12:34 <+bridge> [ddnet] Glitch appears whin Dummy copy move , when you take both take ninja and press once +fire ( mouse 1 ) and if you swap dummy shoots , even you didn't pressed it . 14:13 <+bridge> [ddnet] ya dummy switch input bug is known .-. i tried to fix it once but i failed 18:40 <+bridge> [ddnet] 18:40 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/576086172867100672/p0spccm655x21.png 18:46 <+bridge> [ddnet] Tweetbot for mac ❤ 21:21 <+jxsl13> @Learath2 online? mind answering in discord? 21:39 <+bridge> [ddnet] sure what am i answering? 21:47 <+bridge> [ddnet] :fury: 21:51 <+bridge> [ddnet] https://gyazo.com/d09e71b3c560a81416441cf9b8fa70fd 21:51 <+bridge> [ddnet] ups 21:51 <+bridge> [ddnet] ups , hopefully no one saw it 21:53 <+Learath2> irc never forgets 21:54 <+bridge> [ddnet] XD 22:07 <+bridge> [ddnet] @deen when are you planning to release? 22:07 <+bridge> [ddnet] now 22:07 <+bridge> [ddnet] ok? 22:08 <+bridge> [ddnet] the hand of the tee is transparent 22:08 <+bridge> [ddnet] in the current source 22:08 <+bridge> [ddnet] meh 22:08 <+bridge> [ddnet] I looked at the foot and it's not transparent 22:08 <+bridge> [ddnet] i wanted to get @fokkonaut's time format thing and @timakro's isddnet in aswell (with a netobj instead of their netmsgs) 22:09 <+bridge> [ddnet] @deen I fixed the foot 😛 22:09 <+bridge> [ddnet] but you missed the hand 22:09 <+bridge> [ddnet] ok, so I'll wait for these fixes 22:09 <+bridge> [ddnet] I'll fix the hand in a minute 22:09 <+bridge> [ddnet] ah hey 22:09 <+bridge> [ddnet] and the others will take a few days? 22:09 <+bridge> [ddnet] probs 22:09 <+bridge> [ddnet] I'll do them tonight 22:09 <+bridge> [ddnet] :o 22:10 <+bridge> [ddnet] give me tomorrow to test, and we can release tomorrow? 22:10 <+bridge> [ddnet] ok 22:11 <+bridge> [ddnet] the skin selector only shows my current skin 22:12 <+bridge> [ddnet] also a important bug to fix 22:12 <+bridge> [ddnet] heh, true 22:13 <+bridge> [ddnet] wait what? 22:15 <+bridge> [ddnet] https://github.com/ddnet/ddnet/commit/ca888c56a20622951b6ea011dfcdb9277599281d#diff-4767dc694becb1f7e4a07ed2b9f4cfcbL611 22:15 <+bridge> [ddnet] Okay that should have been obvious, but in my defense I was scared of @deen 22:15 <+bridge> [ddnet] scared? 😄 22:15 <+bridge> [ddnet] why am I scary? 22:15 <+bridge> [ddnet] @deen how do u decide whether its for example 12.3.2 or 12.4? 22:15 <+bridge> [ddnet] Only bugs fixed -> 12.3.2 22:15 <+bridge> [ddnet] Big features added -> 12.4 22:16 <+bridge> [ddnet] Anything inbetween -> ??? 22:16 <+bridge> [ddnet] it was my huge patch that broke a lot of things, idk felt responsible 😛 22:16 <+bridge> [ddnet] As long as you feel responsible I don't mind 22:16 <+bridge> [ddnet] If you make a big change and run off, then I'm mad 22:16 <+bridge> [ddnet] im also scared when i do some changes t hat could break things 22:16 <+bridge> [ddnet] :poggers: 22:17 <+bridge> [ddnet] is this yellow thing a new feature 22:17 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/576140694536847400/unknown.png 22:17 <+bridge> [ddnet] never saw yellow 22:17 <+bridge> [ddnet] :poggers: 22:17 <+bridge> [ddnet] line highlight 22:17 <+bridge> [ddnet] it's old 22:17 <+bridge> [ddnet] ah ye xd 22:17 <+bridge> [ddnet] oh 22:17 <+bridge> [ddnet] xd 22:20 <+bridge> [ddnet] Q: Is it normal for the prefixed skins to be displayed in the skin selector? 22:20 <+bridge> [ddnet] yes 22:20 <+bridge> [ddnet] should we maybe hide those now that we have a proper prefix selector? 22:21 <+bridge> [ddnet] but then you don't see how the prefixed skins will actually look ingame 22:21 <+bridge> [ddnet] hm, actually no 22:21 <+bridge> [ddnet] the skin prefix only showed your own skin, not the other ones 22:21 <+bridge> [ddnet] 22:21 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/576141829666242585/screenshot-20190509222146.png 22:21 <+bridge> [ddnet] could employ some trickery in the loop to show the prefixed versions 22:22 <+bridge> [ddnet] in the selector that is 22:22 <+bridge> [ddnet] oh I don't have git set up on this computer, I wonder what I set my user.name to 😄 22:22 <+Ryozuki> u pinged Q on irc :D 22:23 <+bridge> [ddnet] I'm sure Q can take it 22:24 <+Learath2> apparently i used my normal email in my commits 22:24 <+Learath2> I wonder why i don't get more spam 22:24 <+Ryozuki> maybe github protects is somehow or maybe spammers dont care bout u 22:24 <+Ryozuki> i also dont get spam on mine 22:25 <+bridge> [ddnet] its not protected in the circleci atleast 22:26 <+Learath2> I wonder how bors will feel if I push to master right now 22:26 <+bridge> [ddnet] pissed 22:26 <+Ryozuki> he will hate u 22:26 <+Ryozuki> or she 22:26 <+bridge> [ddnet] or it 22:27 <+Learath2> guess I'll make a PR :) 22:27 <+Ryozuki> jupstar u still dont know why that graphic bugs with opengl happens right? 