10:39 <+bridge> [ddnet] i though chiller doesnt know what nvidia is 12:04 <+bridge> [ddnet] 12:04 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/584321328455221248/unknown.png 12:04 <+bridge> [ddnet] men i need arch 12:04 <+bridge> [ddnet] why is debian testing still 11.8 12:07 <+bridge> [ddnet] because debian can't possibly have anything new 12:07 <+bridge> [ddnet] it's illegal 15:58 <+bridge> [ddnet] chiller workin hard xd 16:28 <+bridge> [ddnet] ah fuk strg is german 16:28 <+bridge> [ddnet] much wow german commit message xd 16:28 <+bridge> [ddnet] nice nobo 16:28 <+bridge> [ddnet] what does that mean tho 16:28 <+bridge> [ddnet] ctrl 16:28 <+bridge> [ddnet] ah 16:28 <+bridge> [ddnet] should redo pr probably 16:29 <+bridge> [ddnet] xd 16:29 <+bridge> [ddnet] xd 16:29 <+bridge> [ddnet] or delete the commit 16:29 <+bridge> [ddnet] hrmm 16:29 <+bridge> [ddnet] can't edit msg? 16:30 <+bridge> [ddnet] u can delete the commit and recommit 16:30 <+bridge> [ddnet] hm but if its latest commit in branch you can probably also ""edit"" it whgich would be pretty similar 16:30 <+bridge> [ddnet] you can edit the commit as well 16:30 <+bridge> [ddnet] oh git wizard is here 16:31 <+bridge> [ddnet] `git rebase -i ^` 16:31 <+bridge> [ddnet] e.g. in this case `git rebase -i HEAD^` 16:31 <+bridge> [ddnet] git commit --amend 16:31 <+bridge> [ddnet] yes, works for the last commit 16:31 <+bridge> [ddnet] xd 16:33 <+bridge> [ddnet] oh undefined behaviour u say 16:33 <+bridge> [ddnet] for me itr worked fine 16:33 <+bridge> [ddnet] do i need a tmp buffer? 16:34 <+bridge> [ddnet] had one at first but then i realized it works without and thought its cleaner 16:35 <+bridge> [ddnet] just because it works doesn't mean that it's correct in C/C++ 16:35 <+bridge> [ddnet] it might not work on a different OS, different compiler, etc. 16:35 <+bridge> [ddnet] yy ikr 16:35 <+bridge> [ddnet] so tmp buffer? 16:35 <+bridge> [ddnet] you could use `mem_move` 16:35 <+bridge> [ddnet] or do you know something cleaner? 16:35 <+bridge> [ddnet] idk what that is 16:35 <+bridge> [ddnet] lemme force puish first 16:36 <+bridge> [ddnet] ah fuck 16:36 <+bridge> [ddnet] the branch is spelled wrong as well 16:36 <+bridge> [ddnet] i will redo the pr 16:36 <+bridge> [ddnet] xd 16:37 <+bridge> [ddnet] xd 16:39 <+bridge> [ddnet] i hate being a german lol xd 16:41 <+bridge> [ddnet] xd 16:47 <+bridge> [ddnet] meh the undefined behaviour worked better than 16:47 <+bridge> [ddnet] mem_move(m_Str, &m_Str[m_CursorPos], m_Len-m_CursorPos+1) 16:47 <+bridge> [ddnet] undefined behavior can format your hard drive 😛 16:48 <+bridge> [ddnet] and spawn dragons ! 16:48 <+bridge> [ddnet] it can also start nethack 16:48 <+bridge> [ddnet] xd 16:49 <+bridge> [ddnet] https://youtu.be/bFSnXNIsK4A?t=184 16:50 <+bridge> [ddnet] is there a ddnet database i can use for the website? 16:51 <+bridge> [ddnet] "the website" ? 16:51 <+bridge> [ddnet] yea the ddnet website 16:51 <+bridge> [ddnet] to run it locally (i mean the dynamic part with django because it needs a bunch of databases) 16:51 <+bridge> [ddnet] ah 16:51 <+bridge> [ddnet] as far as i know all stats are public 16:52 <+bridge> [ddnet] django is only the admin interface 16:52 <+bridge> [ddnet] for map releases etc 16:52 <+bridge> [ddnet] ah? 16:52 <+bridge> [ddnet] so where can i find the /maps 16:52 <+bridge> [ddnet] https://ddnet.tw/stats/ddnet-sql.zip 16:52 <+bridge> [ddnet] https://github.com/ddnet/tw-webgl 16:53 <+bridge> [ddnet] and is there a map list on the website? 16:53 <+bridge> [ddnet] https://github.com/ddnet/ddnet-maps 16:53 <+bridge> [ddnet] https://maps.ddnet.tw/ 16:53 <+bridge> [ddnet] hmm i mean 16:53 <+bridge> [ddnet] like this 16:53 <+bridge> [ddnet] https://ddnet.tw/ranks/solo/ 16:54 <+bridge> [ddnet] the thing i sent 16:54 <+bridge> [ddnet] what exactly do you want 16:54 <+bridge> [ddnet] https://ddnet.tw/stats/ddnet-sql.ziphttps://ddnet.tw/stats/ddnet-sql.ziphttps://ddnet.tw/stats/ddnet-sql.zip 16:54 <+bridge> [ddnet] i want to know if there's already a list of maps looking like https://ddnet.tw/ranks/solo/ 16:54 <+bridge> [ddnet] ?? 