10:18 <+ChillerDragon> Learath2 so ddnet servers become bridge servers as well? 10:42 <+bridge> [ddnet] yes 10:53 <+bridge> [ddnet] well I can't get it to compile, so probably not 11:21 <+ChillerDragon> :/ 11:22 <+ChillerDragon> rip ddnet7 i guess 11:27 <+bridge> [ddnet] ? 12:33 <+bridge> [ddnet] If someone gets the python part working for me, I'll keep going 12:33 <+bridge> [ddnet] if not I don't feel like touching any more python 12:34 <+bridge> [ddnet] I'll just watch netflix for the next couple days 12:40 <+bridge> [ddnet] yeah, this approach will never work because python is being a smartass and caching the modules 12:58 <+bridge> [ddnet] i still see a overall performance decrease by around 11% when using SDL 2.0.8 instead of 2.0.12 12:58 <+bridge> [ddnet] not as much as the older versions 12:58 <+bridge> [ddnet] but still quite a bit 12:59 <+bridge> [ddnet] i still see a overall performance decrease by around 11% when not using SDL 2.0.8 instead of 2.0.12 13:03 <+bridge> [ddnet] can you try profiling it again? 13:04 <+bridge> [ddnet] maybe later, else i start to hate that lib xd 13:35 <+bridge> [ddnet] seems like we are making everyone frustrated, Learath2 frustrated by Python, Jupstar by SDL 13:36 <+bridge> [ddnet] @Learath2 tell me how to repro your problem and what you expect to happen and I'll give it a try 13:37 <+bridge> [ddnet] @deen https://github.com/Learath2/ddnet/commit/9ad0b700b31c40b8e3c2ffcf9f803c16e2468d06 13:37 <+bridge> [ddnet] What I'm trying to do is in `datasrc/crosscompile.py`, It's a badly named file ik 😛 13:38 <+bridge> [ddnet] I need to import the 0.7 protocol and the 0.6 protocol and match the messages 14:28 <+bridge> [ddnet] @Learath2 enjoy: https://github.com/def-/ddnet/pull/new/pr-07-python-fixed 14:28 <+bridge> [ddnet] @Learath2 enjoy: https://github.com/def-/ddnet/commit/df730295eab3cfd6f01ce85d25b299d915876a6a 15:08 <+bridge> [ddnet] \○/ 15:08 <+bridge> [ddnet] Thanks @deen 15:08 <+bridge> [ddnet] you're welcome 16:01 <+bridge> [ddnet] nice 🙂 16:10 <+ChillerDragon> ye big hyper 16:18 <+bridge> [ddnet] @deen you seem to have less OCD about code style than I have 16:18 <+bridge> [ddnet] can you tell me where this is coming from? 16:18 <+bridge> [ddnet] (it's still going to be quite ugly, I'm having trouble figuring out how to do `CGameContext::OnMessage`) 16:19 <+ChillerDragon> haha u mean the spaces in the import? 16:20 <+ChillerDragon> deen big messy coder 16:20 <+bridge> [ddnet] no 16:20 <+bridge> [ddnet] that's not what I'm talking about 16:20 <+ChillerDragon> wat u talkin baut? 16:32 <+bridge> [ddnet] he seems to apply a different code style standard to PRs than I do 16:46 <+bridge> [ddnet] Kinda weird question, but i am missing out something like shop in ddnet, for example, you will get 5 points from novice map and 1 point in shop, and you can buy cool stuff like some particles to your tee or particles to your gun (when u shootin), is it possible to add something like that in ddnet srvs? 16:46 <+bridge> [ddnet] i think that people would be lazy to do that but just askin 16:48 <+bridge> [ddnet] points are not something u spend 16:48 <+bridge> [ddnet] it just shows how many maps u finished 16:49 <+bridge> [ddnet] not as is but kinda 16:49 <+bridge> [ddnet] yeah but there could be 2 different points 16:49 <+bridge> [ddnet] shop points and race points 16:50 <+bridge> [ddnet] 5 race points=1 shop point (for example) 17:03 <+bridge> [ddnet] make shop with real $$$ and jao gets rich 17:03 <+bridge> [ddnet] make shop with real $$$ and admins get rich 17:05 <+bridge> [ddnet] yeah, no thanks lul 17:07 <+bridge> [ddnet] 🇴 17:09 <+bridge> [ddnet] make teeworlds player special indecation of a player who supports teeworlds ddnet + discord role supporter 17:50 <+bridge> [ddnet] @deen did you change the players.msgpack format or something? 17:51 <+bridge> [ddnet] $profile doesnt work anymore 18:09 <+bridge> [ddnet] yes, the last object was removed. 18:09 <+bridge> [ddnet] didn't know $profile uses it, sorry 18:10 <+bridge> [ddnet] where is it now? 18:15 <+bridge> [ddnet] https://github.com/ddnet/ddnet-scripts/commit/5dd15b75f92e7a71912880be5e2c0769f5918b9a#diff-e9578ca92a23e2c578ca32c1f0d7df32 18:15 <+bridge> [ddnet] See the playersCache here 18:15 <+bridge> [ddnet] in players.py 18:21 <+bridge> [ddnet] can that be public? 18:25 <+bridge> [ddnet] you have the script running on another server? 18:26 <+bridge> [ddnet] It's a bit difficult because of the way the diskcache works, basically it's a huge directory 18:27 <+bridge> [ddnet] I can offer to run the script on ddnet.tw or packing it up as a zip every 30 min 18:27 <+bridge> [ddnet] but yes, that data is all public, just an aggregated info calculated from the sql db 18:31 <+bridge> [ddnet] http://ddnet.tw/players-cache.ziphttp://ddnet.tw/players-cache.zip 18:31 <+bridge> [ddnet] i download the players.msgpack on my server and convert it there 18:31 <+bridge> [ddnet] http://ddnet.tw/players-cache.zip 18:32 <+bridge> [ddnet] does that work for you? Are your scripts resource heavy? Why not run them on ddnet.tw? 18:35 <+bridge> [ddnet] i load the data in a db and then use that