10:32 <+bridge> [ddnet] @[¯̄ ͡ ̶๖̶̶ζ͜͡ G❤✞0D_Fathૐह═─r you should create file or sql to store data otherwise you lose your vip members everytime you close your server or restart it, so after that you can add tiles for your vip or moder room to check that player have authed rank then they can cross of tile or get Die(). I think you can learn about how do this with examples in DDNet++'s ChillerDragon. 11:29 <+bridge> [ddnet] F 11:29 <+bridge> [ddnet] ddnet peepee 11:29 <+bridge> [ddnet] aw 12:14 <+bridge> [ddnet] + 12:30 <+bridge> [ddnet] <[¯̄ ͡ ̶๖̶̶ζ͜͡ G❤✞0D_Fathૐह═─r> @Vexar i m 50% 50% understand 12:30 <+bridge> [ddnet] <[¯̄ ͡ ̶๖̶̶ζ͜͡ G❤✞0D_Fathૐह═─r> what shoud i do 12:31 <+bridge> [ddnet] are you from iran ? 12:31 <+bridge> [ddnet] <[¯̄ ͡ ̶๖̶̶ζ͜͡ G❤✞0D_Fathૐह═─r> whith that files in ddnet++;s 12:31 <+bridge> [ddnet] <[¯̄ ͡ ̶๖̶̶ζ͜͡ G❤✞0D_Fathૐह═─r> y 12:31 <+bridge> [ddnet] <[¯̄ ͡ ̶๖̶̶ζ͜͡ G❤✞0D_Fathૐह═─r> are you iranian too ? 12:31 <+bridge> [ddnet] yeah 12:31 <+bridge> [ddnet] <[¯̄ ͡ ̶๖̶̶ζ͜͡ G❤✞0D_Fathૐह═─r> pv 15:49 <+bridge> [ddnet] @fokkonaut you don't have the new config patches from 0.7 yet on ddnet7 15:49 <+bridge> [ddnet] ? 15:49 <+bridge> [ddnet] i dont think so 15:49 <+bridge> [ddnet] why? 15:52 <+bridge> [ddnet] Just wondering, maybe we should get it in before we drift too far from vanilla 15:53 <+bridge> [ddnet] feel free to do it :) 16:17 <+bridge> [ddnet] official ddnet7 servers run an ancient version because of crashes btw 16:28 <+bridge> [ddnet] @deen any backtraces? 16:30 <+bridge> [ddnet] https://github.com/ddnet/ddnet7/issues/62 16:33 <+bridge> [ddnet] does anyone know what this is used for in maplayers.cpp, its a check before rendering the map (ddnet only) 16:33 <+bridge> [ddnet] `if(Size >= pTMap->m_Width*pTMap->m_Height*sizeof(CTile))` 16:34 <+bridge> [ddnet] (also for the other layers, like speedup, tune etc) 16:35 <+bridge> [ddnet] but for them ofc with CSpeedup or something instead of CTile 16:35 <+bridge> [ddnet] I don't know 16:35 <+bridge> [ddnet] the check is that the layer is as large as it is specified, perhaps because there are broken maps out there? 16:35 <+bridge> [ddnet] it causes issues on some maps not rendering tiles in my 0.7 client 16:36 <+bridge> [ddnet] if the layer is too small, that sounds like the maps is broken(?) 16:36 <+bridge> [ddnet] no idea 16:36 <+bridge> [ddnet] can you maybe output the width, height and size and compare it to what you see in the editor? 16:36 <+bridge> [ddnet] i can try 16:39 <+bridge> [ddnet] same 16:39 <+bridge> [ddnet] weird 16:40 <+bridge> [ddnet] what is size, width and height as seen in debug output? 16:40 <+bridge> [ddnet] and what is the editor's opinion on this? 17:04 <+bridge> [ddnet] width and height are the same as in the editor 17:15 <+bridge> [ddnet] and `size`? 17:17 <+bridge> [ddnet] what would i need to compare it to 17:43 <+bridge> [ddnet] what is the value of it? `width*height*sizeof(tile)` according to it? 17:43 <+bridge> [ddnet] what is the value of it? `width*height*sizeof(tile)` according to the source 17:43 <+bridge> [ddnet] what is its value, what are the values of width, height? 17:43 <+bridge> [ddnet] ????????????? 17:44 <+bridge> [ddnet] big questionmark 17:44 <+bridge> [ddnet] no idea what you eman 17:44 <+bridge> [ddnet] no idea what you mean 17:44 <+bridge> [ddnet] can you tell me the values of size, width and height? 17:44 <+bridge> [ddnet] you said you debug-printed them 17:44 <+bridge> [ddnet] width and height are 300, 150 17:45 <+bridge> [ddnet] size i dont know right now 17:46 <+bridge> [ddnet] `300 * 150 * sizeof(tile)` is checked against `Size`, so that variable is also interesting 22:42 <+bridge> [ddnet] I can continue debugging this tomorrow, or if youd like you can do it. my clients code is available 22:43 <+bridge> [ddnet] https://github.com/fokkonaut/F-Client/commits/F-Client 22:43 <+bridge> [ddnet] https://github.com/fokkonaut/F-Client/commit/1a9e20ee6c6b088b3b41c4430d2225f337af8d54 22:43 <+bridge> [ddnet] you would need to revert this commut 23:03 <+bridge> [ddnet] join chillerdragons ctf Server, he uses vanilla ctf map and it doesnt render tiles