16:54 <+bridge> [ddnet] because i want to work on that 16:55 <+bridge> [ddnet] if you want something like https://ddnet.tw/ranks/solo/ then just take https://ddnet.tw/ranks/solo/ 16:55 <+bridge> [ddnet] ?? 16:55 <+bridge> [ddnet] but where is it 16:55 <+bridge> [ddnet] im so confused 16:55 <+bridge> [ddnet] where is what 16:55 <+bridge> [ddnet] you sent the link yourself 16:55 <+bridge> [ddnet] what do you mean where is it 16:55 <+bridge> [ddnet] the code? 16:55 <+bridge> [ddnet] ah 16:56 <+bridge> [ddnet] https://github.com/ddnet/ddnet-scripts/blob/master/servers/scripts/ranks.py 16:56 <+bridge> [ddnet] i want to create a page at https://ddnet.tw/maps where all the maps will be displayed and we can search through them, filter by different types like solo+grenade etc 16:56 <+bridge> [ddnet] as bano suggested ingame 16:56 <+bridge> [ddnet] you can already do that? 16:56 <+bridge> [ddnet] can we 16:56 <+bridge> [ddnet] ddnet.tw/ranks/solo|race|dummy etc 16:56 <+bridge> [ddnet] .. 16:57 <+bridge> [ddnet] you read the half of what i said 16:57 <+bridge> [ddnet] they are filtered by server type and displayer 16:57 <+bridge> [ddnet] they are filtered by server type and displayed 16:57 <+bridge> [ddnet] you can search through them with ctrl+f 16:57 <+bridge> [ddnet] yeah but what i wanted to do is create a map browser 16:57 <+bridge> [ddnet] what is a map browser 16:58 <+bridge> [ddnet] where you can quickly find the map by filters **like solo+grenade+laser** 16:58 <+bridge> [ddnet] not only solo 16:58 <+bridge> [ddnet] archimede full rage xd 16:58 <+bridge> [ddnet] because right now we need to scroll all the maps to find the one we could play 16:58 <+bridge> [ddnet] i just want you to understand me xd 16:59 <+bridge> [ddnet] no one searches a map specifically with laser grenade or whatever 16:59 <+bridge> [ddnet] how can u be sure 16:59 <+bridge> [ddnet] and if you would want that, this search wouldn't help 16:59 <+bridge> [ddnet] i searched a map with time tiles once 16:59 <+bridge> [ddnet] why ? 16:59 <+bridge> [ddnet] hm but that was no combination xd 16:59 <+bridge> [ddnet] because it would show maps that have a grenade somewhere, which doesn't guarantee that you will have a grenade ever 16:59 <+bridge> [ddnet] (great contribution) 16:59 <+bridge> [ddnet] it would be mostly misleading if anything 16:59 <+bridge> [ddnet] on ddnet maps most likley tho 17:00 <+bridge> [ddnet] hmm 17:00 <+bridge> [ddnet] idk i thought it was a good idea 17:00 <+bridge> [ddnet] we have special map categories for t0 maps, jetpack maps etc 17:00 <+bridge> [ddnet] chil pfp btw jao 17:00 <+bridge> [ddnet] as the https://ddnet.tw/maps have nothing 17:00 <+bridge> [ddnet] this already serves your purpose in a better fashion 17:01 <+bridge> [ddnet] yea 17:01 <+bridge> [ddnet] if you want to search for a specific map and don't know the server type, you can search on the releases page 17:03 <+bridge> [ddnet] mhm 17:17 <+bridge> [ddnet] you didn't like the `mem_move`? 17:17 <+bridge> [ddnet] @ChillerDragon 17:19 <+bridge> [ddnet] @ChillerDragon mind renaming the function to `DeleteUntilCursor`? the current function name suggests that it deleted right of the cursor 17:37 <+bridge> [ddnet] yes 17:37 <+bridge> [ddnet] (german struggels) 17:37 <+bridge> [ddnet] no i didnt get mem_move running 17:37 <+bridge> [ddnet] 17:37 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/584405291580260354/unknown.png 17:38 <+bridge> [ddnet] yo @Ryozuki any idea why man pages differe from github? 17:38 <+bridge> [ddnet] as far as i see its only 1 commit so its not the oudated debian repo 17:46 <+bridge> [ddnet] debian has its own man page 17:46 <+bridge> [ddnet] cant u just do ur own research 17:46 <+bridge> [ddnet] no 17:46 <+bridge> [ddnet] its getting annoying 17:47 <+bridge> [ddnet] how should i know that 17:47 <+bridge> [ddnet] @ChillerDragon why do you set `m_Handled`? the other branches don't set it 17:47 <+bridge> [ddnet] lookint at the debian repo 17:47 <+bridge> [ddnet] bye 17:47 <+bridge> [ddnet] it worked without as well @heinrich5991 17:47 <+bridge> [ddnet] but i realized branches that edit the string set it 17:47 <+bridge> [ddnet] so it doesn process input 17:48 <+bridge> [ddnet] but tbh i have no clue xd 17:48 <+bridge> [ddnet] the ctrl-v doesn't 17:48 <+bridge> [ddnet] the ctrl-v branch doesn't 17:48 <+bridge> [ddnet] hm ya both work with or without 17:48 <+bridge> [ddnet] so should i go without? 17:48 <+bridge> [ddnet] thought with is better for idk threasavety or idk 17:49 <+bridge> [ddnet] if I see no reason to go one way or the other, I just do what the surround code does 17:49 <+bridge> [ddnet] if I see no reason to go one way or the other, I just do what the surrounding code does 17:49 <+bridge> [ddnet] I think that's usually a good idea 17:49 <+bridge> [ddnet] agree 17:49 <+bridge> [ddnet] thats what i do 17:49 <+bridge> [ddnet] because next time someone goes there, they'll wonder why this particular branch sets `m_Handled` 17:49 <+bridge> [ddnet] did you? 17:49 <+bridge> [ddnet] all the branches above dealing with ctrl-something don't set `m_Handled` 17:49 <+bridge> [ddnet] hmmm 17:50 <+bridge> [ddnet] i was looking at the lower ones 17:50 <+bridge> [ddnet] but they have if(Event.m_Flags&IInput::FLAG_PRESS) 17:50 <+bridge> [ddnet] ya lets remove it probably better 19:03 <+bridge> [ddnet] @fokkonaut idk if github notifies you on closed PRs so check #1760 pls 19:12 <+bridge> [ddnet] yea, i dont have the time atm :/ maybe tomorrow or so, or you do it 19:37 <+bridge> [ddnet] is this a feature or bug that you hear weird sounds on climb map? 19:38 <+bridge> [ddnet] i remember hearing super weird sounds even those u usually never hear and even graphical glitches on a climb map (not ddnet server) years ago 19:39 <+bridge> [ddnet] and i realized these loud jump sounds are on im climb 3 on ddnet srvs as well 20:51 <+bridge> [ddnet] ye 20:51 <+bridge> [ddnet] the jump sounds 21:35 <+bridge> [ddnet] dummy copy move glitch if you both try hook air or unhook block you don't see is dummy is hooking or not 21:36 <+bridge> [ddnet] its not dummy copy move glitch but overall game glitch 21:36 <+bridge> [ddnet] you don't see anyone hooking air 21:36 <+bridge> [ddnet] 21:36 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/584465342890246145/2019-06-01_22-34-08.mp4 21:36 <+bridge> [ddnet] of course u see ur self 21:36 <+bridge> [ddnet] ... 21:36 <+bridge> [ddnet] but before new updates was working 21:37 <+bridge> [ddnet] do you understand what told? 21:37 <+bridge> [ddnet] "you don't see anyone hooking air" its not dummy copy glitch 21:37 <+bridge> [ddnet] and uhook ? 21:37 <+bridge> [ddnet] man 21:38 <+bridge> [ddnet] why would i hook 21:38 <+bridge> [ddnet] if its anyone 21:38 <+bridge> [ddnet] @texnonik so the bug is that you don't see your dummy's hooks? 21:39 <+bridge> [ddnet] @heinrich5991 its the same for anyone not only his dummy 21:39 <+bridge> [ddnet] @archimede67 so the bug is that you don't see anyone's hooks? 21:39 <+bridge> [ddnet] when they are not hooking you or hookable, yea 21:40 <+bridge> [ddnet] sounds pretty serious 😮 21:40 <+bridge> [ddnet] @Ryozuki knows that bug i think 21:40 <+bridge> [ddnet] i was guessing its some prediction bug 21:40 <+bridge> [ddnet] because you see them hooking when you are in spec 21:42 <+bridge> [ddnet] its strange because while you are in super hooking other tee while you are in freeze hook glitches 21:42 <+bridge> [ddnet] ?? 21:44 <+bridge> [ddnet] 21:44 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/584467229987569682/2019-06-01_22-41-49.mp4 21:44 <+bridge> [ddnet] this is ur hook ? 21:44 <+bridge> [ddnet] ? 21:45 <+bridge> [ddnet] is u that is hooking 21:45 <+bridge> [ddnet] is it* 21:45 <+bridge> [ddnet] yes 21:45 <+bridge> [ddnet] endless 21:45 <+bridge> [ddnet] so whats the problem 21:45 <+bridge> [ddnet] ah 21:45 <+bridge> [ddnet] so hook is flickering when u are in super and endless hook 21:45 <+bridge> [ddnet] its appereaning and dissapearing , but this is not so big problem . 21:46 <+bridge> [ddnet] yes 21:46 <+bridge> [ddnet] or with out endless 21:46 <+bridge> [ddnet] @archimede67 I'm sorry sir, but I do not know that bug, hope you can pardon me. 21:46 <+bridge> [ddnet] @heinrich5991 u like it like this? 21:47 <+bridge> [ddnet] @Ryozuki i thought i told u, meh maybe i have memory problems 21:47 <+bridge> [ddnet] @archimede67 is that you on avatar , looking young 😄 21:47 <+bridge> [ddnet] yes its me 21:48 <+bridge> [ddnet] maybe 1 year ago 21:48 <+bridge> [ddnet] i was already thinking that its jao :feelsamazingman: 21:48 <+bridge> [ddnet] i was already thinking that its jao :feelsamazingman: :banhammer: 21:48 <+bridge> [ddnet] i was already thinking that its jao :feelsamazingman: :banhammer: (jk) 22:03 <+bridge> [ddnet] xd 22:06 <+bridge> [ddnet] How do unused tiles work? i add tile in mapitems.h and mapitems.cpp, add tile in editor, but it don't work 22:06 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/584472775557775378/unknown.png 22:06 <+bridge> [ddnet] doesn't :p 22:06 <+bridge> [ddnet] 😃 22:06 <+bridge> [ddnet] :fury: 22:07 <+bridge> [ddnet] what doesnt work 22:07 <+bridge> [ddnet] does it compile? 22:07 <+bridge> [ddnet] does the if branch gets executed? 22:08 <+bridge> [ddnet] where did u put the code? 22:08 <+bridge> [ddnet] looks like character.cpp to me 22:08 <+bridge> [ddnet] looks good 22:08 <+bridge> [ddnet] you have to add it to IsValidGameTile 22:08 <+bridge> [ddnet] or whatever layer you added it to 22:09 <+bridge> [ddnet] whats that is that new? 22:10 <+bridge> [ddnet] no that's old 22:10 <+bridge> [ddnet] never used it xd 22:11 <+bridge> [ddnet] 22:11 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/584474034742231052/unknown.png 22:11 <+bridge> [ddnet] I've done this before, but when I stand on the tile, nothing happens 22:12 <+bridge> [ddnet] 22:12 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/584474374317539328/unknown.png 22:14 <+bridge> [ddnet] then it's your code :D 22:15 <+bridge> [ddnet] wtf 22:16 <+bridge> [ddnet] idk what GetWelcomeBot() is 22:17 <+bridge> [ddnet] sounds like fokko code 22:17 <+bridge> [ddnet] but even if it returns -1 it should send a message form server 22:17 <+bridge> [ddnet] so i dont think that fails it 22:17 <+bridge> [ddnet] the bottom line is that if I take the freeze tile everything works and the unused tile doesn't work 22:19 <+bridge> [ddnet] but the tile is placed 22:22 <+bridge> [ddnet] yes 22:23 <+bridge> [ddnet] is it the right map? 22:32 <+bridge> [ddnet] ? 22:33 <+bridge> [ddnet] that you test on 22:36 <+bridge> [ddnet] yes 22:44 <+bridge> [ddnet] hmm strange then 22:44 <+bridge> [ddnet] + 22:45 <+bridge> [ddnet] i add tile in mapitems.h and mapitems.cpp, add tile in editor 22:45 <+bridge> [ddnet] try putting a dbg msg there to make sure it's not something else that breaks 22:46 <+bridge> [ddnet] I don't know what else to do 22:46 <+bridge> [ddnet] ok 22:49 <+bridge> [ddnet] 22:49 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/584483573810331678/unknown.png 22:49 <+bridge> [ddnet] 22:49 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/584483619687497730/unknown.png 22:49 <+bridge> [ddnet] and whats before that code? 22:50 <+bridge> [ddnet] ? 22:50 <+bridge> [ddnet] isn't there a return or something 22:50 <+bridge> [ddnet] 22:50 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/584483911266992150/unknown.png 22:50 <+bridge> [ddnet] and if you move that bit of code at the beginning of all that? 22:52 <+bridge> [ddnet] it doesn't matter, I couldn't figure out how to work with this stupid tile for a long time, so I write to you 22:52 <+bridge> [ddnet] maybe there's something u're missing idk