00:31 <+bridge> [ddnet] Well normal metals don't just randomly become superconductors at 0K 00:32 <+bridge> [ddnet] Neither does silicon iirc. You need some weird alloys to get superconductivity 06:54 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/774149653117403136/2020-11-06_13-50-46.mp4 07:08 <+bridge> [ddnet] emm what? 07:08 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/774153230744813618/unknown.png 07:08 <+bridge> [ddnet] LAN 07:46 <+bridge> [ddnet] you now own Unique CAN | Football 08:09 <+bridge> [ddnet] btw spec cursor works pretty ok it seems. 08:12 <+bridge> [ddnet] :tee_thinking: but i did simply scaled down the intragametick for the 25 snaps/sec thing 08:13 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/774169675420270632/unknown.png 09:21 <+bridge> [ddnet] i want hide time on record without hide hearts and shields ,scoreboard:saddo: 09:22 <+bridge> [ddnet] @hussainx3 no option for that, sorry. also we're trying to reduce the number of options, not increase it 09:26 <+bridge> [ddnet] normally you is needed choice in first time just why need reduce of options? 09:27 <+bridge> [ddnet] the idea is that for every option added the number of combinations of options explodes, and there is a higher chance of combinations breaking something 09:27 <+bridge> [ddnet] and we can't test all combinations 09:27 <+bridge> [ddnet] hmm 09:27 <+bridge> [ddnet] but this still important for me 09:27 <+bridge> [ddnet] I have added a PR, let's see if others think it's ok 09:28 <+bridge> [ddnet] πŸ‘ ty 09:33 <+bridge> [ddnet] i want seems my the videos like any player normally so i should be leave hearts and shields.., but without showing i did win in million minutes XD 09:33 <+bridge> [ddnet] haha 09:35 <+bridge> [ddnet] i want seems my videos like any player normally so i should be leave hearts and shields.., but without showing i did win in million minutes XD 09:36 <+bridge> [ddnet] i want seems my videos like any player normally so i should be leave the hearts and shields.., but without showing i did win in million minutes XD 11:15 <+ChillerDragonTL> Any reason you don’t have the ddrace Score activated? Your scoreboard shows -9999 instead of race times 11:16 <+ChillerDragonTL> heinrich5991 meh will #teeworlds stay auth only? I don’t have my credentials on mobile 11:39 <+bridge> [ddnet] excuse me , did you know how the bot make hyper-link like in this message : https://discordapp.com/channels/252358080522747904/338779500085116938/774050434126053398 16:09 <+bridge> [ddnet] see here so crowded 16:09 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/774289257879306250/unknown.png 16:09 <+bridge> [ddnet] the patterns are simple arent they @Az2Poivron 16:09 <+bridge> [ddnet] It's `https://ddnet.tw/players/` 16:10 <+bridge> [ddnet] @Az2Poivron we use markdown for that, it's allowed for bots 16:10 <+bridge> [ddnet] (and maps/) 16:10 <+bridge> [ddnet] again i suggesting put possibilty team in anyteam 16:10 <+bridge> [ddnet] > @Az2Poivron we use markdown for that, it's allowed for bots 16:10 <+bridge> [ddnet] @deen does this requiere special autorisation in the server settings ? 16:11 <+bridge> [ddnet] if was probllem points for teams and top5 ... 16:11 <+bridge> [ddnet] you make other thing without points and name it /room or something 16:11 <+bridge> [ddnet] i don't think so 16:11 <+bridge> [ddnet] if was problem points for teams and top5 ... 16:11 <+bridge> [ddnet] you make other thing without points and name it /room or something 16:11 <+bridge> [ddnet] but normal people can't use markdown 16:12 <+bridge> [ddnet] if was problem the points for teams and top5 ... 