00:19 <+bridge> [ddnet] @Alexander hi absoliwt 00:19 <+bridge> [ddnet] lol 00:19 <+bridge> [ddnet] @jao its not absoliwt 00:20 <+bridge> [ddnet] I'm joking 🙄 l 00:20 <+bridge> [ddnet] I'm joking 🙄 00:20 <+bridge> [ddnet] no im rayten 00:20 <+bridge> [ddnet] jk 00:32 <+bridge> [ddnet] @archimede67 the idea is to feed the frames to ffmpeg 00:32 <+bridge> [ddnet] instead of rendering them to the screen 00:37 <+bridge> [ddnet] Why doey CCharacter has its own NetworkClipped() function, if CEntity has the same? 00:38 <+bridge> [ddnet] maybe we clip characters differently? 00:38 <+bridge> [ddnet] Oh really 00:38 <+bridge> [ddnet] i don't know it's a guess 00:40 <+bridge> [ddnet] there is one line different (for showall) 00:40 <+bridge> [ddnet] @Learath2 https://github.com/ddnet/ddnet/blob/master/src/game/client/components/chat.cpp#L531 this should be str_utf8_find_nocase right? 00:41 <+bridge> [ddnet] probably, but utf-8 is "compatible" 00:41 <+bridge> [ddnet] it should work like this aswell 00:41 <+bridge> [ddnet] what else could cause this https://i-am.naru.to/Jup1iBW1Aw9M.png 00:42 <+bridge> [ddnet] getting hightlighted for the wrong name? 00:42 <+bridge> [ddnet] several people on my server reported this same bug yesterday btw 00:42 <+bridge> [ddnet] that or maybe jao is absoliwt 00:43 <+bridge> [ddnet] I have 2 ideas 00:43 <+bridge> [ddnet] yes wrong highlight 00:43 <+bridge> [ddnet] 1 is it is the utf8 comparison 00:43 <+bridge> [ddnet] 2 is if it happens for every message it could be the color :/ 00:44 <+bridge> [ddnet] but I'm currently overly paranoid about the color stuff 00:44 <+bridge> [ddnet] no it doesn't happen consistnly 00:44 <+bridge> [ddnet] no it doesn't happen consistently 00:46 <+bridge> [ddnet] [chat]: Skeith: noby: It was highlighting me as one person and then that person left and then another person joined 00:47 <+bridge> [ddnet] [chat]: Skeith: and then it was highlighting me as that person 00:47 <+bridge> [ddnet] wtf 00:48 <+bridge> [ddnet] it could also be a messed up client id 00:49 <+bridge> [ddnet] that's what I thought 00:50 <+bridge> [ddnet] ill go see if i can find the demo 00:54 <+bridge> [ddnet] The demo says it was ID 3, it didn't show I was being highlighted in the demos though. 00:55 <+bridge> [ddnet] Dunno if that's useful information or not, gl 00:58 <+bridge> [ddnet] Both people I was being highlighted for both had client ID 3, the first person left and the other person took his place 00:58 <+bridge> [ddnet] and your id 00:58 <+bridge> [ddnet] gimme a sec 00:59 <+bridge> [ddnet] 2 01:00 <+bridge> [ddnet] then it's probably that 01:01 <+bridge> [ddnet] `m_pClient->m_LocalIDs[0]` seems to end up wrong i guess 01:01 <+bridge> [ddnet] wouldn't that break more stuff 01:02 <+bridge> [ddnet] no idea, i feel it should but apparently it doesn 01:02 <+bridge> [ddnet] t 01:02 <+bridge> [ddnet] as that's the only thing I see that could go wrong 01:04 <+bridge> [ddnet] fwiw ive had the same bug happen on my old version of ddnet too but its extremely rare and mostly seems to happen when i play without a name and i figured that was the cause 01:04 <+bridge> [ddnet] ive never seen it happen