00:05 <+bridge_> [ddnet] Onbgy ban ath Learath !!! I always knew it he even has ATH in his name. 04:24 <+bridge_> [ddnet] but the new client may suck for him ;) 04:24 <+bridge_> [ddnet] version 9.3.1 was the last SDL1 version. I've seen pcs out in the wild where SDL1 was faster than SDL2. and its the latest version with an android release 05:28 <+bridge_> [ddnet] what does faster mean on cpu side? 05:28 <+bridge_> [ddnet] 100 nanoseconds faster? 05:29 <+bridge_> [ddnet] i dunno if sdl2 changed smth about the pollrate from the input, but i honestly doubt that if someone really has laggs with newer clients that he didnt had before, that sdl is the reason 05:30 <+bridge_> [ddnet] its most likely some network code, some specific gpu command or some windows internal thing that forces the CPU core to switch or smth like that 09:43 <+bridge_> [ddnet] I thought Konsti uses Linux 15:40 <+bridge_> [ddnet] wtf no 15:42 <+bridge_> [ddnet] hm? 15:46 <+bridge_> [ddnet] Nevee 15:46 <+bridge_> [ddnet] Never 15:46 <+bridge_> [ddnet] Reject this 15:46 <+bridge_> [ddnet] :monkaS: 15:51 <+bridge_> [ddnet] :f3: 15:51 <+bridge_> [ddnet] make 0.7 change it 16:05 <+bridge_> [ddnet] what is wrong w u guys :/ 16:05 <+bridge_> [ddnet] its a laser not a rilfe 16:05 <+bridge_> [ddnet] Looks like a pretty pointless change to me, but whatever floats your boat πŸ˜› 16:05 <+bridge_> [ddnet] the weapon itself is a rifle indeed, but what it shoots is laser :saddo: 16:05 <+bridge_> [ddnet] im used to typing rifle in rcon now 16:06 <+bridge_> [ddnet] why would you randomly change it 16:06 <+bridge_> [ddnet] especially for that reason 16:06 <+bridge_> [ddnet] @jao because 0.7 changed it 16:06 <+bridge_> [ddnet] @Learath2 i did copy a lot of code between the two versions and thats one of the few annoyences 16:06 <+bridge_> [ddnet] duh 16:06 <+bridge_> [ddnet] 0.7 doesnt matter for us.. 16:06 <+bridge_> [ddnet] You know 0.7 can do no wrong 16:06 <+bridge_> [ddnet] yes 16:06 <+bridge_> [ddnet] cuz its basic af 16:06 <+bridge_> [ddnet] Like pointlessly moving player information out of the snap, they would never do such a stupid thing 16:06 <+bridge_> [ddnet] :/ 16:07 <+bridge_> [ddnet] im sure its less of an annoyance to fix it in your copy pasting then to always mistype it in commands from now on 16:07 <+bridge_> [ddnet] make alias 16:07 <+bridge_> [ddnet] oh wait aliases is a 0.7 only thing 16:07 <+bridge_> [ddnet] :troll: 16:07 <+bridge_> [ddnet] double code in one meaning? > just for chiller 16:07 <+bridge_> [ddnet] They have console aliases? 16:07 <+bridge_> [ddnet] nah 16:07 <+bridge_> [ddnet] im just trollin 16:07 <+bridge_> [ddnet] πŸ˜„ 16:07 <+bridge_> [ddnet] how often do you really copy paste laser related code from 0.7 to 0.6 16:08 <+bridge_> [ddnet] oh cmn laser is the future 16:08 <+bridge_> [ddnet] nope 16:08 <+bridge_> [ddnet] you have to get used to it at some point 16:08 <+bridge_> [ddnet] I should finish up my 0.7 port sometime 16:08 <+bridge_> [ddnet] lets do it step by step 16:08 <+bridge_> [ddnet] and not all at once 16:08 <+bridge_> [ddnet] we can choose to keep rifle in 0.7 16:08 <+bridge_> [ddnet] nah that would be annoying 16:08 <+bridge_> [ddnet] chiller, moving tiles >>>> laser 16:08 <+bridge_> [ddnet] I don't like working with others while prototyping 16:09 <+bridge_> [ddnet] what r u prototyping? 16:09 <+bridge_> [ddnet] The new teams with separate gameworlds 16:09 <+bridge_> [ddnet] for 0.6 or 0.7 ? 