02:13 <+bridge> [ddnet] @Learath2 :/ 02:13 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/578374486668214282/unknown.png 02:15 <+bridge> [ddnet] Is it that far off though? 02:16 <+bridge> [ddnet] Does it visibly look that different? 02:16 <+bridge> [ddnet] no 02:16 <+bridge> [ddnet] The only way to get better then that is storing the colors themselves in rgb 02:16 <+bridge> [ddnet] hm 02:17 <+bridge> [ddnet] Which is doable, but needs some thinking to make sure we dont break old colors 02:17 <+bridge> [ddnet] hsl() gives wrong output too 02:18 <+bridge> [ddnet] Wrong is forced when you are shoving 360degrees into 255 distinct values 02:18 <+bridge> [ddnet] sad 02:18 <+bridge> [ddnet] S and L e.g. should be losing much less e.g. 02:18 <+bridge> [ddnet] Double e.g. lol 02:19 <+bridge> [ddnet] btw should there be rgb() and rgba() or rgb() that allows 4 values 02:20 <+bridge> [ddnet] did you make rgb() btw? 02:20 <+bridge> [ddnet] yea 02:24 <+bridge> [ddnet] I'd probably make them separate if i could see decent way that didn't lead to code duplication and if not I'd leave it with rgb that can accept 3 or 4 02:26 <+bridge> [ddnet] I think I can make it so that they all use the same code 07:02 <+bridge> [ddnet] Why the fuck would you want rgba() 07:02 <+bridge> [ddnet] What do you want? Invisible tees? 07:02 <+bridge> [ddnet] its not only for the tees 07:03 <+bridge> [ddnet] Still 07:03 <+bridge> [ddnet] I mean for some stuff it would be great 07:03 <+bridge> [ddnet] the menu color also accepts rgba, so the menu thing can be invisible 07:03 <+bridge> [ddnet] that one layer 07:04 <+bridge> [ddnet] The background? 07:04 <+bridge> [ddnet] if you are ingame and open esc menu and go to settings 07:04 <+bridge> [ddnet] Yeah 07:04 <+bridge> [ddnet] there is this layer where all text is written on 07:04 <+bridge> [ddnet] that can be made nontransparent to fully invisible 07:04 <+bridge> [ddnet] I have it opaque 07:05 <+bridge> [ddnet] ew 07:05 <+bridge> [ddnet] Imagine playing a game and you need to change sens and you get jumped on by some idiot 07:06 <+bridge> [ddnet] xD 07:07 <+bridge> [ddnet] Also a suggestion: move some elements like chat, that thing on bottom right (1st player and you/team scores) 07:08 <+bridge> [ddnet] When I play fng and someone spams the chat i have a hard time seeing through it 07:08 <+bridge> [ddnet] small screen? 07:08 <+bridge> [ddnet] Not really 07:08 <+bridge> [ddnet] hide chat 07:08 <+bridge> [ddnet] But I want to chat 07:09 <+bridge> [ddnet] Unless i do a bind 07:09 <+bridge> [ddnet] HMMMM 07:09 <+bridge> [ddnet] show it only when you open it 07:10 <+bridge> [ddnet] how am i supposed to know if some kid insulted me and i have to fuck his whole family in the chat 07:10 <+bridge> [ddnet] dont we have a setting for only showing pings? 07:10 <+bridge> [ddnet] xd 07:10 <+bridge> [ddnet] No? 07:10 <+bridge> [ddnet] oh 07:10 <+bridge> [ddnet] Not that i know of 07:10 <+bridge> [ddnet] and not everyone uses pings 07:11 <+bridge> [ddnet] true 07:11 <+bridge> [ddnet] My point is: let me put the dam chat on top 07:11 <+bridge> [ddnet] Make an interface so you can move hud around like you want xd 07:12 <+bridge> [ddnet] Or make text opaque so when i really look into it i can see the chat and when im focused on the game i see through the chat 13:31 <+bridge> [ddnet] omg @jao who is this grill agian 13:32 <+bridge> [ddnet] juju 13:32 <+bridge> [ddnet] 13:32 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/578545400210784269/unknown.png 15:31 <+bridge> [ddnet] jajo 16:01 <+bridge> [ddnet] https://www.youtube.com/watch?v=Rj5Bqesp624