00:02 <+bridge_> [ddnet] Or can I just rename it? 00:02 <+bridge_> [ddnet] should be fine right 00:02 <+bridge_> [ddnet] yes 00:37 <+bridge_> [ddnet] @heinrich5991 I removed the Build folders, but it still doesnt work 00:37 <+bridge_> [ddnet] it regenerates the build folder and it's still only 'x86-release'? 00:38 <+bridge_> [ddnet] yes, but its x64-release 00:38 <+bridge_> [ddnet] not x86 00:38 <+bridge_> [ddnet] if i click on "Konfigurationen verwalten" it opens CMakeSettings.json 00:40 <+bridge_> [ddnet] try to delete that file 00:41 <+bridge_> [ddnet] it is not from our repo 00:42 <+bridge_> [ddnet] it is in `C:\Users\User\AppData\Local\Microsoft\VisualStudio\15.0_7de87f2d\OpenFolder\CMakeSettings_schema.json` 00:42 <+bridge_> [ddnet] hm 00:43 <+bridge_> [ddnet] but when I try to change to another configuration in ChillerDragons mod there comes a pop up 00:43 <+bridge_> [ddnet] wait, let me show you 00:43 <+bridge_> [freenode] wait 00:43 <+bridge_> [ddnet] >12:38 AM] fokkonaut: if i click on "Konfigurationen verwalten" it opens CMakeSettings.json 00:43 <+bridge_> [ddnet] delete that file, not CMakeSetting_schema.json 00:44 <+bridge_> [ddnet] ok 00:44 <+bridge_> [ddnet] it doesnt exist 00:44 <+bridge_> [ddnet] oh wait 00:44 <+bridge_> [ddnet] it is in my repo folder 00:45 <+bridge_> [ddnet] okay, now it says x64-Debug (standard) 00:45 <+bridge_> [ddnet] and there is still no other option 00:46 <+bridge_> [ddnet] can you post the file's contents? 00:46 <+bridge_> [ddnet] BUT, if I click "Konfiguration verwalten" it opens that popup, and I can choose 00:46 <+bridge_> [ddnet] try it? 00:47 <+bridge_> [ddnet] oh wtf, I have selected x64-release now, and when I click "Konfigurationen verwalten" now again, it opens CMakeSettings.json 00:47 <+bridge_> [ddnet] So i have to remove that file in order to get another configuration?! 00:48 <+bridge_> [ddnet] afaict, this file specifies which configurations are available 00:48 <+bridge_> [ddnet] could you post its contents somehow? 00:48 <+bridge_> [ddnet] ```{ 00:48 <+bridge_> [ddnet] "configurations": [ 00:48 <+bridge_> [ddnet] { 00:48 <+bridge_> [ddnet] "name": "x64-Release", 00:48 <+bridge_> [ddnet] "generator": "Ninja", 00:48 <+bridge_> [ddnet] "configurationType": "RelWithDebInfo", 00:48 <+bridge_> [ddnet] "inheritEnvironments": [ 00:48 <+bridge_> [ddnet] "msvc_x64_x64" 00:48 <+bridge_> [ddnet] ], 00:48 <+bridge_> [ddnet] "buildRoot": "${env.USERPROFILE}\\CMakeBuilds\\${workspaceHash}\\build\\${name}", 00:48 <+bridge_> [ddnet] "installRoot": "${env.USERPROFILE}\\CMakeBuilds\\${workspaceHash}\\install\\${name}", 00:48 <+bridge_> [ddnet] "cmakeCommandArgs": "", 00:48 <+bridge_> [ddnet] "buildCommandArgs": "-v", 00:48 <+bridge_> [ddnet] "ctestCommandArgs": "" 00:48 <+bridge_> [ddnet] } 00:49 <+bridge_> [ddnet] ] 00:49 <+bridge_> [ddnet] }``` 00:49 <+bridge_> [ddnet] were you perhaps able to select multiple configurations in the "Konfiguration verwalten" dialog? 00:49 <+bridge_> [ddnet] Nope, I just tried 00:49 <+bridge_> [ddnet] I can only select one 00:49 <+bridge_> [ddnet] you can copy-paste these configurations I guess 00:49 <+bridge_> [ddnet] I will try 00:49 <+bridge_> [ddnet] into the `"configurations"` array in that json file 00:49 <+bridge_> [ddnet] ```{ 00:49 <+bridge_> [ddnet] "configurations": [ 00:49 <+bridge_> [ddnet] { 00:49 <+bridge_> [ddnet] "name": "x64-Debug", 00:49 <+bridge_> [ddnet] "generator": "Ninja", 00:49 <+bridge_> [ddnet] "configurationType": "Debug", 00:49 <+bridge_> [ddnet] "inheritEnvironments": [ 00:49 <+bridge_> [ddnet] "msvc_x64_x64" 00:49 <+bridge_> [ddnet] ], 00:50 <+bridge_> [ddnet] "buildRoot": "${env.USERPROFILE}\\CMakeBuilds\\${workspaceHash}\\build\\${name}", 00:50 <+bridge_> [ddnet] "installRoot": "${env.USERPROFILE}\\CMakeBuilds\\${workspaceHash}\\install\\${name}", 00:50 <+bridge_> [ddnet] "cmakeCommandArgs": "", 00:50 <+bridge_> [ddnet] "buildCommandArgs": "-v", 00:50 <+bridge_> [ddnet] "ctestCommandArgs": "" 00:50 <+bridge_> [ddnet] } 00:50 <+bridge_> [ddnet] ] 00:50 <+bridge_> [ddnet] }``` 00:50 <+bridge_> [ddnet] so this one under x64-release? 00:50 <+bridge_> [ddnet] I can select two now 00:50 <+bridge_> [ddnet] i mean, x64-release and debug 00:50 <+bridge_> [ddnet] https://pastebin.com/raw/cuzWSgsf 00:50 <+bridge_> [ddnet] have ut like this now 00:51 <+bridge_> [ddnet] yea, sounds good 00:51 <+bridge_> [ddnet] okay good 00:51 <+bridge_> [ddnet] I have no idea what might have possibly broken it 00:51 <+bridge_> [ddnet] me neither 00:53 <+bridge_> [ddnet] Never update microsoft programs if they are working :D 00:53 <+bridge_> [ddnet] @heinrich5991 can you fix it tho? or is it unfixable? xd 00:53 <+bridge_> [ddnet] fix what 00:54 <+bridge_> [ddnet] That it can create this file automatically with all the information 00:54 <+bridge_> [ddnet] I'd need a windows computer to properly debug this 00:54 <+bridge_> [ddnet] I don't have one right now 00:54 <+bridge_> [ddnet] okay 00:55 <+bridge_> [ddnet] BTW: @Learath2, I think your commit fails a bit, if there are more than 64 players on my server, it used to send 63/256, and if it reaches 256 it will turn to 64. 09:11 <+bridge_> [ddnet] @fokkonaut well it's your job to fix the intricacies of the implementation of 256 players 09:11 <+bridge_> [ddnet] Up to 64 we dont need to fake any behaviour afaik 09:12 <+bridge_> [ddnet] @Learath2 oki^^ :D 09:34 <+bridge_> [ddnet] (It should be a simple enough fix to make sure you never send more then 63/64 for older clients) 11:41 <+bridge_> [ddnet] @Learath2 let's try reenabling aio then and giving it to someone with windows? 11:42 <+bridge_> [ddnet] @heinrich5991 now that I think about it, I think you need the ucs2 conversion added to aio, I didn't bother because it wasn't used for windows 11:44 <+bridge_> [ddnet] Also needs a check to only enable that if stdout is a console :/ 12:47 <+bridge_> [ddnet] Does anyone know why the over-head emotes on DDNet fng2 servers are smoother and slower than on any other server? I would like to implement that as a feature 13:22 <+bridge_> [ddnet] After I compiled DDNet via cmake my regular client changed HUD colors and bg to this shit 13:22 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/602460489104097280/unknown.png 13:23 <+bridge_> [ddnet] Something was overwritten? 