is to just host plain ball servers instead 13:49 <+bridge> [ddnet] 👁️ 13:50 <+bridge> [ddnet] @Learath2 13:50 <+bridge> [ddnet] > Analysis and Qualitative Effects of Large Breasts on Aerodynamic Performance and Wa k e of a “Miss Kobayashi’s Dragon Maid” Character 13:50 <+bridge> [ddnet] ah 13:50 <+bridge> [ddnet] a man of culture i see 13:50 <+bridge> [ddnet] :monkalaugh: 13:52 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/790199874241953832/unknown.png 13:55 <+bridge> [ddnet] ddnet++:lol: 14:02 <+bridge> [ddnet] dafuq is ddnet++ lol 14:03 <+bridge> [ddnet] 20 sep 2019 ... this thing is olddd 14:03 <+bridge> [ddnet] you have to buy a ddnet-pro account to find out what ddnet++ is 14:06 <+ChillerDragon> u can also use F-DDrace its under more active devlopment but it has less gametypes 14:10 <+bridge> [ddnet] @TsFreddie looks broken :P 14:12 <+bridge> [ddnet] only happens on ime, so it will probably be fine after we switch back to uiless mode and render candidates ourselves 14:14 <+bridge> [ddnet] you can check this if you want to do it. I still don't know how to use ddnet's text. https://github.com/Robyt3/teeworlds/pull/1/files 14:16 <+bridge> [ddnet] The text renderer? We use the old one, no? 14:16 <+bridge> [ddnet] I don't think we changed much if at all 14:19 <+bridge> [ddnet] i haven't used the old one for years. the first thing i did to vanilla is just nuking the old one :nouis: 14:20 <+bridge> [ddnet] also implementing ime three times is kinda overwhelming 14:21 <+bridge> [ddnet] i mean DoEditBox, chat and console all has their own text input render thing. 14:22 <+bridge> [ddnet] looks like the problem in 14:22 <+bridge> [ddnet] https://steamcommunity.com/app/412220/discussions/0/3002177117180590832/ 14:23 <+bridge> [ddnet] is that only on some computers @TsFreddie ? 14:25 <+bridge> [ddnet] not my computers for sure 14:26 <+bridge> [ddnet] screenshots is some random chinese player's 14:26 <+bridge> [ddnet] screenshot is some random chinese player's 14:28 <+bridge> [ddnet] that one only happens when doing inputs tho 14:29 <+bridge> [ddnet] the steam post doesn't mention there is a trigger for the problem 14:29 <+bridge> [ddnet] but it does sounds like the same graphical glitch 14:29 <+bridge> [ddnet] is the svg for tele weapons available? I know I've had it at some point but it was long ago on my old pc 14:32 <+bridge> [ddnet] @TsFreddie yeah, he also said he fixed the problem, but sadly they never say how they do it xD 14:33 <+bridge> [ddnet] :tee_thinking: might be different then, his machine always does that on ime. 14:33 <+bridge> [ddnet] @TsFreddie maybe port the new textrenderer to ddnet too? 😛 14:33 <+bridge> [ddnet] TextContainer is faster tho 14:33 <+bridge> [ddnet] it probably is 14:34 <+bridge> [ddnet] Well we render the text the same way everywhere, it's just that we do input inconsistently 14:35 <+bridge> [ddnet] so we should move everything into clineinput first 14:36 <+bridge> [ddnet] robyt3 did it in vanilla. so i just glued a ime solution on top. 14:36 <+bridge> [ddnet] did he add rendering into clineinput btw? 14:36 <+bridge> [ddnet] i did lol. 14:37 <+bridge> [ddnet] do you render the entire line in clineinput or do you just render the segment that's being currently edited? 14:37 <+bridge> [ddnet] i think the entire line when something changed. 14:38 <+bridge> [ddnet] wait. no. the layout code only trigger when something changed. 