06:02 <+bridge> [ddnet] client randomly crashing a lot in newer ddnet versions :/ 06:20 <+bridge> [ddnet] stop using speedhax 06:20 <+bridge> [ddnet] lol its not that 07:16 <+bridge> [ddnet] Hello! 07:16 <+bridge> [ddnet] Guys, who can explain: What doing sv_vanilla_antispoof command? 07:16 <+bridge> [ddnet] In DDnet server 07:18 <+bridge> [ddnet] https://discord.com/channels/252358080522747904/293493549758939136/765749929460760577 08:16 <+bridge> [ddnet] Hey, what is sv_map_window >? 08:21 <+bridge> [ddnet] How many packets of the map the server sends you when downloading maps before your client has to respond 08:21 <+bridge> [ddnet] oh... Thanks for explain! 08:25 <+bridge> [ddnet] sv_input_fifo Fifo file to use as input for server console - its how works? 08:26 <+bridge> [ddnet] like .cfg file? 08:34 <+bridge> [ddnet] only works on linux btw 08:34 <+bridge> [ddnet] it creates a fifo file and you can write commands into it to control the server 08:34 <+bridge> [ddnet] like in F2 ingame 08:36 <+bridge> [ddnet] oookay, understood 09:03 <+bridge> [ddnet] sv_mapupdaterate What doing? I has read descrip. but nothing understood 10:14 <+bridge> [ddnet] That's only relevant for 0.6 Teeworlds clients, and no one really uses those anymore 10:14 <+bridge> [ddnet] because old clients only supported 16 players and we have to calculate which 16 players to send you 10:15 <+bridge> [ddnet] And I guess that calculation is expensive so we only update it occsionally instead of all the time 10:33 <+bridge> [ddnet] old clients had only 16 player support? 10:33 <+bridge> [ddnet] that mustve been terrible 17:34 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/766685383412154429/screenshot_2020-10-16_10-33-46.png 17:34 <+bridge> [ddnet] laser bounce star thingie doesnt render in beta for some reason 17:36 <+bridge> [ddnet] @Jupstar ✪ did you change something? ^ 19:13 <+bridge> [ddnet] no 19:13 <+bridge> [ddnet] for me it works 19:13 <+bridge> [ddnet] @louis custom particle asset? 19:14 <+bridge> [ddnet] what laser bounce star thingie 19:14 <+bridge> [ddnet] > client randomly crashing a lot in newer ddnet versions :/ 19:14 <+bridge> [ddnet] @louis update driver. 19:14 <+bridge> [ddnet] when the laser bounces it shows a particle 19:16 <+bridge> [ddnet] waat 19:16 <+bridge> [ddnet] just wanted to thank you for finally adding the asset feature. DDNET Client has now everything i need 19:17 <+bridge> [ddnet] the laser particle isnt in particles.png 19:17 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/766711403146117120/unknown.png 19:17 <+bridge> [ddnet] wtf wait it is 19:17 <+bridge> [ddnet] but yeaah i have it 19:17 <+bridge> [ddnet] oh that thing 19:17 <+bridge> [ddnet] i never knew that 19:18 <+bridge> [ddnet] send particles skin 19:18 <+bridge> [ddnet] nobo im using default 19:18 <+bridge> [ddnet] then its ur driver xdddd 19:18 <+bridge> [ddnet] cannot reproduce 19:18 <+bridge> [ddnet] anyone else has this bug? 19:18 <+bridge> [ddnet] how is my driver not rendering a laser particle 19:18 <+bridge> [ddnet] how is ur driver crashing in a 2d game 19:19 <+bridge> [ddnet] ok lets not do this 19:19 <+bridge> [ddnet] @louis can u pls gfx_opengl_major 1 and try again 19:19 <+bridge> [ddnet] i'd like to know if its consistent, bcs cannot reproduce with software or hardware rendering 19:20 <+bridge> [ddnet] wait now it renders but its not because of gfx_opengl_major 1 19:20 <+bridge> [ddnet] w/e if i get it again ill see the steps i did 20:28 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/766729389861765150/unknown.png 20:28 <+bridge> [ddnet] this must be a joke 20:29 <+bridge> [ddnet] @Jupstar ✪ @deen @heinrich5991 so this is how yall look eh 20:29 <+bridge> [ddnet] :monkalaugh: 20:31 <+bridge> [ddnet] me no programmer 20:45 <+bridge> [ddnet] @Jupstar ✪ progamer 20:48 <+bridge> [ddnet] but i like the matrix shorts the tee has, very creative xd 20:57 <+bridge> [ddnet] <Дядя Женя> https://cdn.discordapp.com/attachments/293493549758939136/766736673974386688/unknown.png 20:57 <+bridge> [ddnet] <Дядя Женя> was that deprecated or smth? 21:07 <+bridge> [ddnet] <Дядя Женя> I can't understand how I can make new `+` command 21:07 <+bridge> [ddnet] Does ddnet or tw provides any means on enabling/disabling the map layer serverside? 