more than once in a game tho 01:04 <+bridge> [ddnet] how does the id end up wrong anyways 01:06 <+bridge> [ddnet] idk, i reached that conclusion from the fact that `LineShouldHighlight` is a small function that is called only a couple times 01:43 <+bridge> [ddnet] I was playing with dummy 01:44 <+bridge> [ddnet] So idk if it highlighted it for my dummy or me 01:45 <+bridge> [ddnet] I copied absoliwt's name, went to another server, connected dummy and tried to paste absoliwt's name and it did nothing 09:25 <+bridge> [ddnet] Why do we still have change_map command? Afaik its for adding a map, so it changes to that map after the current round. But we dont have rounds in ddrace so we should get rid of the command completely or (if it doesnt already) make it behave the same as sv_map, so its for not confusing people who dont know sv_map 09:33 <+bridge> [ddnet] @Learath2 oh i see thx 10:06 <+bridge> [ddnet] The wrong ping is nothing new tho 11:33 <+bridge> [ddnet] is inp_mouseold the same as inP-grab in 0.7 ? 12:01 <+bridge> [ddnet] compare it 12:06 <+bridge> [ddnet] 2lazy xd 12:07 <+bridge> [ddnet] hi fokko 12:09 <+bridge> [ddnet] hello 12:10 <+bridge> [ddnet] hello 12:11 <+bridge> [ddnet] fokko people use change_map in ddrace 12:11 <+bridge> [ddnet] ik 12:12 <+bridge> [ddnet] is it the same code as for sv_map? 12:12 <+bridge> [ddnet] compare it 12:12 <+bridge> [ddnet] not at home :) 12:12 <+bridge> [ddnet] where are you 12:12 <+bridge> [ddnet] 300 km away 12:12 <+bridge> [ddnet] its not same 12:12 <+bridge> [ddnet] atleast in vanilla 12:13 <+bridge> [ddnet] ik 12:13 <+bridge> [ddnet] in ddrace it has a pretty similar effect 12:13 <+bridge> [ddnet] change_map shows scoreboard and sv_map doesnt and ddnet skips scoreboard 12:14 <+bridge> [ddnet] ?? 12:14 <+bridge> [ddnet] how can it show scoreboard 12:14 <+bridge> [ddnet] change_map triggers a game end 12:14 <+bridge> [ddnet] and ddnet skips that 12:14 <+bridge> [ddnet] Ah true 12:14 <+bridge> [ddnet] """scoreboard"" xd 12:14 <+bridge> [ddnet] what is a game end in ddrace 12:14 <+bridge> [ddnet] nothing 12:14 <+bridge> [ddnet] there is none 12:14 <+bridge> [ddnet] they soip it 12:14 <+bridge> [ddnet] commented out 12:14 <+bridge> [ddnet] skip* 12:14 <+bridge> [ddnet] fix fokko 12:14 <+bridge> [ddnet] u 12:15 <+bridge> [ddnet] chiller 12:16 <+bridge> [ddnet] :f3: 12:18 <+bridge> [ddnet] @jao i built a clock with lasers 12:18 <+bridge> [ddnet] analog 12:18 <+bridge> [ddnet] why 12:19 <+bridge> [ddnet] fun 13:11 <+bridge> [ddnet] @Learath2 how can I get what's rendered but actually not render it? 13:40 <+bridge> [ddnet] Check hmh's branch 13:40 <+bridge> [ddnet] You render it to a framebuffer instead of to the screen 16:17 <+bridge> [ddnet] just gonna point out that the play/pause button doesn't change when viewing a demo 18:08 <+bridge> [ddnet] If i load current map it can also take a map from downloaded maps. And if i edit it and save it saves it without warning o.O 18:08 <+bridge> [ddnet] 18:08 <+bridge> [ddnet] But with a wrong hash. Im sure this can cause some trouble. 