11:14 <+bridge_> [ddnet] the map format is trolling me 11:14 <+bridge_> [ddnet] i feel like ill never finish this... 11:14 <+bridge_> [ddnet] :twintri: 11:17 <+bridge_> [ddnet] me everyday 11:17 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/589745288747548697/Dw4iywGWkAIqNoI.png 11:20 <+bridge_> [ddnet] atleast ur motivation is positive xd 11:20 <+bridge_> [ddnet] xd 11:35 <+bridge_> [ddnet] xd 13:38 <+bridge_> [ddnet] leet 13:57 <+bridge_> [ddnet] boi i am running cmake .. 20 times a day and googletest is taking for eeeeever .-. 14:54 <+bridge_> [ddnet] @ChillerDragon What's zillywoods btw? 14:59 <+bridge_> [ddnet] his client 14:59 <+bridge_> [ddnet] for tw 0.7 with ddnet features for what i understood 15:06 <+bridge_> [ddnet] yes archimede understood it correctly (as always..) 15:06 <+bridge_> [ddnet] how did u even found out about zillywoods @deen ? 15:07 <+bridge_> [ddnet] oh i wrote it in this chat... genius 17:41 <+bridge_> [ddnet] else if(i > 0 && i < 2) 17:41 <+bridge_> [ddnet] what about using 17:41 <+bridge_> [ddnet] else if(i == 1) 17:41 <+bridge_> [ddnet] what do you think @archimede67 17:43 <+bridge_> [ddnet] else if( !(i <= 0) && !(i >= 2) ) 17:43 <+bridge_> [ddnet] is better 17:43 <+bridge_> [ddnet] ah true 17:44 <+bridge_> [ddnet] what about 17:44 <+bridge_> [ddnet] 17:44 <+bridge_> [ddnet] else if ( !(i == -1) && !(i > 1)) 17:44 <+bridge_> [ddnet] http://puu.sh/DGLZg/f7af863b9e.png 17:44 <+bridge_> [ddnet] context here you go 17:46 <+bridge_> [ddnet] doesnt work 17:48 <+bridge_> [ddnet] wdym 17:48 <+bridge_> [ddnet] ur else if 17:48 <+bridge_> [ddnet] we just want for i == 1 17:49 <+bridge_> [ddnet] ya goess 17:49 <+bridge_> [ddnet] so mine also matches 2 17:49 <+bridge_> [ddnet] urs works with i = 0 17:49 <+bridge_> [ddnet] ah no 17:49 <+bridge_> [ddnet] eh 0 ye 17:49 <+bridge_> [ddnet] what? 17:49 <+bridge_> [ddnet] ah yes 17:49 <+bridge_> [ddnet] men im so confused thats why we should go with i == 1 17:49 <+bridge_> [ddnet] yes it works 17:49 <+bridge_> [ddnet] xd 17:50 <+bridge_> [ddnet] men even the numbers wizard is struggeling 17:50 <+bridge_> [ddnet] no itso k 17:50 <+bridge_> [ddnet] no its ok 17:50 <+bridge_> [ddnet] xd 17:50 <+bridge_> [ddnet] lol 17:51 <+bridge_> [ddnet] its a commti from 2015 with german comments xd 17:51 <+bridge_> [ddnet] commit* 17:51 <+bridge_> [ddnet] or is there any sense of reability that i dont get here? 17:53 <+bridge_> [ddnet] show 17:53 <+bridge_> [ddnet] pls 17:54 <+bridge_> [ddnet] https://github.com/ddnet/ddnet/commit/3dce4c94899f95c8b9ca52bd25fd6a2a52e10b62 17:55 <+bridge_> [ddnet] search for "wichtig" hehe 17:55 <+bridge_> [ddnet] 🍺lang 17:57 <+bridge_> [ddnet] ah ye πŸ˜‚ 18:36 <+bridge_> [ddnet] so many useless issues on git 18:36 <+bridge_> [ddnet] and so many issues that are rly nobody is gonna do it 18:36 <+bridge_> [ddnet] xD 18:37 <+bridge_> [ddnet] @deen maybe u can do a cleanup 18:37 <+bridge_> [ddnet] like u did some year ago 18:38 <+bridge_> [ddnet] nobody is working on these, maybe close them 18:38 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/589856368505258007/unknown.png 18:39 <+bridge_> [ddnet] https://github.com/ddnet/ddnet/issues/1162 this should be a priority rn since masters r down always 18:42 <+bridge_> [ddnet] DDNet tutorial is so important imo 18:43 <+bridge_> [ddnet] no one is gonna make a map for it 18:43 <+bridge_> [ddnet] that's sad 20:36 <+bridge_> [ddnet] @Ryozuki if you do it in javascript, just do little endian, javascript (and webassembly) use litte-endian, irrespective of the host's endianess 20:36 <+bridge_> [ddnet] yeah im alreayd reading data as little endian 20:37 <+bridge_> [ddnet] but to write the file i