00:01 <+bridge> [ddnet] this image can tell you how consistent php naming is 00:01 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/774770580876427274/unknown.png 00:01 <+bridge> [ddnet] :nouis: 00:05 <+bridge> [ddnet] That explains why it left 4 bytes (G,L,O,\0) on 32bit and 8 bytes on 64bit. It was the size of the pointer that we got with sizeof(aBuf) 00:05 <+bridge> [ddnet] true 00:08 <+bridge> [ddnet] clang-tidy 12 reports alot of stuff more xd 00:08 <+bridge> [ddnet] but seems like they are mostly useless 00:10 <+bridge> [ddnet] ``` 00:10 <+bridge> [ddnet] src/game/server/entities/plasma.cpp:97:152: error: operator has equivalent nested operands [misc-redundant-expression,-warnings-as-errors] 00:10 <+bridge> [ddnet] if(SnapPlayer && SnapPlayer->GetTeam() != TEAM_SPECTATORS && !SnapPlayer->IsPaused() && SnapChar && SnapChar && SnapChar->Team() != m_ResponsibleTeam && SnapPlayer->m_ShowOthers != 1) 00:10 <+bridge> [ddnet] ``` 00:10 <+bridge> [ddnet] had to add 00:10 <+bridge> [ddnet] ` 00:10 <+bridge> [ddnet] -bugprone-reserved-identifier*, 00:10 <+bridge> [ddnet] -misc-no-recursion,` 00:10 <+bridge> [ddnet] yeah, that's normal, they add new checks, we have to look into them. 00:11 <+bridge> [ddnet] that's why I prefer to enable all and disable a select few 00:13 <+bridge> [ddnet] ``` 00:13 <+bridge> [ddnet] src/game/server/entities/plasma.cpp:97:152: error: operator has equivalent nested operands [misc-redundant-expression,-warnings-as-errors] 00:13 <+bridge> [ddnet] if(SnapPlayer && SnapPlayer->GetTeam() != TEAM_SPECTATORS && !SnapPlayer->IsPaused() && SnapChar && SnapChar && SnapChar->Team() != m_ResponsibleTeam && SnapPlayer->m_ShowOthers != 1) 00:13 <+bridge> [ddnet] ^ 00:13 <+bridge> [ddnet] 00:13 <+bridge> [ddnet] ``` 00:14 <+bridge> [ddnet] only annoying thing is that clang-format 12 always does things different 00:16 <+bridge> [ddnet] yeah, we'd have to enforce same version for everyone 00:17 <+bridge> [ddnet] well its happening appearently bcs we don't set a column limit 00:17 <+bridge> [ddnet] and clang 12 just assumes a smaller limit 00:56 <+bridge> [ddnet] @deen are you typing the whole changes by hand? 00:58 <+bridge> [ddnet] yes 00:58 <+bridge> [ddnet] wow 00:59 <+bridge> [ddnet] Sometimes I just take the PR title, sometimes I change it a bit to make it clearer 00:59 <+bridge> [ddnet] yeah Use pointer direectly for tile layer building 😄 00:59 <+bridge> [ddnet] and try to order them by importance, roughly 00:59 <+bridge> [ddnet] yeah "Use pointer direectly for tile layer building" 😄 01:01 <+bridge> [ddnet] didnt even notice the version got such big 01:01 <+bridge> [ddnet] felt like 99% was just fixing asan stuff xD 02:39 <+bridge> [ddnet] downloading ddnet-info.json failed and cfg wiped to default 02:39 <+bridge> [ddnet] how fix 03:37 <+bridge> [ddnet] @Learath2 are you online? 03:41 <+bridge> [ddnet] barely 03:41 <+bridge> [ddnet] just about to go sleep 03:42 <+bridge> [ddnet] @Learath2 do the servers restart automatically at some point? 03:42 <+bridge> [ddnet] yes, when they are empty after midnight 03:43 <+bridge> [ddnet] so eventually they already restarted? 03:43 <+bridge> [ddnet] bcs i think we have a major bug 03:43 <+bridge> [ddnet] empty ones should have 03:43 <+bridge> [ddnet] oh no 03:43 <+bridge> [ddnet] spawnpoints aren't loaded anymore 03:43 <+bridge> [ddnet] I'm so tired, this what I don't need 03:43 <+bridge> [ddnet] its not a critical security wise 03:43 <+bridge> [ddnet] also, do they even recompile themself? 