16:29 <+bridge> [ddnet] i cant rotate stuff from the switch layer 16:30 <+bridge> [ddnet] ? 16:30 <+bridge> [ddnet] what’s there to rotate 16:30 <+bridge> [ddnet] bullets 16:31 <+bridge> [ddnet] i needed a bullet a freeze and a stoppe rin one tile 16:31 <+bridge> [ddnet] ah ye i could reprouce it 16:32 <+bridge> [ddnet] i was able to rotate it with a trick but it was only visual 16:32 <+bridge> [ddnet] so the bullet went vertical 16:32 <+bridge> [ddnet] hacker 16:33 <+bridge> [ddnet] you cant rotate switch tiles 16:34 <+bridge> [ddnet] you need to place an arrow on top of the bullet 16:34 <+bridge> [ddnet] that blue arrow? 16:34 <+bridge> [ddnet] yes 16:34 <+bridge> [ddnet] I believe 16:34 <+bridge> [ddnet] im 99% sure that doesnt work on them 16:34 <+bridge> [ddnet] im not sure either 16:34 <+bridge> [ddnet] ah no 16:34 <+bridge> [ddnet] zrue 16:34 <+bridge> [ddnet] they might be for the moving hearts etc. 16:34 <+bridge> [ddnet] true 16:34 <+bridge> [ddnet] you can rotate bullets 16:35 <+bridge> [ddnet] [4:29 PM] Im 'corneum: i cant rotate stuff from the switch layer 16:35 <+bridge> [ddnet] Yea thats a bug then 16:35 <+bridge> [ddnet] Because bullets are definitely rotata le 16:35 <+bridge> [ddnet] i think it used to work some time ago 16:35 <+bridge> [ddnet] yea thats my fault i think 16:35 <+bridge> [ddnet] fix jao 16:35 <+bridge> [ddnet] sure? 16:36 <+bridge> [ddnet] im on 11.8 and i cant rotate 16:36 <+bridge> [ddnet] Siehe blmapchill 16:36 <+bridge> [ddnet] da hast dus selber gemacht 16:36 <+bridge> [ddnet] i mean jao 16:36 <+bridge> [ddnet] wasnt it later that he started messing with editor 16:38 <+bridge> [ddnet] my changes are from https://github.com/ddnet/ddnet/commit/dff702bd2c32ecce43639b2c6e20c4ddc00dad3c 16:38 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/667754605656145958/unknown.png 16:38 <+bridge> [ddnet] it disables rotation for tele switch tune and speeder layer 16:39 <+bridge> [ddnet] y i guess 16:39 <+bridge> [ddnet] speeders are implemented really weird right? 16:39 <+bridge> [ddnet] are there any other tiles that need to be rotatable 16:39 <+bridge> [ddnet] hearth xd 16:39 <+bridge> [ddnet] its possible in game layer lel 16:39 <+bridge> [ddnet] heart? 16:39 <+bridge> [ddnet] heart? 16:39 <+bridge> [ddnet] no 16:39 <+bridge> [ddnet] big troll 16:39 <+bridge> [ddnet] but it works 16:40 <+bridge> [ddnet] well ingame it probably has no effect 16:40 <+bridge> [ddnet] but in editor 16:40 <+bridge> [ddnet] it doesnt 16:40 <+bridge> [ddnet] wat 16:40 <+bridge> [ddnet] i can rotate 16:40 <+bridge> [ddnet] well the bug is that its rotatable in game layer 16:40 <+bridge> [ddnet] it has no effect 16:40 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/667755243702059056/unknown.png 16:40 <+bridge> [ddnet] imagine vertical weapons tho so you can put them in 1tile tunnels without being ugly 16:41 <+bridge> [ddnet] its not even rotatable in game layer for me 16:41 <+bridge> [ddnet] on latest 16:41 <+bridge> [ddnet] ah 16:41 <+bridge> [ddnet] ok then keep it like that 16:41 <+bridge> [ddnet] @Im 'corneum that would be cool go issue it for 0.8 xd 16:41 <+bridge> [ddnet] so anything else @Im 'corneum? 