22:28 <+Learath2> wair the hand shouldn't be transparent 22:28 <+Learath2> wait how do you even get the hand to show up? 22:28 <+bridge> [ddnet] 22:28 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/576143470742470676/unknown.png 22:28 <+Learath2> are tees supposed to have hands? 22:28 <+Learath2> so many questions 22:28 <+Ryozuki> ofc 22:28 <+Ryozuki> they must handle the weapons of mass destruction 22:29 <+bridge> [ddnet] @Jupstar ✪ how did you even see that the small hand is transparent lol 22:29 <+Ryozuki> they literally hold a grenade launcher thats bigger than the tee 22:30 <+Ryozuki> i only see second hand when u hook and u rly must be looking at it 22:39 <+bridge> [ddnet] with pistol u see it directly i think 22:39 <+bridge> [ddnet] tee focus in gores 22:43 <+bridge> [ddnet] @Learath2 for the prefix stuff: you shouldnt hide prefix skins, some people use it as their default skin. (this is also not implemeneted yet: if someone uses a prefix skin as normal skin, the you turn on prefix, his skin will be *_vanilla) 22:54 <+bridge> [ddnet] How does the CLight work? I mean how do I get a nice overview of it? I cant really understand that shit xd 22:55 <+bridge> [ddnet] Rotation, speed, all that stuff is pretty confusing 22:57 <+bridge> [ddnet] oh now that bors is done 22:58 <+bridge> [ddnet] hope you don't mind me pushing to master 😛 22:58 <+bridge> [ddnet] learath what's the difference between char pos and char corepos 22:58 <+bridge> [ddnet] hmm, i have no idea, but there shouldn't be any difference iirc 22:58 <+bridge> [ddnet] great 22:59 <+bridge> [ddnet] @jao I think the core pos is the "real" one 23:00 <+bridge> [ddnet] are they different values? 23:02 <+bridge> [ddnet] let me check 23:08 <+bridge> [ddnet] this is just confusing 23:10 <+bridge> [ddnet] so `cl_text_entities_size` default value is 70 now, was that ok for the maintainer? 23:10 <+bridge> [ddnet] @jao what do you need? because they are different at different points 23:11 <+bridge> [ddnet] depends on exactly where you are using it 23:11 <+bridge> [ddnet] saves 23:11 <+bridge> [ddnet] while saving? 23:11 <+bridge> [ddnet] manipulating saves 23:11 <+bridge> [ddnet] are you crafting a save? 23:12 <+bridge> [ddnet] the thing is if the tee isn't moving they will be the same and stable(tm) 23:12 <+bridge> [ddnet] hmm 23:13 <+bridge> [ddnet] anyways, our saves save both the character pos and the core pos 23:13 <+bridge> [ddnet] the core pos and the character pos only differ when interacting with stoppers while moving or getting hooked or things like that 23:14 <+bridge> [ddnet] ah k 23:18 <+bridge> [ddnet] @Jupstar ✪ does that look close enough to before the patch hit? 23:18 <+bridge> [ddnet] i mean for non gl3.3 users its only 70% of the size before 23:18 <+bridge> [ddnet] idc about it, but probs some ppl will cry xD 23:19 <+bridge> [ddnet] I didn't really follow that patch, is there a reason we don't have it at 100? 23:19 <+bridge> [ddnet] well, he wanted to make it configuratable, bcs he didnt like it so huge on his big monitor, but i also didnt see he made the default 70 23:20 <+bridge> [ddnet] so it was effectively 100 before we merged that patch, i guess we should make the default 100 23:21 <+bridge> [ddnet] probs yes, just wanted to let u know xd 23:26 <+bridge> [ddnet] @deen you said `str_next_token` wasn't too convenient to work with right? is there an interface you'd prefer? 23:53 <+bridge> [ddnet] https://github.com/ddnet/ddnet/commit/75c715a71224bd98c29d7d1283ceb6a6f0d62a02 23:53 <+bridge> [ddnet] @Learath2 @Jupstar ✪ does something break with the default being 100? 23:53 <+bridge> [ddnet] I mean, is it the same as before? 23:53 <+bridge> [ddnet] does it break something? 23:54 <+bridge> [ddnet] I don't think it should, I didn't see any issue 23:54 <+bridge> [ddnet] See the commit i shared 23:54 <+bridge> [ddnet] Thats the one that changed it to 70 23:58 <+Learath2> i don't think it's a problem, i think he just changed it to what he thought was reasonable 23:59 <+Learath2> which makes sense, but we should probably keep the old default for the people who are annoyed by every small change 23:59 <+bridge> [ddnet] but is it the same size as before with 100? 23:59 <+bridge> [ddnet] why jupey said its only for non opengl3 users 70% 23:59 <+bridge> [ddnet] oh, i have no idea