16:09 <+bridge_> [ddnet] I make sure all of my commits are clean. You can apply it wherever you want 16:10 <+bridge_> [ddnet] but I'd never implement it on 0.6 too many things could break and then @jao will have my head 16:10 <+bridge_> [ddnet] πŸ™‚ 16:10 <+bridge_> [ddnet] i still dont get ddnet7 16:10 <+bridge_> [ddnet] :greenthing: 16:10 <+bridge_> [ddnet] whats about d7 vs master 16:10 <+bridge_> [ddnet] master is fokkonauts direct port 16:10 <+bridge_> [ddnet] which one should be used? 16:10 <+bridge_> [ddnet] d7 is the complete rewrite I'm working on 16:10 <+bridge_> [ddnet] yea ik 16:11 <+bridge_> [ddnet] so what is planned 16:11 <+bridge_> [ddnet] it's not done, so obv you can't use it 16:11 <+bridge_> [ddnet] Code that is a lot cleaner is what is planned πŸ˜› 16:11 <+bridge_> [ddnet] so d7 is planned to replace master? 16:11 <+bridge_> [ddnet] ok 16:11 <+bridge_> [ddnet] d7 will probably be what we release for ddnet if we migrate to 0.7 16:11 <+bridge_> [ddnet] so contributing to master isnt too helpful? 16:12 <+bridge_> [ddnet] Depends on your immediate goal 16:12 <+bridge_> [ddnet] not that my contibutions help at all xd 16:12 <+bridge_> [ddnet] :troll: 16:12 <+bridge_> [ddnet] i dont think foko is still maintaining that? 16:12 <+bridge_> [ddnet] If you want ddnet to migrate to 0.7 you can help me with d7 after I finish laying out the groundwork 16:12 <+bridge_> [ddnet] If you want to fix something about ddrace that is currently on 0.7 you should help with master 16:12 <+bridge_> [ddnet] yea i see if i want to fix my currently runnign 0.7 srv i might commit to master but if i want to save ddnet longterm its wiser ot contribute to d7 16:13 <+bridge_> [ddnet] oh so you actually do not want to disturbed during the groundwork in d7? 16:13 <+bridge_> [ddnet] k im a not spam u with typo prs then πŸ˜„ 16:14 <+bridge_> [ddnet] @ChillerDragon you can try, but I won't just be accepting copy pastes from ddnet. If there is cleanup to be done, it'll be done before anything gets merged 16:14 <+bridge_> [ddnet] is d7 server and client? 16:14 <+bridge_> [ddnet] d7 is just server work for now 16:14 <+bridge_> [ddnet] is it using 0.7 style? 16:15 <+bridge_> [ddnet] In the long run if I feel like it, I'll strip all of the new ui out of d7 and release a client aswell slowly adding in ddnet client features 16:15 <+bridge_> [ddnet] btw i am working on a client that slowly gets added ddnet features 16:15 <+bridge_> [ddnet] 0.7 style is not different from 0.6 style, it's all the same code style 16:15 <+bridge_> [ddnet] it has some basics πŸ™‚ and i focused on keeping the original commit authors 16:16 <+bridge_> [ddnet] well some things are more 0.7 way than 0.6/ddnet 16:16 <+bridge_> [ddnet] idk about server too much tho 16:16 <+bridge_> [ddnet] I'm also doing my best not to modify too much of the vanilla code so I can easily merge in changes from vanilla 16:16 <+bridge_> [ddnet] yea thats what i mean 16:16 <+bridge_> [ddnet] πŸ™‚ 16:17 <+bridge_> [ddnet] oh btw what do you think about using rcon for timeout instead of chat? 16:17 <+bridge_> [ddnet] I think next thing I'm doing is finishing up teams 16:17 <+bridge_> [ddnet] Then I'll add layers to maps 16:17 <+bridge_> [ddnet] just send a unauthenticated rcon command with timeout code 16:17 <+bridge_> [ddnet] I don't remember why that wasn't done to begin with. We do use rcon commands for other things 16:18 <+bridge_> [ddnet] Timeout I really want to get into vanilla with some proper session resumption, but that's just so much work 16:18 <+bridge_> [ddnet] I barely have motivation to eat breakfast nowadays πŸ˜› 16:18 <+bridge_> [ddnet] timeout in vanilla? 