09:17 <+bridge> [ddnet] The confirmation screen when you press the quit button is gone, is it supposed to be like that? 09:21 <+bridge> [ddnet] @Jeroen Yes, why would you need to confirm the quit? 09:21 <+bridge> [ddnet] Only when you have an unsaved map or long progress on a map (> 20 minutes by default) the confirmation will appear 09:22 <+bridge> [ddnet] (unsaved map in editor) 09:23 <+bridge> [ddnet] cl_confirm_disconnect_quit_time is the setting if you want to change it 09:24 <+bridge> [ddnet] same for disconnecting dummy and regular player 09:51 <+bridge> [ddnet] thanks, I liked the extra confirm screen since i sometimes accidentally press it instead of the settings. 09:52 <+bridge> [ddnet] cl_confirm_disconnect_quit_time 0 and you will be asked every time 09:53 <+bridge> [ddnet] and -1 to never get asked 14:19 <+bridge> [ddnet] Wow, i set cl_confirm_disconnect_quit_time to -1 and i have this popup? 14:19 <+bridge> [ddnet] @deen 14:25 <+bridge> [ddnet] /points isn't autocompleted -_- 14:30 <+bridge> [ddnet] @Jesus Christ anyone else with this problem? https://github.com/ddnet/ddnet/issues/1532 14:30 <+bridge> [ddnet] @Bleidd64 ha, because it's mysql only, I forgot about that! 14:30 <+bridge> [ddnet] client can't know if the server has mysql or not 14:30 <+bridge> [ddnet] opengl on debian 10 using the debian build 14:30 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/561180436856963084/unknown.png 14:30 <+bridge> [ddnet] opengl3? 14:31 <+bridge> [ddnet] just said it ^ 14:31 <+bridge> [ddnet] i think that's a common issue, I always had that at specific zooms 14:31 <+bridge> [ddnet] well, we always use opengl 14:31 <+bridge> [ddnet] but you can enable opengl3 in settings 14:31 <+bridge> [ddnet] y im using 3 14:31 <+bridge> [ddnet] disable it 14:31 <+bridge> [ddnet] i dont like how it looks without anymore 14:31 <+bridge> [ddnet] xd 14:31 <+bridge> [ddnet] i think the general consensus is that GPU drivers are too buggy so we will never get it 100% fixed 16:54 <+bridge> [ddnet] Holy @jao destructive tool is insane and already question mark destruction to delete example only freeze ! But however very cool ! 16:54 <+bridge> [ddnet] Holy @jao destructive tool is insane and already question mark destruction to delete example only freeze ! But however very cool ! Thank you 16:56 <+bridge> [ddnet] NOW in my new map it will be easier to create this map ! ♥ 16:57 <+bridge> [ddnet] or not 16:57 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/561217464718065664/unknown.png 16:58 <+bridge> [ddnet] or not 😦 16:58 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/561217464718065664/unknown.png 17:03 <+bridge> [ddnet] it doesn't work across layers 17:04 <+bridge> [ddnet] not sure if that would make much sense 17:04 <+bridge> [ddnet] e.g. you want to place unfreeze in tele 17:45 <+bridge> [ddnet] is this a new function on ddnet ? 18:01 <+bridge> [ddnet] yes, in 12.0 18:10 <+bridge> [ddnet] cool i like that when i make somethink in map and save and go in game my fps stands 144 not droping to 72 fps :/ 18:11 <+bridge> [ddnet] and also now Hud map and not game menu is looking a lot smoother ! 18:12 <+bridge> [ddnet] dummy connects a lot faster ! ♥ 19:49 <+bridge> [ddnet] What does this function do 22:56 <+bridge> [ddnet] IN THE DDNET AND KOG TABS THERE SHOULD NOT BE A CHECK 23:06 <+bridge> [ddnet] yeah 23:06 <+bridge> [ddnet] i thought about that too 23:06 <+bridge> [ddnet] but left it in for consistency