21:07 <+bridge> [ddnet] I am aware that in infClass ages people were embedding convertor (sic!) into a server to manipulate and push the map. But that workaround is overengineered. 21:07 <+bridge> [ddnet] Maybe something have changed since then? 21:07 <+bridge> [ddnet] I am currently doing this 21:07 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/766739155069698088/Screenshot_from_2020-10-16_20-26-26.png 21:07 <+bridge> [ddnet] <Дядя Женя> where is the code for handling such commands like `+fire` `+hook` `+toggle` 21:07 <+bridge> [ddnet] and want players to be able to disable map in game 21:08 <+bridge> [ddnet] and want players to be able to disable minimap in game 21:08 <+bridge> [ddnet] @Pure_luck use 2 designs, and do it by server time again 21:08 <+bridge> [ddnet] with envelopes 21:08 <+bridge> [ddnet] add switchable envelopes to ddnet 21:08 <+bridge> [ddnet] then i will love u 21:09 <+bridge> [ddnet] <Дядя Женя> should it be server-sided? 21:09 <+bridge> [ddnet] I cannot fake servertime as the game has a countdown timer. 21:09 <+bridge> [ddnet] <Дядя Женя> @heinrich5991 @Jupstar ✪ where is a handler for `+` commands 21:10 <+bridge> [ddnet] in the source code 21:10 <+bridge> [ddnet] 2 designs? No, I mean I want players to be able to disable that layer individually. One player likes the minimap a lot and the other finds it distracting 21:10 <+bridge> [ddnet] yyeah 21:10 <+bridge> [ddnet] make it transparent with envelop 21:10 <+bridge> [ddnet] and fake theserver time for one 21:10 <+bridge> [ddnet] and fake the server time for one 21:10 <+bridge> [ddnet] Would be so nice if a simple command like SV_NETLAYER_VISIBILITY_UPDATE(int layer_no, bool visible) existed 21:12 <+bridge> [ddnet] Would be so nice if a simple command like SV_MAPLAYER_VISIBILITY_UPDATE(int layer_no, bool visible) existed 21:12 <+bridge> [ddnet] i don't think the server should get so much control 21:13 <+bridge> [ddnet] It would be so useful for UIs. And simpler than making a real netgui. 21:13 <+bridge> [ddnet] you can btw also create 2 maps, one with minimap, one without 21:13 <+bridge> [ddnet] and fake the maps and connecting 21:13 <+bridge> [ddnet] infClass has 2000 lines of code converting (sic!) map on the fly just to be able to do exactly that 21:13 <+bridge> [ddnet] oh true, that would be simpler 21:13 <+bridge> [ddnet] nowadays nobody understands the trick 21:13 <+bridge> [ddnet] just provide two maps? ^^ 21:13 <+bridge> [ddnet] including me and yavl 21:14 <+bridge> [ddnet] @heinrich5991 two maps. Ok, how to send a different map to the player mid-game? 21:14 <+bridge> [ddnet] just send a mapchange 21:14 <+bridge> [ddnet] is it just for player settings? 21:14 <+bridge> [ddnet] is it just for player preferences that rarely change? you can send a map change 21:14 <+bridge> [ddnet] hm... 21:15 <+bridge> [ddnet] maybe I can implement that, yes 21:15 <+bridge> [ddnet] thanks for suggestions 21:16 <+bridge> [ddnet] though I still think that hot-disabling layers feature without sending mapchange would be nice for other things 21:16 <+bridge> [ddnet] but ok, I will use this workaround this time 21:17 <+bridge> [ddnet] btw what will happen if I will send mapchange to the client mid-game? will it reconnect? 21:18 <+bridge> [ddnet] its like changing a map on any server 21:19 <+bridge> [ddnet] the server time faker is the cleaner solution if server time doesnt matter in infclass 21:19 <+bridge> [ddnet] it is crucial in infClass 21:20 <+bridge> [ddnet] If I will implement such a message and client feature, will you accept it? 21:21 <+bridge> [ddnet] 2 maps are find for 1 feature. For 2 features it will be 4 maps, for 3 features 8 maps and so on 21:21 <+bridge> [ddnet] yes, but its the same for customization 21:21 <+bridge> [ddnet] 2 maps are fine for 1 feature. For 2 features it will be 4 maps, for 3 features 8 maps and so on 21:21 <+bridge> [ddnet] u want more and more features.. at the end you have a new client xD 21:22 <+bridge> [ddnet] I want to extend ddrace codebase. Is that bad? Maplayer disable doesn't seems to be a noticeable maintenance burden. 21:22 <+bridge> [ddnet] I want to extend ddnet codebase. Is that bad? Maplayer disable doesn't seems to be a noticeable maintenance burden. 21:23 <+bridge> [ddnet] I want to extend ddnet codebase. Is that bad? Maplayer disable feature doesn't seems to be a noticeable maintenance burden. 21:23 <+bridge> [ddnet] does infclass support any sort of vanilla client? 21:23 <+bridge> [ddnet] 0.7 or 0.6 21:23 <+bridge> [ddnet] it supports both 21:23 <+bridge> [ddnet] I mean infNext supports it 21:23 <+bridge> [ddnet] infClass is 0.6 only 21:24 <+bridge> [ddnet] but you'd have to drop support if you add such features in ddnet client, I guess 21:24 <+bridge> [ddnet] I will detect vanilla 0.6 and 0.7 and older ddnet clients and will give them map variant with all layer features off 21:24 <+bridge> [ddnet] and will not send them related server data 21:25 <+bridge> [ddnet] @Дядя Женя will you stop working on the chat bcs of the bugs, or bcs of loosing interest? 21:29 <+bridge> [ddnet] @Дядя Женя if its bcs of bugs, i can also fix them if you want 21:32 <+bridge> [ddnet] hey I have a problem with the game could you help me? 21:32 <+bridge> [ddnet] <Дядя Женя> @Jupstar ✪ I will make another PR right now from another branch. And yeah, I need your help with bug fixing, 'cause I have no motivation to work on chat anymore, because it's already usable enough for me and I'm playing with it 21:32 <+bridge> [ddnet] <Дядя Женя> But yeah, it has a few bugs to fix 21:32 <+bridge> [ddnet] Devs could you add cursor to assets? 21:32 <+bridge> [ddnet] @Fuck just descripe the problem 😄 21:33 <+bridge> [ddnet] @Deathman | Gotty what cursor? XD 21:33 <+bridge> [ddnet] the problem is that my game is very lagged and I cannot enter the servers without going to settings 21:34 <+bridge> [ddnet] just replace the cursor.png 21:34 <+bridge> [ddnet] why did u close that pr to open the same pr 21:34 <+bridge> [ddnet] and another thing is that some blocks appear to me with numbers and are more transparent 21:35 <+bridge> [ddnet] learn git already omg 21:35 <+bridge> [ddnet] <Дядя Женя> @Ryozuki it was much easier then figuring out how to fix my mess in git 21:35 <+bridge> [ddnet] @Fuck i don't really understand what u mean by "without going to settings" 21:35 <+bridge> [ddnet] <Дядя Женя> > learn git already omg 21:35 <+bridge> [ddnet] <Дядя Женя> no thx xD xD 21:35 <+bridge> [ddnet] <Дядя Женя> but only if you'll help me 21:35 <+bridge> [ddnet] sorry for using translator 21:36 <+bridge> [ddnet] @Fuck just post in ur language xd 21:36 <+bridge> [ddnet] eh spanish 21:36 <+bridge> [ddnet] yeah just do it, then i can use a different translator xD 21:37 <+bridge> [ddnet] vale gracias 21:37 <+bridge> [ddnet] el problema es 21:37 <+bridge> [ddnet] mi juego me va muy lageado y no me deja entrar a ningun servidor 21:37 <+bridge> [ddnet] Ni ir a los ajustes ni nada 21:37 <+bridge> [ddnet] solo puedo estar en el menu 21:38 <+bridge> [ddnet] pero antes me iba perfecto el juego 21:38 <+bridge> [ddnet] ok 21:38 <+bridge> [ddnet] ahora va todo lageado y no puedo hacer nada 21:38 <+bridge> [ddnet] @Fuck try F1 -> gfx_opengl_major 1 21:38 <+bridge> [ddnet] then restart client 21:39 <+bridge> [ddnet] Ok voy a intentar 21:39 <+bridge> [ddnet] @Дядя Женя you don't have to close PR. PR is not a snapshot of difference. PR is just a web page that shows differences between two branches. You don't typically close PR to update the branch. 