20:56 <+bridge> [ddnet] http://puu.sh/DrpFf/66771a69af.png 20:56 <+bridge> [ddnet] send help how is this possible? xd 21:23 <+bridge> [ddnet] 😮 21:23 <+bridge> [ddnet] that's strange xd 21:54 <+bridge> [ddnet] fixed btw 21:55 <+bridge> [ddnet] was cuased by %d not being %lld for a int64 21:59 <+bridge> [ddnet] ah 22:57 <+bridge> [ddnet] can I set default zoom ? 23:00 <+bridge> [ddnet] @ChillerDragon that is what happens when you don't compile with warnings enabled 😛 23:01 <+bridge> [ddnet] the funny thing is that printf even throws errors but dbg_msg or sqlite3_mprintf dont even throw warnings 23:01 <+bridge> [ddnet] str_format neither 23:02 <+bridge> [ddnet] and it worked just fine on linux and macOS 23:03 <+bridge> [ddnet] windows 😄 23:03 <+bridge> [ddnet] we love it 23:03 <+bridge> [ddnet] ya good ol' windows xd 23:03 <+bridge> [ddnet] u never get bored when ur in rage 24/7 23:04 <+bridge> [ddnet] xd 23:05 <+bridge> [ddnet] it took me 4 days to debug windows stuff that has been working fine for years on my linux vps .-. 23:06 <+bridge> [ddnet] 🙃 23:06 <+bridge> [ddnet] probably i boke linux now :troll: 23:10 <+bridge> [ddnet] @ChillerDragon u shitbucket 23:12 <+bridge> [ddnet] u 23:26 <+bridge> [ddnet] xd 23:29 <+bridge> [ddnet] good one 😃 23:29 <+bridge> [ddnet] wena! 23:31 <+bridge> [ddnet] @Shyzo | Alex it would tell the OS to try to keep the mouse inside the window, even when you would move it outside 23:39 <+bridge> [ddnet] @ChillerDragon MSVC might not throw warnings on those as we use a gnuc attribute to get warnings on formats 23:39 <+bridge> [ddnet] after last update I face hard lags on tab opening time to time 23:39 <+bridge> [ddnet] mean scoreboard 23:41 <+bridge> [ddnet] pretty annoing thing 23:43 <+bridge> [ddnet] well, not really easy to figure out what causes that 23:43 <+bridge> [ddnet] you could try profiling opening the scoreboard 23:43 <+bridge> [ddnet] on the previous version and on this, to see what changed 23:44 <+bridge> [ddnet] running 17 clients in stress mode on laptop and not a single cpu gets over 40% usage https://www.youtube.com/watch?v=JU8U858lXa8 23:44 <+bridge> [ddnet] 23:44 <+bridge> [ddnet] 😃 23:45 <+bridge> [ddnet] blockbaster hacker 23:46 <+bridge> [ddnet] ikr 23:46 <+bridge> [ddnet] LAUNCHING THE YBERNUKE!!!11elf 23:46 <+bridge> [ddnet] CYBERR!! 23:51 <+bridge> [ddnet] @Learath2 I have 420-480 fps if tab opened it drops to 150-300 23:52 <+bridge> [ddnet] on open it goes down to 50 after that grows to 150 and further 23:52 <+bridge> [ddnet] and that wasn't the case in the previous version? 23:53 <+bridge> [ddnet] well, I did never notice about such huge drop, but I will check it out 23:55 <+bridge> [ddnet] can I check gameclient version ingame? 23:57 <+bridge> [ddnet] programatically? 23:57 <+bridge> [ddnet] if so, wym ingame 23:57 <+bridge> [ddnet] f1 23:57 <+bridge> [ddnet] no, just as user 23:57 <+bridge> [ddnet] in the console 23:57 <+bridge> [ddnet] it shows your client version 23:57 <+bridge> [ddnet] rop right 23:58 <+bridge> [ddnet] top* 23:58 <+bridge> [ddnet] ^^ 23:58 <+bridge> [ddnet] oh crap UX 23:58 <+bridge> [ddnet] u 23:59 <+bridge> [ddnet] for 12.3.1 - 480 closed, 360 opened. And it never goes lower then 280 23:59 <+bridge> [ddnet] on open action