13:23 <+bridge_> [ddnet] Did you really change HUD colors in update? 13:33 <+bridge_> [ddnet] if ur client was rly old 13:33 <+bridge_> [ddnet] They are the defauls one ? 13:33 <+bridge_> [ddnet] yes 13:34 <+bridge_> [ddnet] why u compiled anyway 13:34 <+bridge_> [ddnet] r u modifying something 13:38 <+bridge_> [ddnet] that looks like messed up defaults 13:47 <+bridge_> [ddnet] @Ryozuki Yes, ofc 13:47 <+bridge_> [ddnet] Im writing my own bot 13:47 <+bridge_> [ddnet] to take some top times 13:47 <+bridge_> [ddnet] @jao I can't see any setting for HUD colors in-game 13:56 <+bridge_> [ddnet] settings > graphics > ui color 14:07 <+bridge_> [ddnet] and whats setting for default one... 14:53 <+bridge_> [ddnet] dont complain about colors or Learath2 gets a breakdown :c 16:22 <+bridge_> [ddnet] what is the point of dummy_map tool? 16:29 <+bridge_> [ddnet] nvm got it 17:23 <+bridge_> [ddnet] @ChillerDragon I take full responsibility for breaking those 17:42 <+bridge_> [ddnet] @Learath2 Any simple task I could try to make with DDNet source code? 17:42 <+bridge_> [ddnet] To dive into it somehow 17:42 <+bridge_> [ddnet] client or server? 17:42 <+bridge_> [ddnet] what is ur end goal? 17:42 <+bridge_> [ddnet] client 17:42 <+bridge_> [ddnet] no goal 17:42 <+bridge_> [ddnet] then start there 17:42 <+bridge_> [ddnet] just want to know how it works 17:42 <+bridge_> [ddnet] u wont succed in life if u have no goal 17:42 <+bridge_> [ddnet] nothign that dives u 17:42 <+bridge_> [ddnet] xdddddddddddd 17:43 <+bridge_> [ddnet] and then, maybe, could make some mods for HUD, or useful features 17:43 <+bridge_> [ddnet] then ur goal is knowledge i guess 17:43 <+bridge_> [ddnet] HUD is the main goal I guess 17:43 <+bridge_> [ddnet] programming xp? 17:43 <+bridge_> [ddnet] yes 17:43 <+bridge_> [ddnet] thats also 17:44 <+bridge_> [ddnet] i highly recommend of thinking something you would really want to do and then just try it 17:44 <+bridge_> [ddnet] what do you want to do with the hud? 17:44 <+bridge_> [ddnet] First of all I want to understand at least somehow what each method here does 17:44 <+bridge_> [ddnet] to comfortably navigate here 17:44 <+bridge_> [ddnet] u d that by doing something else 17:45 <+bridge_> [ddnet] its an side effect 17:45 <+bridge_> [ddnet] so I could help with fixing bugs 17:45 <+bridge_> [ddnet] and etc 17:45 <+bridge_> [ddnet] yes 17:45 <+bridge_> [ddnet] that's why Im asking about any simple tasks I could try to do 17:45 <+bridge_> [ddnet] and also help with that 17:45 <+bridge_> [ddnet] for first time 17:46 <+bridge_> [ddnet] idk if u desire any improvements in the hud or if we have any open issues 17:46 <+bridge_> [ddnet] but if its just for the learning make an pr in chillerbot-ux with a simpler scoreboard 17:46 <+bridge_> [ddnet] its so messy imo 17:46 <+bridge_> [ddnet] just remove parts 17:46 <+bridge_> [ddnet] remove ping country flag 17:46 <+bridge_> [ddnet] make it smaller 17:46 <+bridge_> [ddnet] Ok, maybe I could try to make new entities that looks cool and randomize unhookable/hookable blocks 17:46 <+bridge_> [ddnet] but its not so easy 17:46 <+bridge_> [ddnet] that sounds like a harder start to me 17:46 <+bridge_> [ddnet] to start with 17:47 <+bridge_> [ddnet] look at ddnet issues 17:47 <+bridge_> [ddnet] most of ddnet issues are server sided 17:47 <+bridge_> [ddnet] i dont think we have some nice hud issues tho 17:47 <+bridge_> [ddnet] no 17:47 <+bridge_> [ddnet] there are also client issues 17:48 <+bridge_> [ddnet] https://github.com/ddnet/ddnet/issues/1820 17:48 <+bridge_> [ddnet] ? 