21:39 <+bridge> [ddnet] <Дядя Женя> So how could I change branch to merge with 21:39 <+bridge> [ddnet] Just update it and PR contents will update its "contents" accordingly. 21:40 <+bridge> [ddnet] <Дядя Женя> pfff, it's not about that at all 21:40 <+bridge> [ddnet] @Дядя Женя you want to update branch contents right? Why would you use another branch for the same feature? 21:40 <+bridge> [ddnet] @Jupstar ✪ gui_cursor.png xd. I have many xd 21:41 <+bridge> [ddnet] <Дядя Женя> I wanted to not use master branch for PR 21:41 <+bridge> [ddnet] <Дядя Женя> but now I'm in total mess with repo 21:41 <+bridge> [ddnet] ah, @Deathman | Gotty has no high priority, sry 😄 21:41 <+bridge> [ddnet] @Дядя Женя using master branch for forks I think is fine. 21:41 <+bridge> [ddnet] @Jupstar ✪ ok sad 21:41 <+bridge> [ddnet] at least while you describe changes in PR title and in commits 21:42 <+bridge> [ddnet] <Дядя Женя> fine, but the main question is: 21:42 <+bridge> [ddnet] <Дядя Женя> - How can I work on 2 features at the same time while having 2 different PR's on them 21:42 <+bridge> [ddnet] nobody cares about originating branch I think. It will not be in commit history 21:42 <+bridge> [ddnet] nobody cares about originating branch I think. It will not be in commit history after mering 21:42 <+bridge> [ddnet] create a new branch for the second feature 21:43 <+bridge> [ddnet] git checkout -b pr_new 21:43 <+bridge> [ddnet] git fetch --all 21:43 <+bridge> [ddnet] git reset --hard upstream/master 21:43 <+bridge> [ddnet] i think you normally dont do pull request from master but if you only do it once its fine 21:43 <+bridge> [ddnet] I am not sure he has added upstream yet 21:43 <+bridge> [ddnet] <Дядя Женя> I did 21:44 <+bridge> [ddnet] I haven't got that you're working on 2 features. It's ok to have another branch for it ofc.. 21:45 <+bridge> [ddnet] <Дядя Женя> What if I want to merge two my features while I have 2 branches and 2 PRs for them 21:45 <+bridge> [ddnet] <Дядя Женя> that would be shown as update in PR I guess 21:45 <+bridge> [ddnet] @Jupstar ✪ No funciono, hay alguna manera de resetear los ajustes de ddnet? 21:45 <+bridge> [ddnet] git checkout -b my_compile_branch 21:45 <+bridge> [ddnet] git reset --hard upstream/master 21:45 <+bridge> [ddnet] git merge origin/pr1 21:46 <+bridge> [ddnet] git merge origin/pr2 21:46 <+bridge> [ddnet] No, it's the correct way to have 2 branches, and 2 PRs for 2 independent features 21:46 <+bridge> [ddnet] It is correct/ correct way to have 2 branches, and 2 PRs for 2 independent features 21:46 <+bridge> [ddnet] @Fuck windows key + r -> %APPDATA%/Teeworlds 21:46 <+bridge> [ddnet] or config_directory.bat 21:47 <+bridge> [ddnet] <Дядя Женя> why is it so boring and confusing... 21:48 <+bridge> [ddnet] @Jupstar ✪ Gracias! me sirvio 21:49 <+bridge> [ddnet] you want to compile the master branch right 21:49 <+bridge> [ddnet] @Дядя Женя about the white tee bug: 21:49 <+bridge> [ddnet] just save the skin name and color 21:49 <+bridge> [ddnet] don't rely on snapshots, bcs the tees might leave when recreating the chat 21:50 <+bridge> [ddnet] > why is it so boring and confusing... 21:50 <+bridge> [ddnet] 21:50 <+bridge> [ddnet] Cause you're not thinking that learning this will be useful in your life. But it most certainly will. 21:50 <+bridge> [ddnet] At least if you will choose to be a programmer. 21:51 <+bridge> [ddnet] Also getting good with git is hard first. It has a steep learning curve though after you've learned it you will just breath it. 21:51 <+bridge> [ddnet] <Дядя Женя> I think it is useful, I just don't want to be that much confused right now with this, cuz I'm not in the mood 21:51 <+bridge> [ddnet] I am using git for just everything. It's the most concise way of tracking changes: maps, wikis, styles etc. 21:52 <+bridge> [ddnet] @Дядя Женя take your time. You don't have to rush it. 21:52 <+bridge> [ddnet] I know it's frustrating to get obstacles when you were considering work already done. 21:52 <+bridge> [ddnet] <Дядя Женя> I'm using git and pretty much ok with that all the time, but fork and pr are too hard rn 21:52 <+bridge> [ddnet] It was hard for me too. I've learned to use forks 2 weeks ago 😄 21:53 <+bridge> [ddnet] Usually you need forks only for opensource. 