00:23 <+bridge> [ddnet] m_Afk seems uninitialized for ghosts 07:51 <+bridge> [ddnet] @Learath2 The mapres changed in 0.7 vanilla, so we had to embed everything. rest is identical 07:52 <+bridge> [ddnet] @Learath2 am I allowed to answer too, because "anyone else" would exclude me? TEAM_SUPER is the team you get put into when you use super command in rcon, allows you not to be affected by freeze etc 07:54 <+bridge> [ddnet] (And since TEAM_SUPER is 64 and solo server creates a new team for each player, that for a short time when you had a full solo server the last joining player landed in TEAM_SUPPER. I guess you could consider that an ingame privilege escalation.) 10:09 <+bridge> [ddnet] @deen i know its a lot of work but to be cleaner using 0.7 tiles instead of embedding everything would be better. 10:09 <+bridge> [ddnet] for the standard tiles 11:15 <+bridge> [ddnet] Hm, but then the maps would look different, right? 11:15 <+bridge> [ddnet] I think the goal is to preserve them exactly as they are 11:22 <+bridge> [ddnet] @deen hmm, how was the priviledge escalation fixed? And what is the need for team_super? It feels one can just use pCharacter->m_Super and avoid the weird team thing 13:00 <@deen> I think the last player is put in team 0 13:58 <+bridge> [ddnet] The maps would have the 0.7 style yes 13:59 <+bridge> [ddnet] Grass looks the same 15:56 <+bridge> [ddnet] /Snape> why is /ninjajetpack on by default? 15:57 <+bridge> [ddnet] /Snape> I think it is confusing for new players 16:02 <+bridge> [freenode] lol since when? 16:04 <+bridge> [ddnet] /Snape> nvm