16:12 <+bridge> [ddnet] you can make other thing without points and name it /room or something 16:13 <+bridge> [ddnet] again i suggesting put possibilty team in anytime 16:13 <+bridge> [ddnet] again i suggesting put allow team in anytime 16:15 <+bridge> [ddnet] again i suggesting allow login team in anytime 16:15 <+bridge> [ddnet] again i suggesting allow login in team anytime 16:50 <+bridge> [ddnet] :LowIqLaugh: 17:02 <+bridge> [ddnet] @louis could you test if the graphics hang stops happening with gfx_opengl_major 2, gfx_opengl_minor 0? 17:05 <+ChillerDragon> wait can irc users use markdown or what are you talking about? 17:05 <+ChillerDragon> # test 17:07 <+bridge> [ddnet] no 17:18 <+bridge> [ddnet] ye later 17:21 <+bridge> [ddnet] :thonk: 17:24 <+bridge> [ddnet] i thought ppl only get salty in vanilla's PRs 17:26 <+bridge> [ddnet] btw for the love of god i still can't figure out how to deal with demos. i don't know how to record local player's cursor and how to deal with server demos. 17:27 <+bridge> [ddnet] maybe send targetpos alongwith charactercore instead of spectatorinfo would be easier, but i can think of ways to use the data to do anti-aim or auto-kill on fng. 17:28 <+bridge> [ddnet] so it is probably safer to only have it alongwith spectatorinfo 17:28 <+bridge> [ddnet] and smaller 17:33 <+bridge> [ddnet] :EeveeShy: plz someone tell me to stop, so i can go to bed. i don't know if we really need this in a race mod. 17:33 <+bridge> [ddnet] it would be a cool feature 17:33 <+bridge> [ddnet] the cursor view 17:33 <+bridge> [ddnet] make the data only sent to spectators that way it cant be used for that purpose 17:34 <+bridge> [ddnet] it is only being sent to spectators 17:34 <+bridge> [ddnet] that's why the demo is so hard to deal with 17:34 <+bridge> [ddnet] ohh server demo does sound like a challenge 17:34 <+bridge> [ddnet] and local player 17:34 <+bridge> [ddnet] spec in demo also "just works" 17:36 <+bridge> [ddnet] demo of spectating a player also "just works" 17:36 <+bridge> [ddnet] all these challenges are why i took the lazy route and just drew a tee 17:37 <+bridge> [ddnet] :GhostHeart: 17:38 <+bridge> [ddnet] I mean the main part which is having a cursor when spectating is working just fine. 17:38 <+bridge> [ddnet] ooo 17:38 <+bridge> [ddnet] rly 17:38 <+bridge> [ddnet] thats cool 17:38 <+bridge> [ddnet] https://github.com/TsFreddie/ddnet/tree/spectator-cursor 17:40 <+bridge> [ddnet] `teeworlds.cn` 17:40 <+bridge> [ddnet] lol awesome tho 17:40 <+bridge> [ddnet] are u gonna push it 17:40 <+bridge> [ddnet] pr* 17:40 <+bridge> [ddnet] Cuz why not 17:41 <+bridge> [ddnet] Idk. I would like it to be working everywhere before submitting a pr 17:41 <+bridge> [ddnet] fair 17:41 <+bridge> [ddnet] I can also just have a demo only netobject. Idk if thats a thing normally 17:42 <+bridge> [ddnet] Also sounds like too much protocol addons 17:43 <+bridge> [ddnet] i think theres nothing wrong with it 17:43 <+bridge> [ddnet] Well I don't like it. 17:43 <+bridge> [ddnet] is there a better way 17:43 <+bridge> [ddnet] Probably 17:44 <+bridge> [ddnet] If I can figure out how demo works exactly 17:44 <+bridge> [ddnet] gl lol 17:46 <+bridge> [ddnet] :GhostHeart: maybe I should just do it the easy way and let you deal with the bots 17:47 <+bridge> [ddnet] but this would be a good addition to let everyone help decide on players who are detected 17:47 <+bridge> [ddnet] when its not a strong enough detection to be 100% sure 17:47 <+bridge> [ddnet] It's not really useful to bots in race or standard mods tbh. Only instakill