01:23 <+bridge_> [ddnet] developer apply is open? 01:44 <+bridge_> [ddnet] hey 01:44 <+bridge_> [ddnet] is there a way to move my points from an account to an other? 01:49 <+bridge_> [ddnet] Used to require 3k+ points and for you to contact an admin, but I don't know if it changed or not. 02:00 <+bridge_> [ddnet] could 8 years+ of playtime exchange 3k+ points? :lol: 02:03 <+bridge_> [ddnet] yes if you average around 1.027 points per day 02:07 <+bridge_> [ddnet] @Learath2 These msgs on the top right when you kill is not seeable for 0.7 06:36 <+bridge_> [ddnet] @Marius should they be visible? They are hidden by a gameinfo flag 10:04 <+bridge_> [ddnet] @bubbacio no need to apply as developer, you can just develop and if it makes sense we'll accept your PRs 13:45 <+bridge_> [ddnet] Never looked into the code, but would it be possible/easy enough to change the numbers of the teleporters in the entities to colored circles, so it doesn't annoy you while playing, but still gives you the information, if there are different teleporters 13:46 <+bridge_> [ddnet] @Learath2 https://i.imgur.com/P2z8TA8.png 13:46 <+bridge_> [ddnet] Its just visible when you use the ddnet client, if you use any 0.7 you can't see it 13:47 <+bridge_> [ddnet] Why would you want to see the deaths in a race gametype? 13:48 <+bridge_> [ddnet] Why would you not? 13:48 <+bridge_> [ddnet] Its trivial to enable 13:50 <+bridge_> [ddnet] This place is meant for showing the finish messages in 0.7 race support. You can still also show the deaths there. I just don't see the reason why you would care about other players deaths in ddrace 13:50 <+bridge_> [ddnet] Just useless info 13:51 <+ChillerDragon> @maggi323 so each number is a different color? Guess the difficutly depends on how you do it. You can use distinc numbers only for the currently visible teleporters or a fixed color based on number which could be ahrd to differentiate 13:51 <+ChillerDragon> like how many different colors can you find for 60+ teleporters 13:52 <+ChillerDragon> @redix whent its a gamemode where tee collision/interaction is on like ddrace this information is valuable 13:53 <+bridge_> [ddnet] Yes, i thought about repeating the pattern after like 10 colors, because most times there are just 2 teleporters, one to get you to the beginning of the part, and one to the next, if they are different for player and dragged person, it would be 4 which still if they are continuous, would work too 13:53 <+ChillerDragon> most common use case is to check if your teammate killed and you do not have to go back @redix or if someone used /spec or kill 13:53 <+bridge_> [ddnet] I have another opinion on that but okay... I think you are the reason why I added this flag at all @ChillerDragon :D 13:54 <+ChillerDragon> yea repeting pattern is a good idea @maggi323 13:54 <+ChillerDragon> appreciate it @redix 13:54 <+bridge_> [ddnet] Hm, not going back for teammates that killed sounds like a good reason 13:54 <+ChillerDragon> its a gores thing 13:55 <+bridge_> [ddnet] I'm glad you left it a flag @redix, usually vanilla likes to decide these for us 13:55 <+ChillerDragon> or like most useful at gores spawn but can also be useful in ddr i guess 13:55 <+ChillerDragon> @Learath2 because ppl stay in 0.6 and do not complain about 0.7 changes because they stay unnoticed 13:55 <+ChillerDragon> did i mention already that updating to 0.7 could be a good idea? 13:56 <+bridge_> [ddnet] I tried to make it at flexible as possible so everybody can use it :D 13:56 <+bridge_> [ddnet] Oy also wanted to remove the precision thing 13:56 <+ChillerDragon> when fix democutting @redix? :D 13:57 <+bridge_> [ddnet] Not sure... within the next month hopefully :D 13:57 <+ChillerDragon> o.O thats exicitng news 13:57 <+ChillerDragon> ill come back to that in 2 months :p 13:57 <+ChillerDragon> no pressure 13:57 <+bridge_> [ddnet] 👍 13:57 <+ChillerDragon> dfq 13:57 <+ChillerDragon> emojy in my terminal 13:57 <+ChillerDragon> wtf?! 13:58 <+ChillerDragon> https://zillyhuhn.com/cs/.1594814277.png 13:58 <+ChillerDragon> since when 13:58 <+bridge_> [ddnet] ChillerDragon: it is a good idea, hire us some developers 13:58 <+ChillerDragon> devs so expensive 13:58 <+ChillerDragon> what is a good idea updating? 13:59 <+ChillerDragon> ah no need for devs just use fclient and ddnet7 all done already 13:59 <+ChillerDragon> or fix skins on ddnet6 and thats also working 13:59 <+ChillerDragon> how much money do you need to fix skins @Learath2? 13:59 <+bridge_> [ddnet] I'm not half assedly upgrading just because you are a 0.7 cultist 14:00 <+ChillerDragon> "0.7 cultist" sounds cool 14:00 <+ChillerDragon> might become my new github bio 14:21 <+bridge_> [ddnet] i guess here is where the tele text is getting rendered 14:21 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/732934924910329966/tele_render.PNG 14:29 <+ChillerDragon> ye just add CircleRender()->(aColors[Index % 10]); and ur done ;D 14:32 <+ChillerDragon> ```Graphics()->SetColor(); RenderTools()->DrawRoundRect();``` actually could do tje job 14:32 <+ChillerDragon> you can hack ur rect round as a circle idk if there is a actual circle renderer 14:39 <+bridge_> [ddnet] there would be a draw circle function 14:40 <+bridge_> [ddnet] idk if i even wanna have a circle, but something inside the tele instead of the numbers 15:34 <+bridge_> [ddnet] okay, in DrawRoundRect, you put in x,y,w,h,r...if w and h are width and height, what is r? 15:41 <+ChillerDragon> @maggi323 the rounding crank that up and u get ur circle :D 17:08 <+bridge_> [ddnet] the radius 17:22 <+bridge_> [ddnet] Hmm i tried to change the text to a circle in render_map.cpp, so i could test it in the editor, but with DrawRoundRect it crashes... 17:24 <+bridge_> [ddnet] last two lines are mine, the 3 before were the text render before 17:24 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/732980816204005416/unknown.png 17:27 <+bridge_> [ddnet] Ok nvm, i needed Graphics()->QuadsBegin() and End 17:29 <+bridge_> [ddnet] Ok nvm, i think i needed Graphics()->QuadsBegin() and End 17:55 <+bridge_> [ddnet] @deen ohh thanks ! 20:13 <+bridge_> [ddnet] Well, got it working with a star text instead of a circle, but i still think if done right, this could be an option instead of the tele numbers (with maybe an command to change between them) 20:13 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/733023552240091166/Teeworlds_COlored_Tele.jpeg 20:14 <+bridge_> [ddnet] Well, got it working with a star text instead of a circle, but i still think if done right, this could be an option instead of the tele numbers (with maybe a command to change between them) 20:14 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/733023552240091166/Teeworlds_COlored_Tele.jpeg 20:15 <+bridge_> [ddnet] Well okay, for ddrace with cp tele there is no need, but maps like solo mietzcore where every tele has the number on it 😄 20:19 <+bridge_> [ddnet] Not sure if this is better. Maybe because i am partly colour blind. 20:23 <+bridge_> [ddnet] The idea was, that it's just one big circle of color instead of numbers that are thin lines, which when playing is annoying, but i guess it's a rare case where you would need this anyways 20:24 <+bridge_> [ddnet] Problem is that I didn't get it working the way i wanted yet 20:58 <+bridge_> [ddnet] too many teles next to eachother will get very confusing 20:59 <+bridge_> [ddnet] i think it would be really cool to have teles grouped into pairs so a number isnt on every block but rather every few blocks 20:59 <+bridge_> [ddnet] also the tele entities look really ugly 21:15 <+bridge_> [ddnet] ye, group of tiles with some color will be better than just stars 21:20 <+bridge_> [ddnet] Would be hard to implement, and idk if that would look so good, also stars weren't the idea anyway 😄 21:24 <+bridge_> [ddnet] hm idk how does it work but maybe when the player joins and gets map, client will make his "own" map with using algorythm like mapres rules 21:30 <+bridge_> [ddnet] @louis that sounds actually pretty nice:poggers: 23:23 <+bridge_> [ddnet] twitter broken 23:23 <+bridge_> [ddnet] bill gates, elon musk, apple all tweeted cryptocurrency scams 23:24 <+bridge_> [ddnet] address received >100,000$ in btc over 2 hours 23:36 <+bridge_> [ddnet] wow 23:38 <+bridge_> [ddnet] seems those scams was deleted 23:38 <+bridge_> [ddnet] fast af 23:40 <+bridge_> [ddnet] <ᶰ°Konͧsti> wat 23:41 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/733075896084463657/unknown.png 23:41 <+bridge_> [ddnet] just now 23:44 <+bridge_> [ddnet] so twitter has a huge vulnerability? 23:48 <+bridge_> [ddnet] elon musk was funnier 😂 23:49 <+bridge_> [ddnet] https://twitter.com/SherbertDragon/status/1283512013293936640?s=20 23:49 <+bridge_> [ddnet] LOL 23:51 <+bridge_> [ddnet] didnt the elon musk thing happen a long time ago 23:51 <+bridge_> [ddnet] what do you consider long 23:51 <+bridge_> [ddnet] lol 23:53 <+bridge_> [ddnet] scammers blockchain address :KEKW: 23:53 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/733078902078963824/unknown.png 23:54 <+bridge_> [ddnet] 843 btc uff 23:54 <+bridge_> [ddnet] <ᶰ°Konͧsti> r guys really dumb enough to send 100 bucks? 23:54 <+bridge_> [ddnet] Lmao 23:54 <+bridge_> [ddnet] comments are full of people wanting their money back 23:54 <+bridge_> [ddnet] <ᶰ°Konͧsti> :kek: 23:55 <+bridge_> [ddnet] HOLY COW 843 BTC 23:56 <+bridge_> [ddnet] All big nobos