14:39 <+bridge> [ddnet] and all quads are rendered each frame 17:26 <+bridge> [ddnet] <Дядя Женя> Just wanted to say thank you to somebody who implement feature that I asked for that shows map name in scoreboard, extremely helpful, using it all the time 17:28 <+bridge> [ddnet] you did not even suggest that 17:28 <+bridge> [ddnet] https://github.com/ddnet/ddnet/issues/1818 17:29 <+bridge> [ddnet] <Дядя Женя> "From discord Evgesha"? 17:29 <+bridge> [ddnet] is that you? 17:29 <+bridge> [ddnet] <Дядя Женя> Yes 17:29 <+bridge> [ddnet] okay 17:29 <+bridge> [ddnet] xd 17:42 <+ChillerDragon> ur welcome :) 17:42 <+ChillerDragon> its bad implemented tho when it comes to chopping off longer names its a bit random 17:43 <+ChillerDragon> lmao fokko disliked xd 18:08 <+bridge> [ddnet] I guess "you can't hit others with laser/ninja" is not a thing? 18:10 <+bridge> [ddnet] <Дядя Женя> if it's possible to set up as tile 18:10 <+bridge> [ddnet] <Дядя Женя> then probably makes sense to include it 18:11 <+bridge> [ddnet] I tried placing it and it doesn't seem to work (unless I messed something up) 18:12 <+bridge> [ddnet] oh laser is a thing, ninja doesn't seem to be 18:12 <+bridge> [ddnet] <Дядя Женя> btw 18:13 <+bridge> [ddnet] <Дядя Женя> there are a lot of problems with this update in the sense of code 18:13 <+bridge> [ddnet] <Дядя Женя> for example your client does not know if it can hit something 18:13 <+bridge> [ddnet] well that's your problem then :lol: 18:13 <+bridge> [ddnet] <Дядя Женя> or it is... But client is not aware of every setting 18:14 <+bridge> [ddnet] <Дядя Женя> there are some non-included 18:14 <+bridge> [ddnet] I'll skip ninja until someone can confirm if it exists 18:14 <+bridge> [ddnet] one known is if u are outside of a tune zone and someone shoots a projectile from inside with changed settings it will look weird af 18:14 <+bridge> [ddnet] from outside perspective 18:15 <+bridge> [ddnet] aka tune zones arent predicted 18:15 <+bridge> [ddnet] <Дядя Женя> so settings which are not supported will be included in some time, so for the first version of the HUD there might not be some settings, that what I've meant 18:16 <+bridge> [ddnet] <Дядя Женя> I guess it's kinda hard to fix 18:16 <+bridge> [ddnet] <Дядя Женя> also there is no prediction for disallowed deep-fly 18:16 <+bridge> [ddnet] ye this issue has been with us since forever 18:17 <+bridge> [ddnet] but ppl dont like tune zones anyway 18:17 <+bridge> [ddnet] so they arent used much anyway 18:17 <+bridge> [ddnet] <Дядя Женя> it sucks since in louis' entities there is a shit tile for it 18:17 <+bridge> [ddnet] <Дядя Женя> I can't see it 21:15 <+bridge> [ddnet] i want so speak a special thanks to @Learath2 who hosted yesterday the server for us, since we had problems from our Tournaments servers. The whole GCTF team speaks a good thanks to @DDNet 21:19 <+bridge> [ddnet] No problem at all, feel free to ask us anytime, we don't mind helping people host events like these 21:34 <+bridge> [ddnet] thanks Learath2 22:28 <+bridge> [ddnet] Are timeout codes broken in the client? 22:29 <+bridge> [ddnet] i cant seem to use my own cl_timeout_code 22:29 <+bridge> [ddnet] the server always receives the same 22:31 <+bridge> [ddnet] is it based on the seed only? 22:32 <+bridge> [ddnet] and `CClient::m_GenerateTimeoutSeed` does not have any sense at all 22:32 <+bridge> [ddnet] It all seems kinda broken to me, can anyone explain if i am wrong? 22:43 <+bridge> [ddnet] @Learath2 Would it be possible that you add support for F-Client team states and aimline? They are both extended net msgs and F-Client catches the DDNetPlayer with a new entry `EXPLAYERFLAG_AIM` 22:43 <+bridge> [ddnet] teamstate is the same as 0.6 just as an extended msg