03:39 <+bridge> [ddnet] lf js help 04:47 <+bridge> [ddnet] Can anyone help? 04:47 <+bridge> [ddnet] ``` 04:47 <+bridge> [ddnet] /home/runner/work/F-DDrace/F-DDrace/src/engine/shared/network_conn.cpp:244:86: error: dereferencing type-punned pointer will break strict-aliasing rules [-Werror=strict-aliasing] 04:47 <+bridge> [ddnet] if (m_SecurityToken != *(SECURITY_TOKEN*)&pPacket->m_aChunkData[pPacket->m_DataSize]) 04:47 <+bridge> [ddnet] ^ 04:47 <+bridge> [ddnet] /home/runner/work/F-DDrace/F-DDrace/src/engine/shared/network_conn.cpp:247:140: error: dereferencing type-punned pointer will break strict-aliasing rules [-Werror=strict-aliasing] 04:47 <+bridge> [ddnet] dbg_msg("security", "token mismatch, expected %d got %d", m_SecurityToken, *(SECURITY_TOKEN*)&pPacket->m_aChunkData[pPacket->m_DataSize]); 04:47 <+bridge> [ddnet] ^``` 05:01 <+bridge> [ddnet] just disabled this warning now using `add_c_compiler_flag_if_supported(OUR_FLAGS -fno-strict-aliasing)` 05:01 <+bridge> [ddnet] u have to memcpy it from the chunk data to a SECURITY_TOKEN 05:01 <+bridge> [ddnet] and then print it out 05:02 <+bridge> [ddnet] @fokkonaut dont disable the warning, this can cause crashing with compiler optimization 05:03 <+bridge> [ddnet] im to stupid for that xd 05:03 <+bridge> [ddnet] well, i read about the memcpy, but couldnt figure it out 05:03 <+bridge> [ddnet] SECURITY_TOKEN t; 05:03 <+bridge> [ddnet] memcpy(&t, &pPacket->m_aChunkData[pPacket->m_DataSize], sizeof(t)); 05:03 <+bridge> [ddnet] then print t 05:04 <+bridge> [ddnet] by print you mean compare to m_SecurityToken? 05:04 <+bridge> [ddnet] the second thing is printing, the first thing is comparing 05:04 <+bridge> [ddnet] do both that way 05:05 <+bridge> [ddnet] uhm what 05:05 <+bridge> [ddnet] if (m_SecurityToken != t) 05:06 <+bridge> [ddnet] oki thank yu 10:14 <+bridge> [ddnet] :o 10:14 <+bridge> [ddnet] @deen 10:14 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/693734854495436800/unknown.png 10:15 <+bridge> [ddnet] :pepeH: 10:15 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/693735015925940244/unknown.png 10:15 <+bridge> [ddnet] did u revive the wiki? 10:16 <+bridge> [ddnet] Hm, weird. @Patiga can you take a look, Ryozuki is getting an error ^ 10:16 <+bridge> [ddnet] the wiki is private tho 10:16 <+bridge> [ddnet] and with https it says its insecure 10:17 <+bridge> [ddnet] https://ddnet-wiki.gitlab.io/ Does this work? 10:17 <+bridge> [ddnet] ye 10:17 <+bridge> [ddnet] I guess Patiga has to enable the new domain, then it should work 10:17 <+bridge> [ddnet] :poggers: 11:24 <+bridge> [ddnet] meh Gitlab is ugly 11:26 <+bridge> [ddnet] Hm and isn’t Attribution-ShareAlike 4.0 a bit strict? 11:53 <+bridge> [ddnet] no 11:53 <+bridge> [ddnet] information should be public and open 11:53 <+bridge> [ddnet] knowledge* 11:54 <+bridge> [ddnet] wikipedia uses Creative Commons Attribution-ShareAlike 3.0 Unported License 11:54 <+bridge> [ddnet] btw 12:02 <+bridge> [ddnet] i wouldnt use wikipedia as the golden standard but i guess its a ok license 12:03 <+bridge> [ddnet] @Patiga thanks for working on that wiki! 12:16 <+bridge> [ddnet] Wow! These wiki is amazing! Awesome graphics and info! 12:47 <+bridge> [ddnet] wikipedia is a golden standard 12:47 <+bridge> [ddnet] 😀 13:18 <+bridge> [ddnet] thanks! 13:18 <+bridge> [ddnet] link should be up now 14:17 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/693795988451623023/unknown.png 14:17 <+bridge> [ddnet] ouch 14:36 <+bridge> [ddnet] @ChillerDragon that had to be nice comment ;D 15:04 <+bridge> [ddnet] i tried to help and pointed out a potential dupe^ 15:04 <+bridge> [ddnet] now the poor guy who opend the issue has no clue what is going on 17:05 <@Learath2> if you ever want to debug a process that you don't have the source for frida is quite nice 17:24 <+bridge> [ddnet] link? 17:27 <+bridge> [ddnet] https://frida.re/ 17:56 <@Learath2> Yep that 18:16 <+bridge> [ddnet] i debug using prints to console all over the place 18:16 <+bridge> [ddnet] will frida let me do that? πŸ˜„ 19:23 <+bridge> [ddnet] does someone know any good talks licensed under a permissive license? πŸ™‚ 19:30 <+bridge> [ddnet] @ChillerDragon https://stallman.org/ 19:43 <+bridge> [ddnet] i read covid19 i rq directly 19:43 <+bridge> [ddnet] @ChillerDragon read what it says lol 19:44 <+bridge> [ddnet] sigh 22:22 <+bridge> [ddnet] Hey, my ddnet client is getting prediction errors which are logged aswell, when i am playing on my 0.7 server. Sometimes playing works flawless, sometimes a lot of prediction errors which leads to buggy tee movement. 22:22 <+bridge> [ddnet] its this line, does anyone know how i could potentionally fix it? 22:22 <+bridge> [ddnet] https://github.com/ddnet/ddnet/blob/master/src/game/client/gameclient.cpp#L1711-L1721 23:08 <+bridge> [ddnet] I'm having a lot of trouble debugging this macOS fullscreen toggle thing, it is so weird