21:53 <+bridge> [ddnet] sometimes visualization is the key 21:53 <+bridge> [ddnet] https://sarafordnet.files.wordpress.com/2017/04/image_thumb71.png?w=830&h=446 21:54 <+bridge> [ddnet] if you know what the idea behind the commands is 21:54 <+bridge> [ddnet] its much easier 21:54 <+bridge> [ddnet] <Дядя Женя> I've just fucked up all this 21:54 <+bridge> [ddnet] <Дядя Женя> https://cdn.discordapp.com/attachments/293493549758939136/766750863414657074/unknown.png 21:54 <+bridge> [ddnet] <Дядя Женя> but `color_picker` branch is ok 21:55 <+bridge> [ddnet] You can fork a fresh branch from master and `git cherry-pick` only needed commits to it 21:55 <+bridge> [ddnet] <Дядя Женя> what? 21:55 <+bridge> [ddnet] you can start fresh and use git cherry-pick to take commits from any branch to a new one 21:55 <+bridge> [ddnet] <Дядя Женя> 2 problems right now are: 21:55 <+bridge> [ddnet] <Дядя Женя> 1. the mess above upstream/master 21:56 <+bridge> [ddnet] <Дядя Женя> 2. color_picker branch have no chat features in it 21:56 <+bridge> [ddnet] Nobody ever reads those colorful lines. 21:56 <+bridge> [ddnet] They're just for a person who will ever track a git disaster of some kind trying to recover. 21:56 <+bridge> [ddnet] Most time this tree representation is confusing and not usefull at all. 21:57 <+bridge> [ddnet] It doesn't have to look neat. 21:57 <+bridge> [ddnet] Well... you can learn git rebase, but honestly it will not worth it for this situation. 21:58 <+bridge> [ddnet] > 2. color_picker branch have no chat features in it 21:58 <+bridge> [ddnet] 21:58 <+bridge> [ddnet] Are they lost? 21:58 <+bridge> [ddnet] or have you stashed it prior to making any checkouts/resets? 21:59 <+bridge> [ddnet] you can try `git reflog` to find "lost" commits if you have commited changes before 21:59 <+bridge> [ddnet] or I don't understand the problem 21:59 <+bridge> [ddnet] <Дядя Женя> its in a `chat_visual` 22:00 <+bridge> [ddnet] working with 2 branches at the same time is confusing 22:00 <+bridge> [ddnet] <Дядя Женя> it shouldn 22:00 <+bridge> [ddnet] <Дядя Женя> 't be 22:00 <+bridge> [ddnet] not in case with git unless you're really mastered it 22:01 <+bridge> [ddnet] git introduces complexity and with every branch you're working on simultaneously it grows nonlinear 22:01 <+bridge> [ddnet] unless you have a clear history of commits in your head and skills to solve it 22:01 <+bridge> [ddnet] <Дядя Женя> Just fix my chat and merge it already 22:02 <+bridge> [ddnet] <Дядя Женя> So I can ever make a new repo (lol) and start working normally 22:02 <+bridge> [ddnet] you dont want to try fixing it yourself anymore? 22:02 <+bridge> [ddnet] <Дядя Женя> So I can even make a new repo (lol) and start working normally 22:02 <+bridge> [ddnet] <Дядя Женя> I don't 22:02 <+bridge> [ddnet] <Дядя Женя> I'm fine with version I have rn 22:03 <+bridge> [ddnet] ok, then i'll write into you branch if you ok with it 22:03 <+ChillerDragonTL> git gud 22:03 <+bridge> [ddnet] <Дядя Женя> But for public release it should be fixed a little 22:03 <+bridge> [ddnet] <Дядя Женя> > ok, then i'll write into you branch if you ok with it 22:03 <+bridge> [ddnet] <Дядя Женя> @Jupstar ✪ of course 22:04 <+bridge> [ddnet] <Дядя Женя> Where is code for map editor 22:04 <+bridge> [ddnet] src/game/editor 22:05 <+bridge> [ddnet] <Дядя Женя> I need the part with right click on red square which is corner of a quad on map 22:16 <+bridge> [ddnet] <Дядя Женя> https://cdn.discordapp.com/attachments/293493549758939136/766756401560682506/unknown.png 22:16 <+bridge> [ddnet] <Дядя Женя> Nice highlighting