00:00 <+bridge> [ddnet] Is there a way to intersect whether there is a specific tile on a line between pos1 and pos2? 01:03 <+bridge> [ddnet] something like GetMapIndices? 11:24 <+bridge> [ddnet] @vNikyu Indeed there would be some benefits of having thing like `bind +reset_other_tee`, but until someone eventually adds it, you can use `echo` command to have chat -info about whatever you want. Just like I wrote few messages up. And I use it myself same way. 11:24 <+bridge> [ddnet] ```bind "cl_dummy_reset_on_switch <0|1|2>; echo Reset on switch: OFF"``` 11:24 <+bridge> [ddnet] And if I remember correctly (didn't check for long time) you can change colour of echo messages in DDNet client settings, so you could make these bright red or whatever 11:28 <+bridge> [ddnet] better than nothing 11:28 <+bridge> [ddnet] @Soreu I have a resetonswitch cfg already, but having to chekc everytime is kinda annoying aswell. 11:28 <+bridge> [ddnet] @Soreu I have a resetonswitch cfg already, but having to check everytime is kinda annoying aswell. 13:10 <+ChillerDragon> omg @Soreu pls stap editing or resending ur messages so hard to read 13:10 <+ChillerDragon> so you want to make your dummy stop hooking or things like that? I use my hammerfly bind for these things but yea its not optimal 13:10 <+bridge> [ddnet] I don't edit messages since I do know it resends whole message to quakenet 13:11 <+ChillerDragon> Well i got some dupsiwoopsis here of ur messages 14:11 <+bridge> [ddnet] Would be nice if we could disable edits in this channel, but I don't find any option in settings 14:21 <+bridge> [ddnet] There's no way to do that, even with 3rd party discord bots. Looked for this kind of solution some time ago 14:23 <+bridge> [ddnet] ChillerDragon: Interesting, because if you look at discord, there's no edits of my messages. Only murpi's that edited his msg once from what I was able to notice 😉 14:56 <+bridge> [ddnet] @Soreu on irc your messages are also not duplicated, I think ChillerDragon meant murpi's message. 16:15 <+bridge> [ddnet] ok nice, setting ddnet to fullscreen bricked my monitor configuration 16:15 <+bridge> [ddnet] previously it would not resize to the window size 16:15 <+bridge> [ddnet] hm 16:16 <+bridge> [ddnet] guess I'll have to reboot 17:10 <+bridge> [ddnet] I tend to edit my messages alot 😄 17:21 <+bridge> [ddnet] It's fine as long as not done on this channel specifically 19:54 <+ChillerDragon> oh yea wasnt u @Soreu sry 20:00 <+bridge> [ddnet] ^^, 22:49 <+bridge> [ddnet] https://github.com/ddnet/ddnet/blob/master/src/game/client/components/controls.cpp#L286 wanna ask what's the point of this option? also shouldn't it be object set to input data like copy moves?