17:48 <+bridge_> [ddnet] not so simple as learath say, ok 17:48 <+bridge_> [ddnet] skip it 17:49 <+bridge_> [ddnet] but I guess its about making a new setting in settings-hud menu 17:49 <+bridge_> [ddnet] and access it from demo player 17:51 <+bridge_> [ddnet] ok, I'll imagine my own task to start with 17:52 <+bridge_> [ddnet] sorri for only bringing my stuff up but tthats the thing i can think of @Evgesha 17:52 <+bridge_> [ddnet] 17:52 <+bridge_> [ddnet] but it would be nice if u have a demo paused and select a different player in the view to update it without playing the demo again 17:52 <+bridge_> [ddnet] https://github.com/ddnet/ddnet/issues/1843 17:56 <+bridge_> [ddnet] 17:56 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/602529377690976286/unknown.png 17:56 <+bridge_> [ddnet] what these buttons do btw 17:57 <+bridge_> [ddnet] cut demos 17:57 <+bridge_> [ddnet] left start right end 17:57 <+bridge_> [ddnet] then right camera on the right 17:57 <+bridge_> [ddnet] and it create a new demo 17:58 <+bridge_> [ddnet] you mean without unpausing? 17:58 <+bridge_> [ddnet] because changing view is working 17:59 <+bridge_> [ddnet] but it doesnt update for me if i dont play the demo 18:00 <+bridge_> [ddnet] imagine u want to pause a moment and then skip rtrhoigh all the tees and see where they are 18:01 <+bridge_> [ddnet] k 18:01 <+bridge_> [ddnet] where is the demo player? 18:01 <+bridge_> [ddnet] idk maybe demo.cpp 18:01 <+bridge_> [ddnet] i usually search for strings i see in the ui 18:01 <+bridge_> [ddnet] and let a tool search the whole src code for it 18:07 <+bridge_> [ddnet] 18:07 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/602532188449275924/unknown.png 18:07 <+bridge_> [ddnet] n1 18:25 <+bridge_> [ddnet] whats wrong 18:29 <+bridge_> [ddnet] if really would be also cool if we had time untill unfreeze instead of shields on hud 18:30 <+bridge_> [ddnet] some day I will do it. 18:30 <+bridge_> [ddnet] May be few years later 18:30 <+bridge_> [ddnet] maybe dozens 18:30 <+bridge_> [ddnet] the ninja bar unfreeze timer in 0.7 is pretty cool 😃 18:52 <+bridge_> [ddnet] Open suggestion: 18:52 <+bridge_> [ddnet] Remove "long pain sound" from the game (shooting in freeze) and replace it with choosing randomly from some sounds with fat guy saying something like "Hey" "Hey, save me" "Save me sucker" etc 18:52 <+bridge_> [ddnet] pls no 18:53 <+bridge_> [ddnet] just keep the sounds how they are and let the server send the health sound instead 18:54 <+bridge_> [ddnet] what do you mean "helath sound" 18:54 <+bridge_> [ddnet] health pickup sound 18:55 <+bridge_> [ddnet] Oh yeah 18:56 <+bridge_> [ddnet] best sound in da world 18:56 <+bridge_> [ddnet] 18:56 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/602544369546952840/unknown.png 18:56 <+bridge_> [ddnet] Modified client to show milliseconds 18:56 <+bridge_> [ddnet] useless 18:56 <+bridge_> [ddnet] oh ok, not milliseconds 18:56 <+bridge_> [ddnet] thats ticks 18:56 <+bridge_> [ddnet] but anyway its victory 18:57 <+bridge_> [ddnet] xd 18:57 <+bridge_> [ddnet] gg 18:57 <+bridge_> [ddnet] is there 60 ticks in seconds 18:57 <+bridge_> [ddnet] is there 60 ticks in second 18:57 <+bridge_> [ddnet] or what 18:57 <+bridge_> [ddnet] 30 i think 19:01 <+bridge_> [ddnet] 19:01 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/602545777809686677/unknown.png 19:02 <+bridge_> [ddnet] why not 19:02 <+bridge_> [ddnet] xd 19:02 <+bridge_> [ddnet] dont we have a race timer already? 19:03 <+bridge_> [ddnet] what do you mean 19:05 <+bridge_> [ddnet] lol the timer works incorrect 19:05 <+bridge_> [ddnet] ?? 19:06 <+bridge_> [ddnet] it changes seconds on XX.6 19:06 <+bridge_> [ddnet] this works fine 19:06 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/602546851488464896/unknown.png 19:06 <+bridge_> [ddnet] no 19:07 <+bridge_> [ddnet] And now its not, wtf... 19:07 <+bridge_> [ddnet] xdd 19:14 <+bridge_> [ddnet] we can at most have 1 more digits worth of precision with the tickcounter the way it is 19:16 <+bridge_> [ddnet] i think race servers use interpolation or something to get even more precision 19:18 <+bridge_> [ddnet] 19:18 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/602549977343983627/unknown.png 19:18 <+bridge_> [ddnet] Why its getting width of text with size 12 19:18 <+bridge_> [ddnet] to calculate offset 19:18 <+bridge_> [ddnet] do they? I thought they just added the extra digit 19:18 <+bridge_> [ddnet] and then render it with size 10 19:19 <+bridge_> [ddnet] @timakro do you? 19:19 <+bridge_> [ddnet] ? 19:19 <+bridge_> [ddnet] fontsize is the fontsize no? 19:19 <+bridge_> [ddnet] That code has been touched by a dozen people, who knows 19:19 <+bridge_> [ddnet] xd 19:20 <+bridge_> [ddnet] as I see it does what I said 19:20 <+bridge_> [ddnet] So its offset calculation with 10 fontSize and render with 12 19:20 <+bridge_> [ddnet] funny 19:21 <+bridge_> [ddnet] So its offset calculation with 12 fontSize and render with 10 19:21 <+bridge_> [ddnet] @Learath2 Yes, game servers run at 50 tps so 0.02 seconds is the most precise you get without interpolation 19:22 <+bridge_> [ddnet] there is no sense adding one more digit 19:22 <+bridge_> [ddnet] because it runs to fast 19:23 <+bridge_> [ddnet] because it runs too fast 19:26 <+bridge_> [ddnet] https://github.com/unique-clan/unique-race/commit/d1281d8b61d1f0ac141c247e6f15915a61ab85f4 19:26 <+bridge_> [ddnet] https://github.com/unique-clan/unique-race/commit/59616055e8cd1199721b4d528df0bca89b80d9cd 19:29 <+bridge_> [ddnet] 19:29 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/602552847006957588/unknown.png 19:29 <+bridge_> [ddnet] Setting the color of text 19:30 <+bridge_> [ddnet] after its being rendered 19:30 <+bridge_> [ddnet] wats the problem 19:30 <+bridge_> [ddnet] its just resetting the color 19:30 <+bridge_> [ddnet] use some logic please 19:30 <+bridge_> [ddnet] lol 19:31 <+bridge_> [ddnet] no lol 19:31 <+bridge_> [ddnet] its not setting