00:23 <+bridge_> [ddnet] How to reproduce #22 deen? 00:26 <@deen> only with my broken maps :/ 00:27 <@deen> map_convert_07 isn't working perfectly after all 00:28 <@deen> Does every item need a corresponding data? 00:28 <@deen> if so, I'm doing that wrong 00:32 <+bridge_> [ddnet] oh breaking maps :/ 08:39 <+bridge_> [ddnet] no, not every item needs corresponding data 08:39 <+bridge_> [ddnet] they're rather unrelated, in fact 08:39 <+bridge_> [ddnet] some items reference data indices 10:16 <+bridge_> [ddnet] o.0 vanilla race support inc 12:50 <+bridge_> [ddnet] No ad for the 0.7 ddrace client :/ 12:50 <+bridge_> [ddnet] never ads 12:51 <+bridge_> [ddnet] well deen in case you did not know i ported some ddnet client features already https://zillywoods.github.io/ZillyWoods-web/ 12:53 <+bridge_> [ddnet] @deen when i connect to the ddnet server with the novice map absurd 4 it crashes 12:53 <+bridge_> [ddnet] client or server? 12:53 <+bridge_> [ddnet] https://hastebin.com/abobapexow.shell 12:53 <+bridge_> [ddnet] the shit tw client ofc 12:54 <+bridge_> [ddnet] it appears to crash loading a image 12:54 <+bridge_> [ddnet] looks like broken map 12:55 <+bridge_> [ddnet] yea i cant join any ddnet servers it crashes on all of them 12:56 <+bridge_> [ddnet] :troll: 12:56 <+bridge_> [ddnet] see 0.7 wants us to stop 12:56 <+bridge_> [ddnet] Oh :/ 12:57 <+bridge_> [ddnet] I assumed now that I did the embedding the old way it would work 12:57 <+bridge_> [ddnet] so only Absurd 4 crashes or all other maps too? 12:57 <+bridge_> [ddnet] for me on all 12:57 <+bridge_> [ddnet] all i tested 12:57 <+bridge_> [ddnet] with 0.7 vanilla client? 12:57 <+bridge_> [ddnet] with zillywoods 12:58 <+bridge_> [ddnet] i tested with vanilla 12:58 <+bridge_> [ddnet] probably also with latest vanilla 12:58 <+bridge_> [ddnet] maybe something with the image format changed 12:59 <+bridge_> [ddnet] @deen not sure if true but i heard it may require images to be 1024x1024 always or smth 12:59 <+bridge_> [ddnet] but im nto sure 12:59 <+bridge_> [ddnet] i overread it 12:59 <+bridge_> [ddnet] nah i dont think so 13:00 <+bridge_> [ddnet] as far as i know porting maps to 0.7 is not too tricky 13:00 <+bridge_> [ddnet] maybe its something about using 3d textures now 13:00 <+bridge_> [ddnet] yes better advertise after servers are working 🙂 13:00 <+bridge_> [ddnet] @ChillerDragon then help please :/ 13:00 <+bridge_> [ddnet] well i have little to no expierence with it but @fokkonaut and @Marius have 13:01 <+bridge_> [ddnet] if i remmeber correctl i was just able to save a map with ddnet client and it worked on 0.7 13:01 <+bridge_> [ddnet] emebed the layers that changed and then it looks fine 13:02 <+bridge_> [ddnet] i have no idea what your port script does exactly 13:18 <+bridge_> [ddnet] Tilesets need to be 1024x1024. For quads it does not matter 13:40 <+bridge_> [ddnet] yeah, that's exactly what I just did 13:40 <+bridge_> [ddnet] but didn't work apparently 14:51 <+bridge_> [ddnet] yikes how did ddnet break :/ 14:54 <+bridge_> [ddnet] @admin 14:58 <+bridge_> [ddnet] Wat 15:31 <+bridge_> [ddnet] @deen huh, that change appeared fine to me aswell, what was wrong with it? 15:42 <+bridge_> [ddnet] @Learath2 stand close to wall and you can hook through solid walls.. 15:42 <+bridge_> [ddnet] oh, I wonder how 15:43 <+bridge_> [ddnet] feel free to find out, i don't want to touch physics anymore 😄 15:47 <+bridge_> [ddnet] @deen how to reproduce? 15:48 <+bridge_> [ddnet] And on which version does it happen? 15:50 <+bridge_> [ddnet] We should make a checklist of things to check and maybe provide a small map with posible edge cases to do before a physics change 15:52 <+bridge_> [ddnet] Even better, use teehistorian to replay game plays 15:52 <+bridge_> [ddnet] and check that the end result is the same 15:54 <+bridge_> [ddnet] do that with a large set of our teehistorian files and you can be pretty sure physics didn't break 15:55 <+bridge_> [ddnet] But u still cant convert them to demos 15:55 <+bridge_> [ddnet] Or can you 15:55 <+bridge_> [ddnet] Do demos use physics? 15:56 <+bridge_> [ddnet] Or maybe u mean a replaybot 15:59 <+bridge_> [ddnet] @fokkonaut ``git checkout 4d7960f21104aad5309f65e108e8d9f77f6c4d34`` 15:59 <+bridge_> [ddnet] 15:59 <+bridge_> [ddnet] then go close to wall (hammer distance) and hook a tee on the other side 15:59 <+bridge_> [ddnet] which commit is that 15:59 <+bridge_> [ddnet] which repo 15:59 <+bridge_> [ddnet] link pls 15:59 <+bridge_> [ddnet] ddnet/ddnet 15:59 <+bridge_> [ddnet] liink 15:59 <+bridge_> [ddnet] https://github.com/ddnet/ddnet/commit/a27358806c3081fd1267e04c2ec9c73981d55c28 15:59 <+bridge_> [ddnet] everything prior to this fix 16:55 <+bridge_> [ddnet] I'm guessing the tip of the hook actually spawns on the other side of the wall 21:55 <+bridge_> [ddnet] wow windows detected my debian10 iso as maleware xd 21:57 <+bridge_> [ddnet] bruh 22:26 <+bridge_> [ddnet] @ChillerDragon there's still a `` that *probably* also shouldn't be included 22:27 <+bridge_> [ddnet] im sure 22:28 <+bridge_> [ddnet] it probably decreaes file size a lot 22:28 <+bridge_> [ddnet] hm? 22:28 <+bridge_> [ddnet] which file size? 22:29 <+bridge_> [ddnet] it should basically only reduce the input size for the compiler, nothing else 22:44 <+bridge_> [ddnet] oh i thought all the includes can be found in the finaly binary? or only the libs u link 23:18 <+bridge_> [ddnet] only the libs you link