03:44 <+bridge> [ddnet] i dunno if deen already compiled them to the newest version 03:44 <+bridge> [ddnet] will make a pr quickly so u see the problem 03:47 <+bridge> [ddnet] if the servers are on a later version it doesnt matter 03:47 <+bridge> [ddnet] then deen can fix it 03:47 <+bridge> [ddnet] if the servers are on a older version it doesnt matter 10:16 <+bridge> [ddnet] @Jupstar ✪ yes, luckily I wasn't running latest version on server 10:16 <+bridge> [ddnet] ok 😄 11:19 <+bridge> [ddnet] Hi, is there any way to fix Quads? (white line at top) 11:19 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/774941154210349056/screenshot_2020-11-05_12-02-30.png 11:23 <+bridge> [ddnet] Sadly no 11:23 <+bridge> [ddnet] That's one of the vanilla thingies 11:24 <+bridge> [ddnet] You can fix it by hand 11:25 <+bridge> [ddnet] @mind is your plan to repeat them? 11:25 <+bridge> [ddnet] You can increase the upper UV coordinates and lower the bottom ones 11:26 <+bridge> [ddnet] Ok thx for Info. I know about some workarounds, but they may create visual bugs on other positions of the quad. 11:28 <+bridge> [ddnet] Like if you move the image in the quad up, you can't properly align another quad at the bottom anymore, so instead of having a line at the top it will be on the bottom. 11:28 <+bridge> [ddnet] Yeah not possible 11:28 <+bridge> [ddnet] Quads are also not MIP map aware 11:29 <+bridge> [ddnet] If we would have a flag for clamping coordinates it would be easy 11:30 <+bridge> [ddnet] You can ask in vanilla discord if they add it, then we could too I guess 11:31 <+bridge> [ddnet] 0.6 vanilla client is probably pretty dead anyway 11:32 <+bridge> [ddnet] Else u have to use a tile layer xd 11:40 <+bridge> [ddnet] @mind hold shift, mark both upper red dots and drag it a little bit down 11:41 <+bridge> [ddnet] there won't be any line at the bottom 11:42 <+bridge> [ddnet] @mind right click on the upper dots and set Tex V to 1 11:52 <+bridge> [ddnet] Omg thank you very much @Lady Saavik 11:54 <+bridge> [ddnet] Also removes lines at the bottom by decreasing Tex V by 1 at bottom corners. 14:46 <+bridge> [ddnet] it's always these changes that seem so obvious that contain the bugs :< 15:43 <+bridge> [ddnet] > help i cant spawn in my map on my lan srv even tho there are spawns and nothing is blocking them 15:43 <+bridge> [ddnet] seems to be only on new ddnet server version 15:43 <+bridge> [ddnet] i think its a bug 16:13 <+ChillerDragon> feature 16:13 <+ChillerDragon> do other maps work? 16:20 <+bridge> [ddnet] fixed already 17:45 <+ChillerDragon> @heinrich5991 is it possible to display the github messages on irc as well? 17:58 <+bridge> [ddnet] not that I'm aware of 18:13 <+bridge> [ddnet] Just watch the repos on github and you get email notifs 18:13 <+bridge> [ddnet] at least that's what I use and just skip the github messages in here 18:13 <+bridge> [ddnet] same 22:26 <+bridge> [ddnet] When you press windows key in the editor, then when you click onto the game again the mouse completely disappears! It is a rly annoying bug. 22:26 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/775108923425685545/unknown.png 22:26 <+bridge> [ddnet] yeah always when i tried to debug in couldnt get he bug xD 22:26 <+bridge> [ddnet] yeah always when i tried to debug in couldnt get the bug xD 22:27 <+bridge> [ddnet] There is an #bugs channel btw 22:28 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/775109404126216212/343689783987666945.png