16:18 <+bridge_> [ddnet] Proper timeout in the network code 16:18 <+bridge_> [ddnet] there is no need for timeout in vanilla :/ 16:19 <+bridge_> [ddnet] See this is why I absolutely hate contributing with vanilla πŸ™‚ 16:19 <+bridge_> [ddnet] It's a network feature with very small overhead, just set the timeout to 0s, but no 16:19 <+bridge_> [ddnet] Most of you just complain about anything that doesn't have direct use 16:20 <+bridge_> [ddnet] It'd also help roaming clients 16:20 <+bridge_> [ddnet] well vanilla is planning to add ddrace support 16:20 <+bridge_> [ddnet] so its not too bad 16:21 <+bridge_> [ddnet] Oh that's horrible news 16:21 <+bridge_> [ddnet] xd 16:21 <+bridge_> [ddnet] Imagine vanilla release cycle for ddrace 16:22 <+bridge_> [ddnet] Wait 10 years for new features 16:23 <+bridge_> [ddnet] Or ddrace without teams because those dont really fit in the code nicely 16:25 <+bridge_> [ddnet] well it could also be nice if the vanilla client just adds a freeze texture instead of ninja and a bit of freeze prediction maybe hookthrough support a few client side things that are a nice base and not blocking any modifications on top of it 16:25 <+bridge_> [ddnet] We had a freeze texture instead of ninja 16:25 <+bridge_> [ddnet] It was an ice cube iirc 16:25 <+bridge_> [ddnet] never saw that o:o 17:16 <+bridge_> [ddnet] @ChillerDragon https://ddnet.tw/skins/index.php?search=frozen iirc 17:17 <+bridge_> [ddnet] though it'd be awesome if just that "ice cube" would be an overlay to real skin instead of different like like this or the ninja 17:18 <+bridge_> [ddnet] though it'd be awesome if just that "ice cube" would be an overlay on actual player skin skin instead of replacement like this one or the ninja 17:23 <+bridge_> [ddnet] though it'd be awesome if just that "ice cube" would be an overlay on actual player skin instead of replacement, like this one or the ninja 17:32 <+bridge_> [ddnet] @Soreu damm that is actually pretty funny 17:38 <+bridge_> [ddnet] yea a overlay would be great πŸ™‚ 18:03 <+bridge_> [ddnet] @Learath2 contributing to vanilla is a pain in the arse 18:04 <+bridge_> [ddnet] I added 5 options for chat sounds, so u can mute the annoying chat 18:04 <+bridge_> [ddnet] Dune said its bloat 18:04 <+bridge_> [ddnet] :lol: :lol: :lol: :lol: 18:04 <+bridge_> [ddnet] rifle is faster to type than laser 18:04 <+bridge_> [ddnet] So we keep rifle 18:04 <+bridge_> [ddnet] :bluekitty: :bluekitty: 21:06 <+bridge_> [ddnet] https://www.youtube.com/watch?v=fzI9FNjXQ0o 21:06 <+bridge_> [ddnet] "GitHub will capture a snapshot of every active public repository on 02/02/2020 and preserve that data in the Arctic Code Vault! Upload all natively-stored code soon!" 21:06 <+bridge_> [ddnet] ddnet in the artic 21:06 <+bridge_> [ddnet] :poggers: 22:30 <+bridge_> [ddnet] Could someone remind me how to permanently have entities overlay set to 100%? 22:35 <+bridge_> [ddnet] @Soreu `cl_overlay_entities 100` in settings_ddnet.cfg 22:38 <+bridge_> [ddnet] @jao That resets on game restart 22:38 <+bridge_> [ddnet] i dont think there is another way then 22:39 <+bridge_> [ddnet] Sure there was, because... few years ago... I had it, without resetting and without making DDNet settings read-only. But I couldn't find the way on forum :/ 22:40 <+bridge_> [ddnet] previously you could do it through abusing timeout code setting 22:40 <+bridge_> [ddnet] but that’s gone now 22:40 <+bridge_> [ddnet] nah 22:40 <+bridge_> [ddnet] it was some simple thing 22:56 <+bridge_> [ddnet] I just created `force_entities.cfg` in DDNet directory, and in shortcut settings added `-f "force_entities.cfg"` to launch game with additional config file 23:00 <+bridge_> [ddnet] Would be nice if there would be "game shortcut settings" or so in https://ddnet.tw/settingscommands/ 23:00 <+bridge_> [ddnet] especially if there are any more than the `-f` 23:01 <+bridge_> [ddnet] https://www.teeworlds.com/?page=docs&wiki=client_commands has "Startup commands" but with info only about debug console