00:58 <+bridge> [ddnet] whats the tile id for hookthru tile 02:24 <+bridge> [ddnet] welll 02:24 <+bridge> [ddnet] either 5 or 66 02:25 <+bridge> [ddnet] both 5 and 66 02:25 <+bridge> [ddnet] if you are talking about new hookthrough 02:25 <+bridge> [ddnet] can we get the fix in already 😦 02:26 <+bridge> [ddnet] Thx and wym new? @Patiga 02:26 <+bridge> [ddnet] well there is the old hookthrough tile (blue in entities), which make the adjacent surfaces of blocks hookthrough 02:27 <+bridge> [ddnet] and the new one, that simply make the block it is placed on hookthrough 02:27 <+bridge> [ddnet] Oo 02:27 <+bridge> [ddnet] Okk 02:27 <+bridge> [ddnet] you should only find the new one on recent maps 02:27 <+bridge> [ddnet] Ty 05:58 <+bridge> [ddnet] @heinrich5991 because binds use say, there is no f1 command to execute commands yet. 05:59 <+bridge> [ddnet] and using a bind with say doesnt convert a char[0] == / to a command to send to the server (which would be good i think) 15:21 <+bridge> [ddnet] then fix the client, not the server, I'd say @fokkonaut 15:24 <+bridge> [ddnet] @heinrich5991 its fixed in master 15:41 <+bridge> [ddnet] @Learath2 no? 15:45 <+bridge> [ddnet] @Learath2 could you take a look why my dummy hammer isnt working properly? 15:46 <+bridge> [ddnet] I could but I doubt I'd find anything 15:46 <+bridge> [ddnet] @fokkonaut as soon as oy merges my pr commands will be fine for new clients 15:46 <+bridge> [ddnet] okay 19:59 <+bridge> [ddnet] when you realized your Downloads folder is filled up with hidden files 😄 19:59 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/685562324492353545/unknown.png 20:20 <+bridge> [ddnet] coronavirus 20:21 <+bridge> [ddnet] :justatest: