00:13 <+bridge> [ddnet] @KenWood is the tile not being detected? here is how i did it when i added teleport gun tiles https://github.com/ddnet/ddnet/pull/1204/files 00:13 <+bridge> [ddnet] hope my comment wasnt rude or anything or else heinrich will pm me saying how a bad boy i am 00:14 <+bridge> [ddnet] ur such a bad boy 00:14 <+bridge> [ddnet] u don't even talk during ur streams 00:14 <+bridge> [ddnet] according to him, im such a dick 00:14 <+bridge> [ddnet] and i can get banned 00:14 <+bridge> [ddnet] :poggers: 00:14 <+bridge> [ddnet] xd 00:14 <+bridge> [ddnet] 00:14 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/584505195707498498/unknown.png 00:15 <+bridge> [ddnet] ill psot it here 00:15 <+bridge> [ddnet] as i dont care shit 00:15 <+bridge> [ddnet] ox 00:15 <+bridge> [ddnet] ow 00:15 <+bridge> [ddnet] u such a crazy bad boy 00:15 <+bridge> [ddnet] @ChillerDragon hope i didnt offend u my friend, but it looks like we have to talk like politicians here 00:16 <+bridge> [ddnet] @archimede67 did u notice when i called u sir 00:16 <+bridge> [ddnet] it felt so awkward 00:16 <+bridge> [ddnet] xdd 00:16 <+bridge> [ddnet] :DDDDD 00:16 <+bridge> [ddnet] xd 00:16 <+bridge> [ddnet] it felt weird 00:16 <+bridge> [ddnet] coming from u xd 00:16 <+bridge> [ddnet] i was doing a inside joke 00:16 <+bridge> [ddnet] i guess i only could get it 00:16 <+bridge> [ddnet] xd 00:16 <+bridge> [ddnet] 😂 01:05 <+bridge> [ddnet] @Ryozuki it is retarded behaviour on my site to use you as Google. And you are allowed to speak with me as you wish. 01:05 <+bridge> [ddnet] 01:05 <+bridge> [ddnet] Even tho in this case it was more justified than usual to ask you because you worked on the manpages. 01:55 <+bridge> [ddnet] Catalan boy bad 11:36 <+bridge> [ddnet] @KenWood do you still need help? 11:37 <+bridge> [ddnet] Are you trying to code new tiles? 11:38 <+bridge> [ddnet] I haven't done anything yet, but I still don't understand what the problem is 11:38 <+bridge> [ddnet] so I think Yes, i needs help. 11:40 <+bridge> [ddnet] it's the only thing I didn't do 11:40 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/584677655480238090/unknown.png 11:42 <+bridge> [ddnet] Its pretty easy, your tile will not be accepted by the server because it doesnt exist. You have to go into `collision.cpp` in `TileExists()` and you have to replace `TILE_TELE_LASER_DISABLE` with the largest index from your custom tiles, so if you have added an tile with the index bogger than `TILE_TELE_LASER_DISABLE` you have to replace these two with that index 11:42 <+bridge> [ddnet] Btw: Whats that repo? 11:43 <+bridge> [ddnet] @KenWood is the tile not being detected? here is how i did it when i added teleport gun tiles https://github.com/ddnet/ddnet/pull/1204/files 11:43 <+bridge> [ddnet] hope my comment wasnt rude or anything or else heinrich will pm me saying how a bad boy i am 11:44 <+bridge> [ddnet] This is the ryo commits about telegun 11:45 <+bridge> [ddnet] oh need 11:45 <+bridge> [ddnet] Yea, but basically the changes in mapitems.cpp are not required, its for the client. The tiles that are in this Valid function are for mapping with "Unused" off, so plain ddnet 11:45 <+bridge> [ddnet] collision 11:45 <+bridge> [ddnet] big ty 11:47 <+bridge> [ddnet] @KenWood, can you link your repository? 11:48 <+bridge> [ddnet] I never posted it xd 12:22 <+bridge> [ddnet] So can you? 13:41 <+bridge> [ddnet] xD 13:43 <+bridge> [ddnet] @KenWood do you have a github repo? 13:45 <+bridge> [ddnet] yes 13:45 <+bridge> [ddnet] Can you send the link? 13:45 <+bridge> [ddnet] but it's empty 13:45 <+bridge> [ddnet] Doesnt matter 13:46 <+bridge> [ddnet] So i can save it for the future 13:48 <+bridge> [ddnet] https://github.com/BloodWod?tab=repositories 13:50 <+bridge> [ddnet] Oh, you dont have a Teeworlds repo? 13:51 <+bridge> [ddnet] + 13:51 <+bridge> [ddnet] чВ 13:51 <+bridge> [ddnet] xD 13:52 <+bridge> [ddnet] 13:52 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/584710869779218485/unknown.png 13:53 <+bridge> [ddnet] client 13:53 <+bridge> [ddnet] :thonkery: 13:55 <+bridge> [ddnet] there is only lessons and site for me 13:55 <+bridge> [ddnet] ahah 13:56 <+bridge> [ddnet] 13:56 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/584711906879733761/unknown.png 13:56 <+bridge> [ddnet] foko look at his screen 13:56 <+bridge> [ddnet] it says private next to the other repos 13:59 <+bridge> [ddnet] i know 14:08 <+bridge> [ddnet] but how do you keep ur work if its not on ur pc? 14:16 <+bridge> [ddnet] making a server is just my hobby, and I'm not working yet 14:41 <+bridge> [ddnet] @jao for this you mean like "Save a replay of 17 seconds" ? 14:41 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/584723178987847680/unknown.png 14:45 <+bridge> [ddnet] no save_replay should take a seconds argument 14:45 <+bridge> [ddnet] aah 14:46 <+bridge> [ddnet] but 14:46 <+bridge> [ddnet] the length is a separate command 14:47 <+bridge> [ddnet] so that you can bind the command and set different lengths, for example one time you can save a 10s replay when another time you can save a 30s replay, just by changing the slider in the settings 14:47 <+bridge> [ddnet] or maybe an optional argument ? 14:47 <+bridge> [ddnet] yes 14:48 <+bridge> [ddnet] ok 14:50 <+bridge> [ddnet] @archimede67 i think it would be better to remove the underscores in the Con functions 14:50 <+bridge> [ddnet] ok thanks \:D 14:51 <+bridge> [ddnet] but 14:51 <+bridge> [ddnet] you mean like 14:51 <+bridge> [ddnet] `Con_SaveReplay` ? 14:51 <+bridge> [ddnet] because every function has an underscore xd 14:51 <+bridge> [ddnet] every? 14:51 <+bridge> [ddnet] yea 14:51 <+bridge> [ddnet] Lol 14:51 <+bridge> [ddnet] then leave it like that 14:51 <+bridge> [ddnet] 14:51 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/584725887031836672/unknown.png 14:52 <+bridge> [ddnet] xd 14:52 <+bridge> [ddnet] because serverside the con functions are without underscores, i didnt know it was like this in the client 14:52 <+bridge> [ddnet] ah strange xd 15:04 <+bridge> [ddnet] is there a way to get the min and max of a config variable? 15:05 <+bridge> [ddnet] not really 15:05 <+bridge> [ddnet] hmm ok, i'll keep that hard coded so xd 15:05 <+bridge> [ddnet] what do you want to do? 15:05 <+bridge> [ddnet] for the settings menu i have a slider to set the replay length 15:06 <+bridge> [ddnet] it goes from the minimum to the maximum of that config variable 15:06 <+bridge> [ddnet] for now, the values are hard coded 15:07 <+bridge> [ddnet] so it would be cleaner to have them not hard coded if you see what i mean xd 15:07 <+bridge> [ddnet] yea, no easy way there 15:08 <+bridge> [ddnet] yea 15:34 <+bridge> [ddnet] @heinrich5991 it would be cool to like get the min and max value of an config var, ive searched for a way of doing that yesterday too. 15:35 <+bridge> [ddnet] for what purpose did you need it? 15:37 <+bridge> [ddnet] I forgot it xd 15:39 <+bridge> [ddnet] It'd be nice to have a command that resets a config variable 15:39 <+bridge> [ddnet] Ah yes, thats what I needed it, i wanted to reset it 15:40 <+bridge> [ddnet] Ah yes, thats what I needed it for, i wanted to reset it 15:40 <+bridge> [ddnet] but you wouldn't need the min and max for that 😛 15:40 <+bridge> [ddnet] But it would be the same to get these variables 15:40 <+bridge> [ddnet] Wouldn't it? 15:41 <+bridge> [ddnet] just a dozen lines in `console.cpp` 15:41 <+bridge> [ddnet] but yes, as long as you are in the CConsole context, it's quite easy 15:42 <+bridge> [ddnet] if you are out of it you'll need to implement an interface to get that information through IConsole 16:03 <+bridge> [ddnet] 16:03 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/584743936380239903/unknown.png 16:04 <+bridge> [ddnet] :oooo 16:07 <+bridge> [ddnet] ? 16:07 <+bridge> [ddnet] ath fucks ddnet 16:29 <+bridge> [ddnet] readme says: "Our own flavor of the popular DDNetclient modification" 16:29 <+bridge> [ddnet] First step: Block ddnet xD 16:33 <+bridge> [ddnet] who cares about ath 18:03 <+bridge> [ddnet] @fokkonaut xd 18:03 <+bridge> [ddnet] ? 18:03 <+bridge> [ddnet] you didn't find anything else on the explanations? 18:03 <+bridge> [ddnet] didnt look through it xd just noticed this 18:03 <+bridge> [ddnet] ah xd 18:04 <+bridge> [ddnet] I mean i noticed that its not the same as for the other hookrhough tile 20:05 <+bridge> [ddnet] that commit is to prevent ddnet servers from verifying ath clients 20:05 <+bridge> [ddnet] which is pointless because if we wanted to we could just send a modchange first 20:15 <+bridge> [ddnet] if there were same flag 'fuck ddnet' for every custom client, it would be so easy to punish cheaters... :thonkery: 20:15 <+bridge> [ddnet] if there was same flag 'fuck ddnet' for every custom client, it would be so easy to punish cheaters... :thonkery: 20:19 <+bridge> [ddnet] lol? 20:21 <+bridge> [ddnet] :troll: since there're no /rules there're no rules 21:29 <+bridge> [ddnet] @heinrich5991 i managed to completely fake projectile tunings now, i can finally fake the curvature aswell, with using the vanilla GetPos() function. I am kinda proud, and it is working just perfectly :) Ofc, the projectile "disappears" every 4th tick, but thats not noticable without slowing down the playback speed. 21:57 <+bridge> [ddnet] @fokkonaut wot