it anywhere before 19:32 <+bridge_> [ddnet] so there is no need to reset 19:32 <+bridge_> [ddnet] u never know so better to reset 19:32 <+bridge_> [ddnet] ^ 19:33 <+bridge_> [ddnet] daily complain #6 19:33 <+bridge_> [ddnet] xDD 19:34 <+bridge_> [ddnet] @Evgesha when u create a new variable the computer just allocates space in memory for it, its not guaranteed to be zero even if it usually is 19:34 <+bridge_> [ddnet] so for reasons like this its better to reset before using 19:35 <+bridge_> [ddnet] 👌 19:35 <+bridge_> [ddnet] what new variable you're talking about 19:35 <+bridge_> [ddnet] 19:35 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/602554376694923275/unknown.png 19:36 <+bridge_> [ddnet] "its not setting it anywhere before" 19:36 <+bridge_> [ddnet] ```cpp 19:36 <+bridge_> [ddnet] if(m_pClient->m_Snap.m_pGameInfoObj->m_TimeLimit && Time <= 60 && (m_pClient->m_Snap.m_pGameInfoObj->m_WarmupTimer <= 0)) 19:36 <+bridge_> [ddnet] { 19:36 <+bridge_> [ddnet] float Alpha = Time <= 10 && (2*time_get()/time_freq()) % 2 ? 0.5f : 1.0f; 19:36 <+bridge_> [ddnet] TextRender()->TextColor(1.0f, 0.25f, 0.25f, Alpha); 19:36 <+bridge_> [ddnet] } 19:36 <+bridge_> [ddnet] ``` 19:36 <+bridge_> [ddnet] *any* new variable 19:36 <+bridge_> [ddnet] but ok, let's say default color is always zero and resetting is just fix for non-ddrace gamemodes 19:37 <+bridge_> [ddnet] but ok, let's say default color is always 1111 and resetting is just fix for non-ddrace gamemodes 19:39 <+bridge_> [ddnet] xdd 19:52 <+bridge_> [ddnet] lol 20:48 <+bridge_> [ddnet] TIS-100 is quite fun 20:50 <+bridge_> [ddnet] @Learath2 im a zachtronics fan 20:51 <+bridge_> [ddnet] @Learath2 exapunks is the best game they have 20:51 <+bridge_> [ddnet] :poggers: 20:51 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/602573339042643979/unknown.png 20:51 <+bridge_> [ddnet] EXAPUNKS 20:51 <+bridge_> [ddnet] epic music 20:51 <+bridge_> [ddnet] epic theme 20:51 <+bridge_> [ddnet] i love the neojapanese them 20:52 <+bridge_> [ddnet] they have it on exapunks and shenzen 20:54 <+bridge_> [ddnet] 20:54 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/602574069870886913/unknown.png 20:54 <+bridge_> [ddnet] 20:54 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/602574238913921034/unknown.png 20:54 <+bridge_> [ddnet] my program is fokin long 20:55 <+bridge_> [ddnet] late game is very hard, on any zachtronics game 20:59 <+bridge_> [ddnet] https://streamable.com/pl7cv 20:59 <+bridge_> [ddnet] :poggers: 21:03 <+bridge_> [ddnet] got a real nice solution to the differential one in tis100 21:18 <+bridge_> [ddnet] looks dope 21:34 <+bridge_> [ddnet] Zeta is just too good at these 21:34 <+bridge_> [ddnet] really cant beat his signal multiplexer 😛 21:54 <+bridge_> [ddnet] Where can I find server's best time 22:35 <+bridge_> [ddnet] On the client or on the server? 