16:41 <+bridge> [ddnet] i dont think so but i have a request if its posssible 16:42 <+bridge> [ddnet] what is it 16:43 <+bridge> [ddnet] can speeders be affected by keyboard rotations so you can at least get the usual angles? it tidious to always go in that menu, especially if you accidentally copy some old speeders 16:43 <+bridge> [ddnet] happens all the time when i map with them 16:43 <+bridge> [ddnet] https://github.com/ddnet/ddnet/issues/1950 16:43 <+bridge> [ddnet] i guess you mean this 16:44 <+bridge> [ddnet] yea that would be cool 16:44 <+bridge> [ddnet] "If not I'll give it a go in a couple days" 16:44 <+bridge> [ddnet] few days = 5 months 16:44 <+bridge> [ddnet] damn 16:44 <+bridge> [ddnet] jao dont say that 16:44 <+bridge> [ddnet] *cough* noru *cough* 16:44 <+bridge> [ddnet] was about to write that πŸ˜„ 16:45 <+bridge> [ddnet] imo @Im 'corneum should do it 16:45 <+bridge> [ddnet] i cant code and i have less patience than cellegen 16:45 <+bridge> [ddnet] at least im not making false promises 16:45 <+bridge> [ddnet] strg + shift + f speed 16:46 <+bridge> [ddnet] ^what 16:55 <+bridge> [ddnet] Just search for speedup in code and try and error 16:55 <+bridge> [ddnet] Give it a try πŸ˜‰ 16:55 <+bridge> [ddnet] https://www.youtube.com/watch?v=JA560pf3Up4 16:56 <+bridge> [ddnet] N :OMEGALUL: 17:07 <+bridge> [ddnet] @Im 'corneum was rotating the bullet ever possible in switch layer? 17:08 <+bridge> [ddnet] im pretty sure. all tiles used to be why would it be an exclusion 17:09 <+bridge> [ddnet] or i never had to use it in this specific way before and didnt notice. could be 17:10 <+bridge> [ddnet] i reverted some changes and now its rotatable in brush but when i paste it it doesnt apply it 17:10 <+bridge> [ddnet] would make sense that nobody noticed back then since its the only tile that should be affected 17:11 <+bridge> [ddnet] possible 17:21 <+bridge> [ddnet] @jao ur rotatable 17:21 <+bridge> [ddnet] Isnt it rotable xddd 17:21 <+bridge> [ddnet] :lol: 17:23 <+bridge> [ddnet] rotatable is correct 17:24 <+bridge> [ddnet] `ro(ta)*ble` 17:24 <+bridge> [ddnet] roble, rotable, rotatable, rotatatable, rotatatatable, … 17:33 <+bridge> [ddnet] xd 17:33 <+bridge> [ddnet] :kek: πŸ“˜ 17:34 <+bridge> [ddnet] rot-a-table 17:48 < bloku123> ? 17:48 <+bloku123> hey 17:48 <+bloku123> Heyyy 17:53 <+bridge> [ddnet] uu heyy 18:06 <+bridge> [ddnet] heeelp 18:06 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/667776837467897876/dsad132231.png 18:26 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/667781786188775474/Zrzut_ekranu_2.png 18:37 <+bridge> [ddnet] maybe cuz its ur own server 19:07 <+bridge> [ddnet] Maybe port 111 is too low 19:07 <+bridge> [ddnet] I recommend using one above 1024 19:20 <+bridge> [ddnet] @ChillerDragon it looks like they're using port 1, actually 19:20 <+bridge> [ddnet] I think the 111 is the mysql error code 19:22 <+bridge> [ddnet] oh yea i was just guessing 19:23 <+bridge> [ddnet] and ip 3306? 19:23 <+bridge> [ddnet] that sounds odd 19:28 <+bridge> [ddnet] hmm 19:28 <+bridge> [ddnet] ok 19:28 <+bridge> [ddnet] add_sqlserver r teeworlds record teeworlds "PW2" "localhost" "3306" 19:28 <+bridge> [ddnet] add_sqlserver w teeworlds record teeworlds "PW2" "localhost" "3306" 19:41 <+bridge> [ddnet] @Arkadiusz. is your MySQL Server Running? 19:42 <+bridge> [ddnet] mysql -u teeworlds -p 19:42 <+bridge> [ddnet] I think was the command to login manually 19:47 <+bridge> [ddnet] ok 19:51 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/667803153378574346/123123dased21.png 20:00 <+bridge> [ddnet] @ChillerDragon 20:11 <+bridge> [ddnet] Looks good to me 20:39 <+bridge> [ddnet] hmm OK 20:50 <+bridge> [ddnet] what else should i check? 21:35 <+bridge> [ddnet] Whats the secret to stoppers, that the tee doesnt glitch out if you hold direction key when next to a stopper? of course it bounces a bit, but it never just walks through it client side. If you manually set velocity to y 0 for example, it just runs througj 21:35 <+bridge> [ddnet] is it that it gets set before the core tick? 21:36 <+bridge> [ddnet] ehhh, after the core tick, sorry 22:21 <+bridge> [ddnet] heeeelp 22:21 <+bridge> [ddnet] Cmon be patient 22:49 <+bridge> [ddnet] ok