or instafreeze styles games would benefit from a better autokill 17:47 <+bridge> [ddnet] Which fng is one of them 17:48 <+bridge> [ddnet] couldnt u do that with angle already 17:48 <+bridge> [ddnet] Ye. But you might be able to cut off some unessasary kills with the exact targetpos 17:48 <+bridge> [ddnet] Idk why I did a edit 17:48 <+bridge> [ddnet] ah 17:48 <+bridge> [ddnet] i guess but 17:49 <+bridge> [ddnet] why not just include it in demos where the player was spectating 17:49 <+bridge> [ddnet] Also who knows. More data always means better bots probably. 17:49 <+bridge> [ddnet] better detection already does lead to better bots in a way 17:50 <+bridge> [ddnet] might as well accept it and continue doing whatever u can to mitigate it 17:50 <+bridge> [ddnet] I mean wouldn't you want to have your local cursor recorded in the demo to show off your sick skillz 17:50 <+bridge> [ddnet] couldnt it just create and insert that netobject into the demo as its being recorded then? 17:50 <+bridge> [ddnet] That's what I'm trying to figure out 17:51 <+bridge> [ddnet] :sonk: 17:54 <+bridge> [ddnet] send a player their own cursor position from server (xd) 17:55 <+bridge> [ddnet] and tell the client to not draw it by default 17:55 <+bridge> [ddnet] That sounds like a waste of bandwidth. But it is doable. 17:55 <+bridge> [ddnet] Doesn't solve server demos tho. 17:56 <+bridge> [ddnet] u could have an option to draw the cursor position sent from server 17:56 <+bridge> [ddnet] similar to the ghost tee in debug mode 17:56 <+bridge> [ddnet] to judge latency 17:57 <+bridge> [ddnet] Nah 17:57 <+bridge> [ddnet] Maybe just draw it in debug mode or something 17:58 <+bridge> [ddnet] idk i would add an option regardless 17:58 <+bridge> [ddnet] in f1 at least 17:59 <+bridge> [ddnet] If there's an option for the debug mode ghost why not. 17:59 <+bridge> [ddnet] Fuck it let's do it your way and just fuck server demos. 17:59 <+bridge> [ddnet] yee 17:59 <+bridge> [ddnet] who actually uses server demo anyway 17:59 <+bridge> [ddnet] theyre huge 17:59 <+bridge> [ddnet] Server demos are usually wack anyway 18:00 <+bridge> [ddnet] But if I do it again in vanilla, they would probably need a server demo version 18:01 <+bridge> [ddnet] Or maybe I should just make it in vanilla and wait ddnet to move to 0.7:troll: 18:01 <+bridge> [ddnet] :ban: 18:02 <+bridge> [ddnet] 0.7 bad 18:02 <+bridge> [ddnet] . 18:02 <+bridge> [ddnet] :07sucks: 18:02 <+bridge> [ddnet] :06good: 18:09 <+bridge> [ddnet] :sonk: ban me for supporting 0.7 18:20 <+bridge> [ddnet] @Ravie can you test if gfx_opengl_major 2, gfx_opengl_minor 0 makes the intel hang disappear? 18:26 <+bridge> [ddnet] yeah doesn't seem to happen 18:27 <+bridge> [ddnet] it only happens with whatever it defaults to after turning off 3.3 from graphics settings 18:28 <+bridge> [ddnet] @Ravie but to be clear u said it also happened with 3.3, didn't u? 18:28 <+bridge> [ddnet] Just more rare 18:28 <+bridge> [ddnet] I'm not sure honestly, it has happened a few times at random but maybe I had 3.3 disabled for whatever reason 18:28 <+bridge> [ddnet] Ok 18:29 <+bridge> [ddnet] it's possible that it got turned off with some update and I didn't notice for a while 18:29 <+bridge> [ddnet] Yeah alright 19:01 <+bridge> [ddnet] @deen u up for one last test? 19:02 <+bridge> [ddnet] there are calls to 19:02 <+bridge> [ddnet] `RenderBorderTileEmulation` 19:02 <+bridge> [ddnet] and 19:02 <+bridge> [ddnet] `RenderBorderTileLineEmulation` 19:02 <+bridge> [ddnet] 19:02 <+bridge> [ddnet] i'd really like to know if one of these two functions is causing it 19:02 <+bridge> [ddnet] ok, do you have a build for me to try? 19:03 <+bridge> [ddnet] source state* i can build myself 19:03 <+bridge> [ddnet] well u need to disable both individually if it doesnt crash anyway 19:03 <+bridge> [ddnet] they are only called once each 19:04 <+bridge> [ddnet] (by one caller) 19:15 <+bridge> [ddnet] @Jupstar βœͺ still hangs 19:16 <+bridge> [ddnet] ok thanks 19:21 <+bridge> [ddnet] well only sus thing is that the map has a speedup layer which seem to be unused, but if that can cause anything, i dunno 19:24 <+bridge> [ddnet] (the reason i call this sus, is, bcs of that it loads the speedup array) 19:24 <+bridge> [ddnet] only problem is, that other maps, that use speedup, also call this xD, so they should be broken too, or some very black magic is going on, where this 2dtexture is used as normal 2d texture, bcs somewhere in the code a textureclear() is missing 19:24 <@heinrich5991> ChillerDragonTL: is the +r the problem? do you know why it was introduced? 19:24 <+bridge> [ddnet] but since newer intel work... i dunno xD 19:35 <+bridge> [ddnet] so I should try without speedup layer? 19:37 <+bridge> [ddnet] nono, u done enough, i doubt this can be related 19:37 <+bridge> [ddnet] its just random assumptions 19:38 <+bridge> [ddnet] tested, still hangs 19:38 <+bridge> [ddnet] it could be anything 19:38 <+bridge> [ddnet] are u testing in entities for the crash btw? 19:38 <+bridge> [ddnet] yes, only happens in entities 19:38 <+bridge> [ddnet] thats the strangest part about it 19:38 <+bridge> [ddnet] at least in this spot 19:39 <+bridge> [ddnet] bcs in entities it doesnt even render alot 19:39 <+bridge> [ddnet] probs a timing issue after all 19:39 <+bridge> [ddnet] bcs entities are the fastest 19:39 <+bridge> [ddnet] it's a timing problem, so being the fastest is probably what makes it happen 19:40 <+bridge> [ddnet] slowing down the opengl calls "fixed" it 19:42 <+bridge> [ddnet] and it has to be about changing images, since it happens when touching freeze 19:43 <+bridge> [ddnet] freeze isnt a new image tho 19:43 <+bridge> [ddnet] ninja 19:43 <+bridge> [ddnet] ninja instead of regular skin 19:43 <+bridge> [ddnet] ok 19:43 <+bridge> [ddnet] I'll try cl_show_ninja 0 19:44 <+bridge> [ddnet] but it changes images anyway 19:44 <+bridge> [ddnet] the weapon and feets, body 19:44 <+bridge> [ddnet] all single images 19:45 <+bridge> [ddnet] also im pretty sure others had the bug without touching the freeze 19:46 <+bridge> [ddnet] ok, still happens. maybe the stars then? 19:47 <+bridge> [ddnet] its funny that it happens at the exact same x coordinate: 19:47 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/758752867703324752/stuck.png 19:47 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/758746289848188988/stuck_2.png 21:40 <+Ryozuki> ChillerDragon https://www.gimp.org/news/2020/11/06/gimp-2-99-2-released/ 21:40 <+Ryozuki> gimp 2.99.2 released 21:40 <+Ryozuki> soon gimp 3.0 out 21:40 <+Ryozuki> stallman will be pleased 21:40 <+Ryozuki> made with gtk 3.0 21:40 <+Ryozuki> it looks better 21:40 <+Ryozuki> https://www.gimp.org/news/2020/11/06/gimp-2-99-2-released/gimp-2-99-2-overview.jpg 21:42 <+Ryozuki> With GTK3, we also inherit its CSS-based theme format. 21:42 <+Ryozuki> :o 21:49 <+bridge> [ddnet] lots of big changes 22:19 <+bridge> [ddnet] inb4 gimp 2.100 23:41 <+bridge> [ddnet] does editor have auto-save thing? 23:41 <+bridge> [ddnet] and can it have? 23:41 <+bridge> [ddnet] no, but you can just press ctrl-s all the time 23:41 <+bridge> [ddnet] yeah, but i think it can be a nice feature 23:42 <+bridge> [ddnet] okey, thanks for answer