00:00 <+bridge> [ddnet] someone should open an issue about this or it will be forgotten 00:01 <+bridge> [ddnet] that shouldn't have been merged to begin with if it didn't properly address the issue, especially when the proper fix isn't too too hard... 00:02 <+bridge> [ddnet] i would like a thing that tells you how much you've been playing in game in total and in game including main screen 00:02 <+bridge> [ddnet] in settings or somewhere 00:04 <+bridge> [ddnet] yea that's way more interesting 00:11 <+bridge> [ddnet] @Learath2 i tested it and ist was properly fixed for me and i don’t think that my Skill allows me to implement a better crc Check 00:11 <+bridge> [ddnet] Nobody Else does it and we loose Demos as Long as this bug exist and Nobody knows if we can get them back 😦 00:47 <+bridge> [ddnet] @Ryozuki the code for uuid handling in maps looks wrong 00:47 <+bridge> [ddnet] @deen pls rls new one when bors gets off his ass and merges #1772 00:47 <+bridge> [ddnet] the IDs for AUTOMAPPER_CONFIG and TEST can change 00:48 <+bridge> [ddnet] ye i didnt add uuid logic 00:48 <+bridge> [ddnet] if u mean my code 00:48 <+bridge> [ddnet] yes 00:48 <+bridge> [ddnet] i was just testing a bit 00:48 <+bridge> [ddnet] this means that if we add more UUID objects, these IDs (65534) will change 00:49 <+bridge> [ddnet] (so the code will not handle future maps correctly) 00:50 <+bridge> [ddnet] yea i plan on adding uuid support for my code 00:50 <+bridge> [ddnet] but its a bit confusing idk 00:50 <+bridge> [ddnet] and as u make casts from citem to citemex it makes it difficult 00:51 <+bridge> [ddnet] on non c languages 00:51 <+bridge> [ddnet] need to figure out how to do it xD 00:52 <+bridge> [ddnet] @Alexander that shouldn't be hard to make 00:54 <+bridge> [ddnet] @Ryozuki `CItemEx` is an array of 4 integers, you can treat it as such 00:54 <+bridge> [ddnet] ok 02:02 <+bridge_> [ddnet] I only re-opened it because I wanted to investigate aswell and didn't want to forget about it 02:03 <+bridge_> [ddnet] It just sounds insane to me that we can't render a tile based game perfectly in 2019, especially with fairly recent hardware, not like we are trying to render on a decade old gpu or sth 02:08 <+bridge_> [ddnet] well AMD Vega can do it 02:08 <+bridge_> [ddnet] i have 0 bugs 02:09 <+bridge_> [ddnet] and 6k FPS XD 02:12 <+bridge_> [ddnet] ah and NVIDIA seemed to changed something in their drivers since RTX 02:12 <+bridge_> [ddnet] bcs my old gtx 760 always worked 02:12 <+bridge_> [ddnet] we should atleast make the high quality textures setting useless when opengl is enabled, as it causes tearing a 100% of the time 02:13 <+bridge_> [ddnet] either that or i allow the shaders to specify the texture size 02:13 <+bridge_> [ddnet] then in theory it's possible to also use higher resolution textures some day 08:20 <+bridge_> [ddnet] @Ryozuki there is any less cancerous ways to make less lines on it and get the same result? it's attached to a hitbox that i tried to replicate based on tee movements 08:20 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/588975934825299968/unknown.png 08:26 <+bridge_> [ddnet] (its gdscript btw who doesnt know wth is this) 09:51 <+bridge_> [ddnet] Lol that thing time played sucks. 10:05 <+bridge_> [ddnet] i just wanted it to be shorter, so later on i can modify the speed as i may like it 11:00 <+bridge_> [ddnet] Use Switch case 11:39 <+bridge_> [ddnet] @n000b indeed 11:39 <+bridge_> [ddnet] @deen i think we should revert the PLAYED thing 11:59 <@deen> ok 13:23 <+bridge_> [ddnet] If you want to monitor it do it in f1 13:23 <+bridge_> [ddnet] I don't want extra useless stuff in there 13:24 <+bridge_> [ddnet] yay more space in the uster interface 😃 13:24 <+bridge_> [ddnet] poor sirius 14:45 <+bridge_> [ddnet] xD 17:57 <+bridge_> [ddnet] > Debian Buster will be released on 2019-07-06 17:57 <+bridge_> [ddnet] :o 17:58 <+bridge_> [ddnet] arch > debian 17:58 <+bridge_> [ddnet] #actingLikeIknowShitAboutArchLinuxLol 18:11 <+bridge_> [ddnet] ArschLinux Shitty 18:19 <+bridge_> [ddnet] ... 18:20 <+bridge_> [ddnet] ITS REAL CHILLERDRAGON 18:21 <+bridge_> [ddnet] 18:21 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/589127340957892611/Screenshot_20190614-182134_Chrome.jpg 18:23 <+bridge_> [ddnet] hm 18:23 <+bridge_> [ddnet] i dont see shitty yet 18:58 <+bridge_> [ddnet] wrong pic 18:58 <+bridge_> [ddnet] 18:58 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/589136577943306240/PhotoEditor_20190614_185808368.jpg 19:39 <+bridge_> [ddnet] haha im arch user :troll: 21:26 <+bridge_> [ddnet] @heinrich5991 i have added the pull request from you to my mod, and the `GAMEINFOFLAG_ALLOW_ZOOM` doesnt work. zoom will be possible even though it is not sent by the server 21:28 <+bridge_> [ddnet] yes, my client is up to date 21:30 <+bridge_> [ddnet] it does not seem to work for any of those, except time score 21:33 <+bridge_> [ddnet] i mean client side u can code it to ignore the gameinfo ofc 21:51 <+bridge_> [ddnet] Why isnt this completed? 21:56 <+bridge_> [ddnet] eyewheel doesnt work aswell