00:23 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/780936738608513034/oCqmcnE.png 00:25 <+bridge> [ddnet] 👌 05:29 <+bridge> [ddnet] Can evolution please evolve humans a syslog or a debugging port? 05:30 <+bridge> [ddnet] Why do I get spurious wakeups? 09:28 <+bridge> [ddnet] i dont know if its true, but sometimes ur heart rate goes rly slow when sleeping and ur brain sends like a shock and it wakes u up 09:39 <+bridge> [ddnet] It's normal to wake up at night, but usually you just fall asleep again and don't even remember the next morning. 09:44 <+bridge> [ddnet] Last week or so I've been waking up at 4-5am and being completely awake. So odd 09:47 <+ChillerDragon> Could anyone explain why my screen is making loud noise? And why does it stop when i have the scoreboard open? :D Its a non tw issue its just my screen making different noise depending on what i do or what is displayed. 09:48 <+bridge> [ddnet] Huh, that's odd. You sure it's the screen? I get the same issue but in my sound output 09:49 <+bridge> [ddnet] Depending on what's displayed I get a different whine 09:49 <+ChillerDragon> Oh yea could be 09:49 <+ChillerDragon> i assumed its the screen 09:50 <+ChillerDragon> But shouldnt chaning volume then affect it? 09:50 <+bridge> [ddnet] Not really 09:50 <+ChillerDragon> hmk 09:50 <+ChillerDragon> its a feature i guess 09:51 <+bridge> [ddnet] Well if you are using a speaker or an amp, changing volume should affect it 09:51 <+ChillerDragon> tbh idk where my sound comes from :D 09:52 <+ChillerDragon> im used to the noise i was just wondering if its common 09:52 <+bridge> [ddnet] coil whine is common, especially in gpus and other high-power devices 09:52 <+ChillerDragon> oh k 09:53 <+ChillerDragon> and it gets heavily affected by suddle changes as rendering a scoreboard? 09:53 <+bridge> [ddnet] and electrical noise affecting audio output is also common with onboard audio if they don't isolate it well 09:53 <+ChillerDragon> its impressive 09:53 <+bridge> [ddnet] It's heavily affected by the power load of your GPU 09:53 <+ChillerDragon> hm 09:53 <+ChillerDragon> So i guess the GPU has to work more when the scoreboard is rendered 09:53 <+bridge> [ddnet] our text rendering probably needs much more power 😄 09:53 <+bridge> [ddnet] bot not every GPU has those problem, my current RTX doesn't have it, old GTX 1080 has really noticeable noise 09:54 <+ChillerDragon> ye im rocking a 980 :D 09:54 <+bridge> [ddnet] either your GTX 980 manufacturer used cheap coils or coils in it weared out by time 09:55 <+bridge> [ddnet] but you can locate source of whine, it's rather easy 09:55 <+ChillerDragon> i see funny bunny ty you informed pros for the informative response :) 09:55 <+ChillerDragon> nah im fine with a bit of whine 09:55 <+ChillerDragon> imagine not hearing when scoreboard is open its like playing without sound 09:56 <+bridge> [ddnet] so it's like comfortable background noise for you? 09:56 <+ChillerDragon> i guess sometimes more sometimes less 09:56 <+bridge> [ddnet] by the way all modern phone systems are adding small background noise to get the feel of presence 09:56 <+bridge> [ddnet] Is there a DDNet-Advent of Code Leaderboard? 09:56 <+bridge> [ddnet] Would be kinda nice :0 09:57 <+bridge> [ddnet] and it's called like that: comfortable noise 09:57 <+ChillerDragon> lol 09:57 <+bridge> [ddnet] @stnwtr for the normal advent of code or should we have our own ddnet-specific tasks? 😄 09:57 <+ChillerDragon> oh 09:57 <+ChillerDragon> that would be nice 09:57 <+ChillerDragon> go build something deen 09:58 <+ChillerDragon> solve issue xy lol 09:58 <+ChillerDragon> such christmas 09:58 <+bridge> [ddnet] For the normal I would say, however .. something ddnet specific sounds nice as well 😮 09:58 <+bridge> [ddnet] For the normal I would say, however .. something ddnet specific sounds nice as well :0 09:59 <+bridge> [ddnet] no, nothing planned. i didn't even know advent of code still exists 10:00 <+bridge> [ddnet] However, 1. you would have to build something on your own, 2. which languages would you allow? only cpp because ddnet dependencies? In this case you could motivate more people to get more familiar with ddnet source 10:00 <+bridge> [ddnet] > no, nothing planned. i didn't even know advent of code still exists 10:00 <+bridge> [ddnet] ||it does|| 10:00 <+bridge> [ddnet] I think it would be funny 😄 10:01 <+ChillerDragon> go u build it then :p 10:01 <+ChillerDragon> i can sponsor you and give you 1k money on BlmapChill and 10 multis on onbgy fng as donation 10:03 <+bridge> [ddnet] Can I get the 1k by only creating a AoC Leaderboard as well? :> 10:09 <+bridge> [ddnet] 1k money for what 10:09 <+bridge> [ddnet] :monkalaugh: 10:10 <+bridge> [ddnet] oh 10:10 <+bridge> [ddnet] digital 10:10 <+bridge> [ddnet] :nouis: 10:10 <+bridge> [ddnet] > 1k money on BlmapChill 10:10 <+bridge> [ddnet] For a ddnet-specific AoC 11:39 <+bridge> [ddnet] blmapchill 11:39 <+bridge> [ddnet] :justatest: 15:41 <+ChillerDragon> yo Ac1dBeef u here? 15:42 <+ChillerDragon> @becc 1k is nothing xd sure do what ever u want and ill give u 1k 15:42 <+ChillerDragon> im pro trader 15:43 <+bridge> [ddnet] 1.1 ! 