12:59 <+bridge> [ddnet] Are all map changes/fixes/releases logged in here? https://github.com/ddnet/ddnet-maps/commits/master 13:02 <+bridge> [ddnet] no 13:03 <+bridge> [ddnet] Is there any way to find out if a map has been fixed? 13:03 <+bridge> [ddnet] @jao do you happen to know a problem with the demos? 13:03 <+bridge> [ddnet] @ScReeNy i would hope so. @jao why not? 13:04 <+bridge> [ddnet] @Learath2 boci had a problem 13:04 <+bridge> [ddnet] yeah, couldn't figure it ou 13:05 <+bridge> [ddnet] @deen if you fix a map multiple times per day, only the last fix will be logged there 13:05 <+bridge> [ddnet] true 13:05 <+bridge> [ddnet] anyway thats fine for me then, thanks 13:06 <+bridge> [ddnet] I really hope there is nothing wrong with the demo thing 13:07 <+bridge> [ddnet] he said all the demos he recorded with the new version were broken 13:07 <+bridge> [ddnet] did you test it? 13:07 <+bridge> [ddnet] It works completely fine for me 13:07 <+bridge> [ddnet] the new demos won't work on old clients though 13:07 <+bridge> [ddnet] that's normal 13:08 <+bridge> [ddnet] Maybe something more went wrong at boci, his update failed a bit. Did he do clean download? 13:08 <+bridge> [ddnet] hopefully it's his computer being weird 13:35 <+bridge> [ddnet] Is it a wanted mechanism that if there are too many tees around the spawnpoint, that for the next tee the game acts like there is no spawn on the map? 14:05 <+bridge> [ddnet] yes 14:31 <+bridge> [ddnet] you can fully occupy a server like that tho 15:12 <+bridge> [ddnet] is it true that it was possible to reset time on solo maps by hitting finish again? If so, around what time did it get fixed 15:18 <+bridge> [ddnet] nvm found 15:18 <+bridge> [ddnet] yea 15:19 <+bridge> [ddnet] nvm found in version 10.1.1 around 2016-05-22 15:42 <+bridge> [ddnet] I think it's the mappers responsibility to make sure their map isn't blockable that way and the person releasing is responsible to not release such a map 15:43 <+bridge> [ddnet] I don't know if there is a nice way to fix that tbh 15:46 <+bridge> [ddnet] Hey out there. In switch layer the description says, i can deactivate for single weapons. sadly i cant deactivate . is it possible to add it ? 15:46 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/658319422993334280/screenshot_2019-12-22_15-42-13.png 15:46 <+bridge> [ddnet] it starts counting at 0 15:46 <+bridge> [ddnet] ya, i tested every number, or did i make mistake ? 15:47 <+bridge> [ddnet] gun has no hit effect anyways 15:47 <+bridge> [ddnet] on teleport gun it is important to me, or u can spam tele to playert 15:47 <+bridge> [ddnet] on teleport gun it is important to me, or u can spam tele to player 15:47 <+bridge> [ddnet] oh true 15:47 <+bridge> [ddnet] good point 15:47 <+bridge> [ddnet] I guess that is one thing we didn't think about 😛 15:47 <+bridge> [ddnet] I'm sure the telegun code doesn't bother checking the nohit flag 15:48 <+bridge> [ddnet] my map works with teleport grenade and no hit grenade now, but it sucks to be honest 15:48 <+bridge> [ddnet] with pistole its way smoother 15:49 <+bridge> [ddnet] had to make alot of grenade tuning to work around it 15:49 <+bridge> [ddnet] maybe do no collisions? 15:49 <+bridge> [ddnet] there was something else wrong with nohit switch 15:49 <+bridge> [ddnet] but i dont remember what 15:51 <+bridge> [ddnet] the idea of my map was, to shot back and end at the beginning of a part. its activated all the time. with no collisions i ruin everythin xd 15:52 <+bridge> [ddnet] the idea of my map was, to shot back and teleport at the beginning of a part. its activated all the time. with no collisions i ruin everythin xd 15:53 <+bridge> [ddnet] if you want to deactivate gun, maybe try it with tune zone gun_lifetime 0 15:53 <+bridge> [ddnet] but in that case, i cant use it to teleport, cuz gun wont reach anything 15:54 <+bridge> [ddnet] but if its no hit wont it still not tp? i dont understand lol 15:54 <+bridge> [ddnet] Making telegun nohit should be pretty easy, small change in projectile.cpp:L178 15:54 <+bridge> [ddnet] i can make a short demo of my problem, if it helps to understand 15:55 <+bridge> [ddnet] oh learath can just fix it lol 15:55 <+bridge> [ddnet] would be a nice thing 15:55 <+bridge> [ddnet] @jao was the other problem that nohit weapons still show up as hammer in entities? 15:56 <+bridge> [ddnet] i dont think its that serious 15:56 <+bridge> [ddnet] no 16:12 <+bridge> [ddnet] why mobile client is banned from ddnet ? 16:12 <+bridge> [ddnet] official ddnet mobile client LOL 16:13 <+bridge> [ddnet] shares the version with a bot client 18:00 <+bridge> [ddnet] i am so confused. seems like there is a way to do no tele to player with activated tele gun. does someone know how ? 18:01 <+bridge> [ddnet] seems like the solution is hidden somewhere in bomb raid 2 xd 18:14 <+bridge> [ddnet] @bxlxr use pre-last version instead 18:17 <+bridge> [ddnet] no hit gun and no hit grenade is the same tile, but server message says only you cant hit others with grenade 18:19 <+bridge> [ddnet] @bxlxr https://ddnet.tw/downloads/DDNet-9.2.apk 19:00 <+bridge> [ddnet] I think someone compiled a new one with a different version number 19:21 <+bridge> [ddnet] @Learath2 how about if someone would do so with new version number and updated entites? xd 20:18 <+bridge> [ddnet] guuuys, i have weird problem since last few days... when I connect dummy, when I hit, dummy also hits, and the dummy aims in me. When I enable the dummy_copy_moves, then it also keeps aiming in me, even if I want to shot up 23:09 <+bridge> [ddnet] fixed the demo issue? @Learath2 ?