00:13 <+bridge_> [ddnet] good job deen! 00:13 <+bridge_> [ddnet] ddnet7 looks functional 00:14 <+bridge_> [ddnet] yeah, still need to get Chile and CHN up 00:14 <+bridge_> [ddnet] then I'm good for today 00:14 <+bridge_> [ddnet] so what does ur script do now? 00:14 <+bridge_> [ddnet] But Chile looks impossible, 50 KB/s connection to the rest of the world atm 00:14 <+bridge_> [ddnet] the map script 00:14 <+bridge_> [ddnet] i got a out of buffer btw 00:15 <+bridge_> [ddnet] ? 00:15 <+bridge_> [ddnet] disconencted 00:15 <+bridge_> [ddnet] ? 00:15 <+bridge_> [ddnet] "To weak connection (out of buffer)" 00:15 <+bridge_> [ddnet] sounds bad, which server? 00:15 <+bridge_> [ddnet] when alling option to change server type 00:15 <+bridge_> [ddnet] oh not all 00:15 <+bridge_> [ddnet] sec 00:16 <+bridge_> [ddnet] ah wait 00:16 <+bridge_> [ddnet] xd 00:16 <+bridge_> [ddnet] ger and ger2 00:16 <+bridge_> [ddnet] usa works 00:17 <+bridge_> [ddnet] rus works too 00:17 <+bridge_> [ddnet] server stays up i think and vote actually changes server ytpe but i get a out of buffer disconnect 00:18 <+bridge_> [ddnet] probably because the packets arrive too quickly 00:18 <+bridge_> [ddnet] for new map votes 00:18 <+bridge_> [ddnet] how quickly is the server sending them? 00:18 <+bridge_> [ddnet] I had to slow that down a lot in 0.6 00:19 <+bridge_> [ddnet] yes seems like 00:19 <+bridge_> [ddnet] foting race server works 00:19 <+bridge_> [ddnet] voting 00:19 <+bridge_> [ddnet] all othr types send too much data as it seems 00:19 <+bridge_> [ddnet] well, for me it mostly works, but my internet is slower i guess 00:21 <+bridge_> [ddnet] well seems like a client bug but when i search for a map and vote it 00:21 <+bridge_> [ddnet] it always votes novice type instead which is first vote 00:21 <+bridge_> [ddnet] yes, i noticed 00:21 <+bridge_> [ddnet] i fixed that in 0.6 long ago 00:21 <+bridge_> [ddnet] i guess no one ported it 00:21 <+bridge_> [ddnet] it takes the wrong index, missing one indirection 00:43 <+bridge_> [ddnet] ouch 00:45 <+bridge_> [ddnet] yikes :/ 00:45 <+bridge_> [ddnet] ? 00:45 <+bridge_> [ddnet] 2 shutdowns :/ 00:46 <+bridge_> [ddnet] sorry, had to apply the fixes 00:46 <+bridge_> [ddnet] otherwise client disconnects too often, unplayable 00:46 <+bridge_> [ddnet] maybe give it a bit time for doing the news 00:46 <+bridge_> [ddnet] before* 00:46 <+bridge_> [ddnet] bru my spelling is on point today 14:19 <+bridge_> [ddnet] Didn’t you fix the bullets thing @fokkonaut ? 14:23 <+bridge_> [ddnet] ? 14:27 <+bridge_> [ddnet] ah 14:27 <+bridge_> [ddnet] i fixed it in my mod yea 14:27 <+bridge_> [ddnet] i can commit it later tonight or you can do it 14:27 <+bridge_> [ddnet] or wait 14:27 <+bridge_> [ddnet] didnt i fix t 14:28 <+bridge_> [ddnet] https://github.com/ddnet/ddnet7/blob/51da826efb66e66329ceddb580942debec5311cb/src/game/server/gamecontext.cpp#L1985 14:28 <+bridge_> [ddnet] you have to add the shotgun tunings here too 14:28 <+bridge_> [ddnet] and at the other places where gun tunings are changed 14:29 <+bridge_> [ddnet] Look in ddnet6 code how its done 14:49 <+bridge_> [ddnet] @deen you forgot the rest, in ResetTuning() etc... Look for `gun_curvature` in gamecontext and add the shotgun tunes at these places too 14:56 <@deen> oops 15:38 <+bridge_> [ddnet] deen did you force push ddnet7/master at some point or did i mess something up here? 15:40 <@deen> yeah, sorry 15:57 <+bridge_> [ddnet] my client crashed when i connected dummy 16:13 <+bridge_> [ddnet] on which server? 16:13 <+bridge_> [ddnet] can you reproduce it? 16:13 <+bridge_> [ddnet] and which client xd 16:29 <@deen> probably https://github.com/ddnet/ddnet/issues/1657 16:52 <+bridge_> [ddnet] hi , i compiled DDNet Client , when i running client for the first time everything is ok , but after that UI Color changes ( also in game when i use page up and page down everything is WHITE ) i tried to set it manually but it didnt work. 16:55 <+bridge_> [ddnet] 16:55 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/653988059376910367/unknown.png 16:56 <+bridge_> [ddnet] 16:56 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/653988338163777546/unknown.png 16:56 <+bridge_> [ddnet] it should be like this 16:58 <+bridge_> [ddnet] @Learath2 :p 17:00 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/502443977795174400/653909472846282792/unknown.png 17:01 <+bridge_> [ddnet] and ui color like this 😄 17:21 <+bridge_> [ddnet] @ChillerDragon normaler ddnetclient vor 12.7.3 irgendeiner 17:21 <+bridge_> [ddnet] war auf normalen ddnet server hab dummy connected und dann war crash 17:31 <+bridge_> [ddnet] @TcTc i just merged a PR that fixed that i think 17:31 <+bridge_> [ddnet] try pulling again 17:36 <+bridge_> [ddnet] @MikeX if you do not have a backtrace or a way to reproduce its hard to fix :/ but thanks for the report 18:08 <+bridge_> [ddnet] @TcTc did you compile on visual studio btw? 18:13 <+bridge_> [ddnet] @Learath2 y 18:14 <+bridge_> [ddnet] Would explain how we missed that bug for so long 18:14 <+bridge_> [ddnet] We compile with mingw /gcc 19:00 <+bridge_> [ddnet] http://puu.sh/ENXRd/a6a197ff4f.png 19:00 <+bridge_> [ddnet] what do i not get here? :/ 19:00 <+bridge_> [ddnet] ah 19:00 <+bridge_> [ddnet] it says lib 19:00 <+bridge_> [ddnet] sry xxD 19:02 <+bridge_> [ddnet] maybe we need ddnet7-libs and rename it to freetype.dll instead of libfreetype.dll 20:27 <+bridge_> [ddnet] @ChillerDragon u can just rename the file to search for the lib and name it to libfreetype.dll 20:27 <+bridge_> [ddnet] search the whole project for freetype.dll 20:27 <+bridge_> [ddnet] see or 20:27 <+bridge_> [ddnet] see #36 20:27 <+bridge_> [ddnet] i think it was engine/client/backend sdl 20:27 <+bridge_> [ddnet] i solved it 20:27 <+bridge_> [ddnet] ah 20:27 <+bridge_> [ddnet] yea 20:27 <+bridge_> [ddnet] a few more issues and prs and we have my year of birth 20:28 <+bridge_> [ddnet] (leaks) 20:28 <+bridge_> [ddnet] xxD