22:39 <+bridge_> [ddnet] client 22:44 <+bridge_> [ddnet] When the client receives `NETMSGTYPE_SV_RECORD` if `CGameClient::CGameInfo::m_RaceRecordTime` is set it'll be the first integer in that message 22:45 <+bridge_> [ddnet] you can see how we get `m_ServerRecord` in `src/game/client/components/hud.cpp` 22:45 <+bridge_> [ddnet] thx 22:55 <+bridge_> [ddnet] @Learath2 Still can't get it 22:55 <+bridge_> [ddnet] Where exactly are you in the client code 22:55 <+bridge_> [ddnet] 22:55 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/602604685773373500/unknown.png 22:56 <+bridge_> [ddnet] So the server record stored in `m_ServerRecord` 22:57 <+bridge_> [ddnet] but on DDnet servers its one of these: 22:57 <+bridge_> [ddnet] 1. `CGameClient::CGameInfo::m_RaceRecordTime` not set 22:57 <+bridge_> [ddnet] 2. `m_ServerRecord` is 0 22:57 <+bridge_> [ddnet] 3. `m_ServerRecord` is -2147483648 22:58 <+bridge_> [ddnet] its `hud.cpp` 23:06 <+bridge_> [ddnet] @Evgesha we set m_RaceRecordTime in the latest master, it was a bug 23:07 <+bridge_> [ddnet] In other news, zeta is a beast, can't even come close on most challanges :/ 23:07 <+bridge_> [ddnet] im on latest master rn 23:07 <+bridge_> [ddnet] problem exists 23:07 <+bridge_> [ddnet] or what did you mean 23:11 <+bridge_> [ddnet] almost pushed to master lol 23:11 <+bridge_> [ddnet] pro 23:11 <+bridge_> [ddnet] thx I have no permissions 23:11 <+bridge_> [ddnet] I have fucking localized VS 23:11 <+bridge_> [ddnet] I don't understand meaning of the buttons 23:16 <+bridge_> [ddnet] @Learath2 zeta? 23:44 <+bridge_> [ddnet] @Learath2 For now only on 95.172.92.151:8333 i got right `m_DDRaceTime` 23:44 <+bridge_> [ddnet] which resets to 0 when I kill 23:44 <+bridge_> [ddnet] on other servers (or maps?) I resieve no message 23:45 <+bridge_> [ddnet] on other servers (or maps?) I receive no message 23:45 <+bridge_> [ddnet] @heinrich5991 how many zeta's do you know? I'm ofc talking about the great Zeta Hoernchen 23:45 <+bridge_> [ddnet] I was wondering ^^ 23:45 <+bridge_> [ddnet] @heinrich5991 you really should try TIS-100, amazing game 23:46 <+bridge_> [ddnet] @Evgesha only the lastest master servers will send you the correct RecordTime flag 23:47 <+bridge_> [ddnet] you'll need to build your own server 23:47 <+bridge_> [ddnet] lol 23:48 <+bridge_> [ddnet] How does scoreboard on tab correctly show top-time 23:48 <+bridge_> [ddnet] it sorts the times? 23:48 <+bridge_> [ddnet] ? 23:49 <+bridge_> [ddnet] 23:49 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/602618068992131093/unknown.png 23:49 <+bridge_> [ddnet] I mean this time 23:49 <+bridge_> [ddnet] btw I got it right 23:49 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/602618139599175720/unknown.png 23:49 <+bridge_> [ddnet] I don't know, have you considered checking the code? 😄 23:49 <+bridge_> [ddnet] I do know where all these are. but I don't have the entire code in my brain 23:50 <+bridge_> [ddnet] I'll look for scoreboard code 23:53 <+bridge_> [ddnet] @Evgesha iirc the scoreboard code wrongly assumes `m_RaceRecordTime` 23:54 <+bridge_> [ddnet] Just google chrome things 23:54 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/602619411978911857/Screenshot_2019-07-22_at_00.53.48.png 23:56 <+bridge_> [ddnet] xd 23:57 <+bridge_> [ddnet] @heinrich5991 it's a very weird computer architecture that you have to write assembly for, to do "simple" tasks 23:59 <+bridge_> [ddnet] wtf 100.6% 23:59 <+bridge_> [ddnet] xd