17:29 <+bridge> [ddnet] https://codescene.io/projects/10880/jobs/85466/results (1 is the worst, 10 best) 17:29 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/781194779245019196/screenshot-20201125172828.png 17:31 <+bridge> [ddnet] Thats the health of ddnet code?:justatest: 17:35 <+bridge> [ddnet] Yes 17:35 <+bridge> [ddnet] couldn't find a way to exclude the external directory though 17:39 <+bridge> [ddnet] How does the Masterserver thing work? 17:39 <+bridge> [ddnet] There are 4 default master servers `masterN.teeworlds.com` 17:39 <+bridge> [ddnet] So, if I create a server it asks all of them for serverlist? 17:39 <+bridge> [ddnet] And if I create a server it registers (if enabled in config) to a random one of them? 17:43 <+bridge> [ddnet] “Primitive obsession: A high degree of the functions (44 %) have primitive types as arguments, which hints at a missing domain language.” So ideological 17:44 <+bridge> [ddnet] I think primitives are great 17:44 <+bridge> [ddnet] ddnet coders are trolls 17:47 <+bridge> [ddnet] This kind of ideological code analysis is so silly. It’s “modern” programmers flexing on their seniors 17:48 <+bridge> [ddnet] The only interesting metric I find there is “complexity” 18:00 <+bridge> [ddnet] @stnwtr your server registers with a random one, client requests all 18:14 <+bridge> [ddnet] Primitive obsession lmao 18:19 <+bridge> [ddnet] 🌶️ 18:52 <+bridge> [ddnet] Okay, thanks! 18:52 <+bridge> [ddnet] So, I should be able to force my server to register to a special one? 18:52 <+bridge> [ddnet] (If I change something in the Code somewhere? xd) 18:52 <+bridge> [ddnet] + What will happen if I let it connect to more than 1? 18:54 <+bridge> [ddnet] > So, I should be able to force my server to register to a special one? 18:54 <+bridge> [ddnet] yes 18:54 <+bridge> [ddnet] 18:54 <+bridge> [ddnet] > + What will happen if I let it connect to more than 1? 18:54 <+bridge> [ddnet] probably nothing noticeable? 18:55 <+bridge> [ddnet] so the clientside serverlist is basically a set which does not allow duplicated entries? 19:23 <+bridge> [ddnet] yes 19:28 <+bridge> [ddnet] i have a question, when you save a map while you're holding a tile 19:28 <+bridge> [ddnet] when you reload, will it hold or release the hook ? 19:29 <+bridge> [ddnet] or is it supposed to hold ? 19:29 <+bridge> [ddnet] if the server reloads the map, you'll start hooking again I think 19:29 <+bridge> [ddnet] because i failed a 2h54 run due to this 19:29 <+bridge> [ddnet] Chairn thought it would hold 19:29 <+bridge> [ddnet] but it didn't 19:30 <+bridge> [ddnet] and i didn't have enough time to react sadly 19:32 <+bridge> [ddnet] ^ small misunderstand i think, you should differentiate between `reload` and `/save` into `/load` 19:32 <+bridge> [ddnet] okey so we tried on another map 19:32 <+bridge> [ddnet] it doesn't hold 100% 19:32 <+bridge> [ddnet] we will retry to be 100% sure 19:32 <+bridge> [ddnet] oh, do you mean /load /a 19:32 <+bridge> [ddnet] oh, do you mean /load /save? 19:32 <+bridge> [ddnet] yep 19:33 <+bridge> [ddnet] you need to start hooking before typing /load to not drop the hook immediately after loading 19:33 <+bridge> [ddnet] i.e. hold right mouse button. press chat button. release right mouse button (hook will stay because you're in chat). type /load savecode 19:34 <+bridge> [ddnet] okey that's sad then 19:34 <+bridge> [ddnet] didn't know that 19:34 <+bridge> [ddnet] i thought it would hold without pressing a key 19:34 <+bridge> [ddnet] 2h54 lost i guess 19:35 <+bridge> [ddnet] rip 19:36 <+bridge> [ddnet] feelsbadman :/ 20:56 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/781246974225285120/unknown.png 20:56 <+bridge> [ddnet] can someone help 20:56 <+bridge> [ddnet] i copied DDNet-Server into ddnet-maps and ran it and this comes up 21:07 <+bridge> [ddnet] Dont copy DDNet-Server into ddnet-maps 21:07 <+bridge> [ddnet] got it 21:07 <+bridge> [ddnet] yea i had to clone the maps into the already existing 21:48 <+bridge> [ddnet] <🖤Smetanolub💎> omg. 23:00 <+bridge> [ddnet] http://cseweb.ucsd.edu/~avattani/papers/cache_stampede.pdf 23:00 <+bridge> [ddnet] found this reading reddit 23:00 <+bridge> [ddnet] "Optimal Probabilistic Cache Stampede Prevention" 23:00 <+bridge> [ddnet] :greenthing: