00:43 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/666427134088052746/unknown.png 00:43 <+bridge> [ddnet] how? 00:44 <+bridge> [ddnet] trying to do inheritance stuff is overkill imo 00:44 <+bridge> [ddnet] just make a copy of dm.cpp and dm.h n that folder 00:44 <+bridge> [ddnet] and rename them 00:44 <+bridge> [ddnet] ok 00:47 <+bridge> [ddnet] @Cha u dont even need to rename it u can just modify it if that server will never host dm anway 00:47 <+bridge> [ddnet] ok 00:48 <+bridge> [ddnet] im snatching code from the other modes 00:48 <+bridge> [ddnet] 👌 00:48 <+bridge> [ddnet] WEAPON_PISTOL 00:48 <+bridge> [ddnet] for gun right? 00:48 <+bridge> [ddnet] or is it default 00:48 <+bridge> [ddnet] nvm its default 00:48 <+bridge> [ddnet] + 00:54 <+bridge> [ddnet] wheres source code for dm mode? 00:55 <+bridge> [ddnet] its dm.cpp? 00:55 <+bridge> [ddnet] ``` 00:55 <+bridge> [ddnet] /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ 00:55 <+bridge> [ddnet] /* If you are missing that file, acquire a complete release at teeworlds.com. */ 00:55 <+bridge> [ddnet] #include "dm.h" 00:55 <+bridge> [ddnet] 00:55 <+bridge> [ddnet] 00:55 <+bridge> [ddnet] CGameControllerDM::CGameControllerDM(CGameContext *pGameServer) 00:55 <+bridge> [ddnet] : IGameController(pGameServer) 00:55 <+bridge> [ddnet] { 00:55 <+bridge> [ddnet] m_pGameType = "DM"; 00:55 <+bridge> [ddnet] } 00:55 <+bridge> [ddnet] ``` 00:55 <+bridge> [ddnet] its literally just this tho 00:55 <+bridge> [ddnet] oh 00:55 <+bridge> [ddnet] thats overloaded then 00:55 <+bridge> [ddnet] from gamecontroller.cpp 00:55 <+bridge> [ddnet] ok 00:55 <+bridge> [ddnet] er 00:55 <+bridge> [ddnet] yea i think 00:56 <+bridge> [ddnet] yee i found it 01:02 <+bridge> [ddnet] idk how to add one to the ammo count so i'm just giving them a new weapon with 1 ammo on kill for now 01:02 <+bridge> [ddnet] well if it works it works 01:03 <+bridge> [ddnet] ill figure it out l8r 01:53 <+bridge> [ddnet] how do i change the default gamemode when starting serv? 01:53 <+bridge> [ddnet] @onby do u know 01:53 <+bridge> [ddnet] its a config thing 01:53 <+bridge> [ddnet] ok 01:53 <+bridge> [ddnet] in autoexec_server.cfg or autoexec.cfg (depending on versoin) 01:54 <+bridge> [ddnet] u just sv_gamemode 01:54 <+bridge> [ddnet] or sv_gametype 02:00 <+bridge> [ddnet] oh so i have to host a 0.6 server great 02:00 <+bridge> [ddnet] ehh 02:00 <+bridge> [ddnet] as opposed to? 02:01 <+bridge> [ddnet] i think i cloned the recent vers of teeworlds on github 02:02 <+bridge> [ddnet] well 02:02 <+bridge> [ddnet] ye i got it 02:08 <+bridge> [ddnet] huh i cloned 0.6.8 or whatever and compiled but still comes as 0.7 >:( 02:11 <+bridge> [ddnet] oh wait this is 0.7 wtf 02:11 <+bridge> [ddnet] wow 0.7 looks nice 02:13 <+bridge> [ddnet] no antiping tho... 02:16 <+bridge> [ddnet] :kek: 02:46 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/666458106808500265/unknown.png 02:46 <+bridge> [ddnet] where can i find m_Weapons.m_Gun.m_pBase 02:46 <+bridge> [ddnet] or whatever 02:46 <+bridge> [ddnet] does anyone know 03:36 <+bridge> [ddnet] what are u trying to do 03:58 <+bridge> [ddnet] change base dmg of pistol 06:16 <+bridge> [ddnet] datasrc/content.py 06:22 <+bridge> [ddnet] thx 11:07 <+bridge> [ddnet] Wat? Touching python code to change gun damage sounds odd 12:05 <+bridge> [ddnet] No 15:18 <+bridge> [ddnet] Is it possible to tie envelopes to race time like it was previously ? 17:18 <+bridge> [ddnet] @Ama should check maps which have this, maybe you can find this setting there. Didnt kindergarten have this? 17:18 <+bridge> [ddnet] Since you always start jn thus ugly bus 17:34 <+bridge> [ddnet] I don’t think he bus is mapped using sync 18:12 <@deen> @n000b how dare you call my bus ugly? :D 18:27 <+bridge> [ddnet] XD 18:27 <+bridge> [ddnet] Well that is how i remember it 18:27 <+bridge> [ddnet] @ChillerDragon what about flappybird? 18:47 <+bridge> [ddnet] @n000b none of these have any envelopes on them XD 18:47 <+bridge> [ddnet] Its just a change they did in the last 2 years that envelopes are not tied to race time anymore 18:47 <+bridge> [ddnet] i dont know if they have a setting for that but i guess not 18:49 <+bridge> [ddnet] which is annoying as my map does only work if its tied to race time 19:06 <+bridge> [ddnet] If i would make my map would you make it playable on an older server because my map works in ddnet 10.0.3 19:30 <+bridge> [ddnet] No 19:30 <+bridge> [ddnet] That wont work 20:02 <+bridge> [ddnet] Is it possible to add something to make it work 20:02 <+bridge> [ddnet] some setting ? 20:36 <+bridge> [ddnet] I dont know how envelope syncing works 20:37 <+bridge> [ddnet] I guess is possible but no idea how, look at necropotames infclass class chooser, thats all Serverside 20:38 <+bridge> [ddnet] i want to know if someone will do it because I cant do it on my own 20:39 <+bridge> [ddnet] if not I will make color codes 20:39 <+bridge> [ddnet] or Force people to Play with entities current on 21:05 <+bridge> [ddnet] Forcing wont be accepted by ddnet team I guess 21:41 <+bridge> [ddnet] they did exceptions for other maps so why not for my one 21:42 <+bridge> [ddnet] like dummycopyfly 21:53 <+bridge> [ddnet] As far as I remember this was just a side effect of how the timer worked back then. Actually this broke animation on other maps so it was more of a bug 22:02 <+bridge> [ddnet] too bad