05:34 <+bridge> [ddnet] @louis its only the draggers ;D 05:36 <+bridge> [ddnet] yes 05:46 <+bridge> [ddnet] @deen btw on the fun servers there are still maps with broken tilesets 05:54 <+bridge> [ddnet] gg 08:15 <@deen> only one map, forgot to fix it yesterday 08:41 <@deen> fixed 08:46 <+bridge> [ddnet] xd 08:58 <+bridge> [ddnet] Fix dragger logic? 08:58 <+bridge> [ddnet] Do they react every tick now? 08:58 <+bridge> [ddnet] no, same as before 08:58 <+bridge> [ddnet] see discussion in #general, i broke them 08:59 <+bridge> [ddnet] Oh. But it would be nice if they would be consistent 08:59 <+bridge> [ddnet] no physics changes 09:00 <+bridge> [ddnet] just implement new draggers 😄 09:00 <+bridge> [ddnet] yes, and deprecate the old ones, same as with old hooktrhough 09:00 <+bridge> [ddnet] yeah 09:00 <+bridge> [ddnet] Same with stoppers 09:00 <+bridge> [ddnet] yeah 09:00 <+bridge> [ddnet] xD 09:00 <+bridge> [ddnet] same with ... 09:01 <+bridge> [ddnet] Same with the whole game 09:01 <+bridge> [ddnet] yeaj 09:01 <+bridge> [ddnet] xd 09:01 <+bridge> [ddnet] yeah 09:01 <+bridge> [ddnet] Intel was not very helpful btw 09:01 <+bridge> [ddnet] They told me to update drivers 09:01 <+bridge> [ddnet] xD 09:01 <+bridge> [ddnet] and complain to Lenovo for not providing the latest drivers 09:02 <+bridge> [ddnet] i don't know whom to blame here, windows, lenovo or who ever 09:02 <+bridge> [ddnet] but yeah i get their point that this is really annoying 09:02 <+bridge> [ddnet] even if they newest driver have a different bug appearently 09:03 <+bridge> [ddnet] the fact that like one generation is basically useless with ddnet now, if they dont get any update ever 09:03 <+bridge> [ddnet] makes me really angry 09:08 <+bridge> [ddnet] Windows does automatic driver updates at its own these days, doesn't it? 09:15 <+bridge> [ddnet] well the drivers are from january 09:15 <+bridge> [ddnet] so if it does it, then too rare 10:10 <+bridge> [ddnet] @deen osxcross apparently is able to do universal binaries with arm64 10:11 <+bridge> [ddnet] Problem is that you need the most recent sdk, which breaks sdl 10:11 <+bridge> [ddnet] So until sdl does something about it we are kinda sol 10:16 <+bridge> [ddnet] https://bugzilla.libsdl.org/show_bug.cgi?id=5130 7 months of no activity 10:17 <+bridge> [ddnet] ok, then let's just stay where we are. emulated x86-64 is probably good enough for now 10:17 <+bridge> [ddnet] I guess we could patch and build our own sdl for macOS, tho iirc it was a bit of a PITA to generate a framework with osxcross 10:52 <+bridge> [ddnet] target-2.0.16 10:52 <+bridge> [ddnet] maybe they want to do it for that sdl2 version 10:52 <+bridge> [ddnet] :justatest: 10:58 <+bridge> [ddnet] https://www.phoronix.com/scan.php?page=news_item&px=SDL2-PlayStation-5-Mapping 10:58 <+bridge> [ddnet] they care more about ps5 controller than macos 10:58 <+bridge> [ddnet] 10:59 <+bridge> [ddnet] but when do they care for your ps4 steering 11:00 <+bridge> [ddnet] never :Sadge: 12:09 <+bridge> [ddnet] guys if you want put my skins in game :think_bot: :troll: 12:09 <+bridge> [ddnet] you can do it:kek: 12:10 <+bridge> [ddnet] colorable among us characters :poggers: 12:45 <+bridge> [ddnet] PS5 development is probably done by people in the gamedev industry actually paid to do sdl work and just contribute upstream 12:46 <+bridge> [ddnet] It’s really disheartening to see no response in 7 months though, I not only found the bug, I debugged it all the way inside the stupid AppKit and I provided a patch. I even offered to come up with another solution if they don’t like mine 12:47 <+bridge> [ddnet] I don’t see how I can be more cooperative 12:53 <+bridge> [ddnet] What’s even funnier is they merged my first patch which was going to fix it for 2.0.13. But a goof half assedly patched over it reintroducing the bug. I guess he was friends with the maintainer because no one cared that I was the last that touched it, no one even checked whether there was a regression 12:59 <+bridge> [ddnet] ddnet with controller when? 13:02 <+bridge> [ddnet] when sdl becomes good xd 13:05 <+bridge> [ddnet] ddnet on ps5 13:43 <+bridge> [ddnet] https://discord.com/channels/252358080522747904/293493549758939136/775777764108271666 13:43 <+bridge> [ddnet] 13:43 <+bridge> [ddnet] It can be custom