14:26 <+bridge> [ddnet] @Learath2 why cant i access ddnet.tw aswell as ddnet ger? 14:27 <+bridge> [ddnet] dnsbl? 14:27 <+Learath2> seems fine for me 14:27 <+bridge> [ddnet] @fokkonaut give me your ip in dm and i'll check 14:27 <+bridge> [ddnet] okay 14:45 <+bridge> [ddnet] <[ĢøŴ]Lickout> @fokkonaut vpn ? 14:46 <+bridge> [ddnet] no 14:46 <+bridge> [ddnet] same problem as me i think 😄 14:46 <+bridge> [ddnet] same problem like me i think 😄 15:47 <+bridge> [ddnet] when can we download 11.9 using autoupdater? 16:17 <+bridge> [ddnet] I am trying to use `M_PI` in character.cpp, but theres an error saying its not declared 16:17 <+bridge> [ddnet] do i have to include something for it to work? 16:18 <+bridge> [ddnet] @Learath2 do you know why? 16:20 <+bridge> [ddnet] you can try to define _USE_MATH_DEFINES before including cmath 16:21 <+bridge> [ddnet] how? 16:23 <+bridge> [ddnet] i did it, thanks :) 20:20 <+bridge> [ddnet] @fokkonaut you also can't reach ddnet.tw and ddnet ger? 20:20 <+bridge> [ddnet] yes 20:20 <+bridge> [ddnet] if so, send me your ip address and traceroute please 20:21 <+bridge> [ddnet] How do I make enums useable in every class? 20:21 <+bridge> [ddnet] dont steal my ip 20:22 <+bridge> [ddnet] put them in a header that'si ncluded everywhere 20:22 <+bridge> [ddnet] doesnt work :( 20:22 <+bridge> [ddnet] have them in gamecontext.h 20:22 <+bridge> [ddnet] cant reach from character.cpp 20:40 <+bridge> [ddnet] if i ctrl+leftclick on the var from the enum it moves me to gamecontext.h but when i compile it says its not defined, how? 20:54 <+bridge> [ddnet] help? 20:56 <+bridge> [ddnet] maybe your variable is in private you must create link for your variable in public or something like that 20:56 <+bridge> [ddnet] its in public 20:56 <+bridge> [ddnet] i can access it from ddracecommands.coo 20:56 <+bridge> [ddnet] i can access it from ddracecommands.cpp 20:56 <+bridge> [ddnet] how you call your variable in character.cpp 20:57 <+bridge> [ddnet] `VARIABLE` 20:57 <+bridge> [ddnet] since its from a enum 20:57 <+bridge> [ddnet] it just doesnt work in any entity classes 20:57 <+bridge> [ddnet] all others are ifne 20:57 <+bridge> [ddnet] all others are fine 20:57 <+bridge> [ddnet] if you able copy your variable and you eror line 20:57 <+bridge> [ddnet] ? 20:58 <+bridge> [ddnet] why u define the enum in gamecontext 20:58 <+bridge> [ddnet] because i want it to be accessable from anywhere 20:58 <+bridge> [ddnet] or mostly anywhere 20:58 <+bridge> [ddnet] i need it in many places 20:58 <+bridge> [ddnet] just include character.h then 20:58 <+bridge> [ddnet] player.h isn't better for that ? 20:59 <+bridge> [ddnet] @fokkonaut whats the name of trhe enum 20:59 <+bridge> [ddnet] enums dont have names, do they? 21:00 <+bridge> [ddnet] i mena 21:00 <+bridge> [ddnet] they can but i meant the members 21:00 <+bridge> [ddnet] give a example 21:00 <+bridge> [ddnet] tw uses anonymous enums 21:00 <+bridge> [ddnet] PLASMA_GUN 21:00 <+bridge> [ddnet] but also names like RAINBOW arent working 21:00 <+bridge> [ddnet] GameServer()->PLSMA_GUN didn't work in character.cpp ? 21:00 <+bridge> [ddnet] i would define it in character are u even sure what u wanna use it for on other places 21:01 <+bridge> [ddnet] as i said, its defined in gamecontext.h 21:01 <+bridge> [ddnet] why 21:01 <+bridge> [ddnet] well its weird u cant use it 21:01 <+bridge> [ddnet] yes 21:01 <+bridge> [ddnet] in any entities class 21:01 <+bridge> [ddnet] r u sure u incluide gamecontext on char 21:01 <+bridge> [ddnet] lol ofc 21:02 <+bridge> [ddnet] its by default @Ryozuki 21:02 <+bridge> [ddnet] @fokkonaut try to access NUM_TUNEZONES from character 21:02 <+bridge> [ddnet] it's defined by default 21:02 <+bridge> [ddnet] Does work 21:02 <+bridge> [ddnet] true i was watching the .h 21:02 <+bridge> [ddnet] hmm 21:02 <+bridge> [ddnet] can u show me how u deifne the enum 21:02 <+bridge> [ddnet] and where 21:02 <+bridge> [ddnet] what line 21:03 <+bridge> [ddnet] ``` 21:03 <+bridge> [ddnet] enum 21:03 <+bridge> [ddnet] { 21:03 <+bridge> [ddnet] PLASMA_GUN = 1, 21:03 <+bridge> [ddnet] RAINBOW, 21:03 <+bridge> [ddnet] }; 21:03 <+bridge> [ddnet] ``` 21:03 <+bridge> [ddnet] its in a public part 21:03 <+bridge> [ddnet] dont put it in a public part 21:03 <+bridge> [ddnet] lol? 21:03 <+bridge> [ddnet] put it after num tunezones enum 21:03 <+bridge> [ddnet] by public u mean inside a class right 21:03 <+bridge> [ddnet] try putting it after the num tunezones enum and try 21:04 <+bridge> [ddnet] LOL 21:04 <+bridge> [ddnet] why does that work xD 21:04 <+bridge> [ddnet] did u put the enum inside a class public:? 21:04 <+bridge> [ddnet] before, yes 21:04 <+bridge> [ddnet] now its where NUM_TUNEZONES is 21:04 <+bridge> [ddnet] CGameContext::enumvariable 21:04 <+bridge> [ddnet] i think thats how u access it 21:04 <+bridge> [ddnet] if its in public 21:04 <+bridge> [ddnet] ay, but this is nice, thanks! 21:05 <+bridge> [ddnet] np 22:26 <+bridge> [ddnet] @Ryozuki best dev of today:feelsamazingman: