00:24 <+bridge_> [ddnet] Hey, can someone update ddnet on ubuntu repo? 00:24 <+bridge_> [ddnet] Right now its 11.7.2, not 11.7.3 00:44 <+bridge_> [ddnet] @heinrich5991 is it normal that you are calling `RecordDeadPlayer` for each player for each tick? 00:52 <+bridge_> [ddnet] lea, it doesnt need to have a fatter hitbox, it needs to have better interaction between the killtile and the tee 00:53 <+bridge_> [ddnet] I know, we already have a way of handling tiles that aren't supposed to be skipped 00:53 <+bridge_> [ddnet] The problem is that at very high speeds the tee can move more then one tile in one tick 00:53 <+bridge_> [ddnet] In which case we just check all the tiles inbetween aswell 00:54 <+bridge_> [ddnet] In other news, an empty ddnet server is fairly well optimized 00:54 <+bridge_> [ddnet] does it waste like 30 ish ping depth of rendering time? 00:54 <+bridge_> [ddnet] rendering time? all that happens on the server 00:55 <+bridge_> [ddnet] like just imagine having to tall fast enough to skip through but when you cant, it feels like you lagged a little 00:55 <+bridge_> [ddnet] thats my theory 00:55 <+bridge_> [ddnet] like just imagine having to fall fast enough to skip through but when you cant, it feels like you lagged a little 00:56 <+bridge_> [ddnet] like it needs to be instantanious no matter where this technice is planned on 00:57 <+bridge_> [ddnet] It is instantaneous 00:57 <+bridge_> [ddnet] otherwise servers will have just more stress handling all the kills counted for nonskipping 00:57 <+bridge_> [ddnet] It doesn't have much of a performance impact at all, dw 00:58 <+bridge_> [ddnet] besides it can't happen until we give ranks a reset, and people don't really want that, so don't expect it anytime soon 😄 00:58 <+bridge_> [ddnet] i expected deleting the maps that arent ideal for that :kek: 00:58 <+bridge_> [ddnet] bye bye ddmax 00:58 <+bridge_> [ddnet] :troll: 01:00 <+bridge_> [ddnet] but tbh it can be done without deleting the ranks. you guys need to research the maps that has more interaction with killtiles and test it again 01:00 <+bridge_> [ddnet] probably 50 maps maximum has interaction 01:00 <+bridge_> [ddnet] idk how many maps we have now, but it's more then one can sort by hand nowadays 01:01 <+bridge_> [ddnet] ddmax doesnt count for this? 01:01 <+bridge_> [ddnet] there are one or two maps that are still unfinishable 01:01 <+bridge_> [ddnet] but cant remember 01:02 <+bridge_> [ddnet] Oh actually, we can run it through teehistorian 01:02 <+bridge_> [ddnet] Find maps where killtile skips actually happened 01:02 <+bridge_> [ddnet] but anyways i wish that new interactive way set it out good 01:02 <+bridge_> [ddnet] but these are quite old maps, might not be able to find all the skips 01:03 <+bridge_> [ddnet] some of them arent even related to kill tiles but still unfinishable 01:06 <+bridge_> [ddnet] if i would have my computer with me, i would have sacrificed my sleeping time just to find related problems on every map possible 01:06 <+bridge_> [ddnet] :feelsbadman: 03:07 <+bridge_> [ddnet] is there a problem with "connect dummy"? somehow i can't connect my dummy 05:23 <+bridge_> [ddnet] @ZimE dont know if that has anything to do with the channel topic. servers slow atm try a couple times 15:28 <+bridge_> [ddnet] hi , how can i show my own server information on my website ( players , ports , etc ) do you have any api for this ? 15:30 <+bridge_> [ddnet] you request info to the sv using udp packets 15:31 <+bridge_> [ddnet] basically there is no api u just ask as if ur a client 15:31 <+bridge_> [ddnet] if ur using nodejs i got this lib https://www.npmjs.com/package/teeworlds-server-status 15:31 <+bridge_> [ddnet] we use it on uniqueclan.net 15:51 <+bridge_> [ddnet] Dont ask too many times since you would ddos your own server:kek: 18:21 <+bridge_> [ddnet] Just to throw this here, maybe it would be good to lower the amount of servers. So its easier to win the players on server lottery. 18:21 <+bridge_> [ddnet] also would save cpu 18:35 <+bridge_> [ddnet] Hehe 19:36 <+bridge_> [ddnet] @Learath2 yes, that's intentional 19:36 <+bridge_> [ddnet] teehistorian gets the information of each player each tick 19:37 <+bridge_> [ddnet] @heinrich5991 it's called quite a lot of times as a result, not much of a cost though so doesnt really matter 19:37 <+bridge_> [ddnet] Maybe we should pause empty servers worlds 19:37 <+bridge_> [ddnet] oh, it appeared in the benchmarks? 19:37 <+bridge_> [ddnet] if you do, make sure it'll stay teehistorian compatible 19:40 <+bridge_> [ddnet] @heinrich5991 if you have kcachegrind you can take a look at the callgrind log i have on ger 19:40 <+bridge_> [ddnet] Its at servers/callgrind.out.somepididontremember