clothes also, after the creator finishes than making the skin, he starts making some clothes so that they can be put on or not, like a Santa hat 15:03 <+bridge> [ddnet] ddnet switch rls pls 15:47 <+bridge> [ddnet] :feelsamazingman: 15:47 <+bridge> [ddnet] i would play 15:47 <+bridge> [ddnet] already tried playing on controller 16:17 <+bridge> [ddnet] how do i enable saving ranks on a LAN serv 16:17 <+bridge> [ddnet] and points system 16:17 <+bridge> [ddnet] i know someone asked it before here but i cant find it 16:17 <+bridge> [ddnet] ranks should work instantly 16:18 <+bridge> [ddnet] for points system `sqlite3 ddnet-server.sqlite` and insert into record_maps table 16:44 <+bridge> [ddnet] how do i use sqlite3 16:44 <+bridge> [ddnet] like i have it in powershell 16:58 <+bridge> [ddnet] oh nvm lol 17:25 <+bridge> [ddnet] After the good experiences of having 1 asan and 1 ubsan server running GER2, I will now try to run half of GER2 servers on asan, half on ubsan 17:26 <+bridge> [ddnet] everything except arithemetic undefined behaviour was clean recently 17:26 <+bridge> [ddnet] good experience for you or the players? 17:26 <+bridge> [ddnet] me 17:26 <+bridge> [ddnet] 😦 17:26 <+bridge> [ddnet] players didn't complain, so I don't think they noticed 17:27 <+bridge> [ddnet] it should only increase cpu usage slightly on server 17:27 <+bridge> [ddnet] and helps us find serious bugs 17:57 <+bridge> [ddnet] > for points system `sqlite3 ddnet-server.sqlite` and insert into record_maps table 17:57 <+bridge> [ddnet] does ddnet-server.sqlite exist somewhere or do i create it? 18:18 <+bridge> [ddnet] it is created when you run DDNet-Server the first time 18:36 <+bridge> [ddnet] you're going to natively support the new Apple ARM stuff? that's interesting 😄 18:38 <+bridge> [ddnet] I just hoped it might be easy to support, if not then not 19:16 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/776148450415869983/unknown.png 19:17 <+bridge> [ddnet] is there like a specific order of values i have to insert 19:18 <+bridge> [ddnet] Something like this: `insert into record_maps (Map, Server, Points, Stars, Mapper) values ("foo", "Novice", 1, 1, "me");` 19:26 <+ChillerDragon> well deen there was a physics change already the one with the freeze ticks 19:26 <+ChillerDragon> but yea deprecating old draggers is probably a better idea 19:26 <+bridge> [ddnet] we also changed jetpack physics at some point to make it easier 19:26 <+bridge> [ddnet] but still, not the best way to go 19:26 <+ChillerDragon> oh wow did not know 19:27 <+ChillerDragon> can we get faster walking speed? :troll: 19:37 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/776153532071542784/unknown.png 19:37 <+bridge> [ddnet] i renamed a folder and this happened 19:38 <+bridge> [ddnet] rip 19:39 <+bridge> [ddnet] just delete the CMakeCache.txt and CMakeFiles 19:39 <+bridge> [ddnet] and regenerate them as before 19:40 <+ChillerDragon> i woder why it generates absolute paths there 19:40 <+ChillerDragon> is there some sort advantage to it? 19:40 <+ChillerDragon> had the same with npm today 19:45 <+bridge> [ddnet] ```sql 19:45 <+bridge> [ddnet] [2020-11-11 12:44:55][sql]: save score SQLite Error: near "UPDATE": syntax error 19:45 <+bridge> [ddnet] [2020-11-11 12:44:55][sql]: save score failed 19:45 <+bridge> [ddnet] [2020-11-11 12:44:55][sql]: save score failed on all databases 19:45 <+bridge> [ddnet] ``` 19:45 <+bridge> [ddnet] ``` 19:45 <+bridge> [ddnet] [2020-11-11 12:44:55][sql]: save score SQLite Error: near "UPDATE": syntax error 19:45 <+bridge> [ddnet] [2020-11-11 12:44:55][sql]: save score failed 19:45 <+bridge> [ddnet] [2020-11-11 12:44:55][sql]: save score failed on all databases 19:45 <+bridge> [ddnet] ``` 19:46 <+bridge> [ddnet] oh well 😄 19:46 <+bridge> [ddnet] ill figure it out later 19:46 <+bridge> [ddnet] that looks like a bug. Could you open a github issue for Zwelf to look at? 19:47 <+bridge> [ddnet] yeah, will do if it doesnt work around the second time 20:08 <+bridge> [freenode] Could reproduce it. It's a bug, I'll open a PR to fix this. 22:42 <+bridge> [ddnet] any way that the layer name size in editor can be increased? 22:43 <+bridge> [ddnet] on some maps its useful to name things but the name size is like half a character long so i have to squeeze everything