need to calcualte the swaplen, which i guessed its the size - data size or something like that 20:38 <+bridge_> [ddnet] wth is little endian 20:38 <+bridge_> [ddnet] @Ryozuki the fun thing is that teeworlds implementation is broken since before 0.4, and no one has noticed 20:39 <+bridge_> [ddnet] I think you can ignore big-endian 20:39 <+bridge_> [ddnet] xD 20:39 <+bridge_> [ddnet] (I noticed when I was reimplemting the format in rust) 20:40 <+bridge_> [ddnet] @ChillerDragon don't be discouraged by @Learath2, I also did a lot of fun projects that didn't necessarily amount to anything πŸ™‚ 20:40 <+bridge_> [ddnet] i just hit a wall implementing the js object to file, and im a bit demotivated cuz its a bit complex xd 20:40 <+bridge_> [ddnet] binary file formats can be a pain in the ass ^^ 20:41 <+bridge_> [ddnet] especially home-grown ones 20:41 <+bridge_> [ddnet] and code is always so ugly 20:41 <+bridge_> [ddnet] depends a bit on the programming language, some have some nice interfaces for working with binary data 20:41 <+bridge_> [ddnet] python for example has it, and I heard erlang has a really nice one 20:41 <+bridge_> [ddnet] yeah, im using a lil library to help but js is not very good at this 20:42 <+bridge_> [ddnet] i wanted to make a map to object so i can later do something fancy like a web map editor 20:42 <+bridge_> [ddnet] or a map viewer with animations and sound 20:42 <+bridge_> [ddnet] yea 20:42 <+bridge_> [ddnet] but before that i need to do ugly work 20:42 <+bridge_> [ddnet] :/ 20:43 <+bridge_> [ddnet] oh yes 20:43 <+bridge_> [ddnet] a map web editor 20:43 <+bridge_> [ddnet] web map editor* xd 20:43 <+bridge_> [ddnet] and not just that 20:43 <+bridge_> [ddnet] a online coop editor 20:44 <+bridge_> [ddnet] electron map editor πŸ˜› 20:44 <+bridge_> [ddnet] damn 20:44 <+bridge_> [ddnet] i aslways wanted to do it 20:44 <+bridge_> [ddnet] that sounds good 20:44 <+bridge_> [ddnet] coop mapping is very frequent 20:44 <+bridge_> [ddnet] ye 20:56 <+bridge_> [ddnet] @heinrich5991 im not doing this for fun lol. Im trying to improve 0.7 and make the switch easier for players that are used to ddnet client features. 20:56 <+bridge_> [ddnet] hm. that's what I called fun πŸ˜‰ 20:57 <+bridge_> [ddnet] don't do work you don't like 20:57 <+bridge_> [ddnet] πŸ˜› 21:03 <+bridge_> [ddnet] I like the end result. 21:07 <+bridge_> [ddnet] @heinrich5991 my point wasn't more then working on 0.7 "didn't necessarily amount to anything" anyway πŸ™‚ 21:29 <+bridge_> [ddnet] @fokkonaut I left some comments on your PRs, I think you're changing behavior and that should be discussed more than a mere fix 21:48 <+bridge_> [ddnet] @deen https://github.com/ddnet/ddnet/pull/1787#issuecomment-502479860 do you still remember why you only disallowed the permanent setting on non-ddnet servers? 21:59 <+bridge_> [ddnet] Does teeworlds support 144hz? 21:59 <+bridge_> [ddnet] because it didnt work for my friend when i dlded the game, he had 144hz 22:00 <+bridge_> [ddnet] and im thinking about 144hz, so if its worth 22:19 <+bridge_> [ddnet] for me it felt smoother 22:33 <@deen> bxlxr.: sure, as long as your gpu can push it 22:33 <@deen> some players report having > 1000 fps, so it should be fine 22:35 <+bridge_> [ddnet] i have 1.3k fps lmao 23:02 <+bridge_> [ddnet] @bxlxr. indeed it does 23:02 <+bridge_> [ddnet] i play at 144hz 23:02 <+bridge_> [ddnet] 3k fps 23:03 <+bridge_> [ddnet] pm m 23:03 <+bridge_> [ddnet] ? 23:03 <+bridge_> [ddnet] i wont pm you sorry 23:03 <+bridge_> [ddnet] i just told u it works 23:05 <+bridge_> [ddnet] lmao 23:40 <+bridge_> [ddnet] @Ryozuki be nice or ban 23:40 <+bridge_> [ddnet] :banhammer: :banhammer: :banhammer: :banhammer: