13:52 <+bridge> [ddnet] who can give me simple lua bot i need some example how bot makes? (not for hax lol) 16:43 <+bridge> [ddnet] What does "you dont belong to this team" mean when loading a save? 16:47 <+bridge> [ddnet] if(str_comp(SavedTeam.SavedTees[i].GetName(), pData->Server()->ClientName(pData->m_ClientID)) == 0) 16:47 <+bridge> [ddnet] guess you have to change your playername 16:47 <+bridge> [ddnet] @NeXus 16:47 <+bridge> [ddnet] uhm i dont remember which one i saved it under 16:48 <+bridge> [ddnet] rip 16:48 <+bridge> [ddnet] xD 16:48 <+bridge> [ddnet] seems like an attack vector if i understand this correctly 16:48 <+bridge> [ddnet] you can bruteforce passwords without username lol 16:49 <+bridge> [ddnet] the server tells you if theres a save with given password on the map, but you still need the map 16:49 <+bridge> [ddnet] the server tells you if theres a save with given password on the map, but you still need the name 16:49 <+bridge> [ddnet] with the delay on sending chat messages i doubt u could bruteforce a save in any practical amount of time 16:50 <+bridge> [ddnet] u could do what like 1 try per second at most? 16:51 <+bridge> [ddnet] even fewer considering the automute 16:51 <+bridge> [ddnet] on 30 servers 16:52 <+bridge> [ddnet] @NeXus you can search your auto demo folder for the map 16:52 <+bridge> [ddnet] to find out the name 16:52 <+bridge> [ddnet] still would take forever i think 16:53 <+bridge> [ddnet] ud only get like 10 tries per second that way 16:53 <+bridge> [ddnet] it it wasnt solo/race u could remember only one name 16:53 <+bridge> [ddnet] if the password is 123 i only need one try xd 16:53 <+bridge> [ddnet] and the server would u tell u the second one