00:12 <+bridge> [ddnet] no i think you have autism 00:17 <+bridge> [ddnet] <ᶰ°Konͧsti> Whats the good things about persian client 12:20 <+bridge> [ddnet] @texnonik that ingame? probably the client renders the ingame mouse and the editor mouse at the same time, it would make sense tho why is it shaking 14:09 <+bridge> [ddnet] <[ĢøŴ]Lickout> who is hosting Persian srvs ? 15:14 <+bridge> [ddnet] @LickouT we dont host it. It is hosted by @Quick 15:56 <+bridge> [ddnet] why does red tele work like blue tele on some maps? 15:58 <+bridge> [ddnet] because of `sv_teleport_hold_hook` 18:02 <+bridge> [ddnet] thats a rly confusing command tbh 18:02 <+bridge> [ddnet] u have no idea of it and it randomly happens 18:03 <+bridge> [ddnet] when u expect the red tele to be an actual red tele 18:04 <+bridge> [ddnet] maybe we need an ingame command like /tunes that would display the map’s specific settings 18:05 <+bridge> [ddnet] then u can see max team size, pauseable, etc 18:36 <+bridge> [ddnet] I think it’s only used on justice? 18:37 <+bridge> [ddnet] and there everything is confusing 😂 18:38 <+bridge> [ddnet] when you spaghetti code 19:01 <+bridge> [ddnet] Hey all, 19:01 <+bridge> [ddnet] I wanna build a docker image based on alpine for my ddnet test server. Is there a way to download the latest release without having the version number in the url? Somthing like this: `https://ddnet.tw/downloads/latest.tar.xz` 19:02 <+bridge> [ddnet] @jao nah 19:02 <+bridge> [ddnet] i remember playing a map recently with fake red teles too 19:02 <+bridge> [ddnet] i was consufing 19:02 <+bridge> [ddnet] i was confused 19:11 <+bridge> [ddnet] @Wollwolke u could always clone master and compile 19:11 <+bridge> [ddnet] but maybe deen can make it handy for u 19:16 <+bridge> [ddnet] @Wollwolke actually we used to have a latest, but we removed it, not sure why 19:17 <+bridge> [ddnet] Well, now we have it again: https://ddnet.tw/downloads/DDNet-latest-linux_x86_64.tar.gz 19:18 <+bridge> [ddnet] Well, now we have it again: https://ddnet.tw/downloads/DDNet-latest-linux_x86_64.tar.xz 19:18 <+bridge> [ddnet] cool, thank you 19:20 <+bridge> [ddnet] @Wollwolke buti think the docker image would be more general if you made it compile it from source, right? 19:20 <+bridge> [ddnet] And please add the docker image to the README in https://github.com/ddnet/ddnet when it's done 😃 19:20 * bridge [ddnet] 19:21 <+bridge> [ddnet] @deen oh, but than I have to do it the right way xD 19:21 <+bridge> [ddnet] I have to think about how to use volumes... 19:21 <+bridge> [ddnet] with all dependencies from the package manager etc 19:22 <+bridge> [ddnet] anyway, your choice 19:24 <+bridge> [ddnet] what do you mean with package manager dependencies in docker? 19:24 <+bridge> [ddnet] I haven't used Docker, but I imagine the best style would be to build DDNet from source and get all dependencies through the package manager so that they are up to date etc 19:27 <+bridge> [ddnet] I used it quite a lot lately and couldn't find an image. I see what I can do, maybe I can finally support this project^^ 19:27 <+bridge> [ddnet] Thanks! 20:07 <+bridge> [ddnet] oh, wow, I can't paint into the game layer from the palette 20:07 <+bridge> [ddnet] I think I might have randomly broken something.. 😄 23:22 <+bridge> [ddnet] <ᶰ°Konͧsti> Can anyone explain me why deepfly works always only for main as driver OR dummy as driver? 23:22 <+bridge> [ddnet] <ᶰ°Konͧsti> If you use The "wrong" tee as driver the hammer wont be at the same time 23:22 <+bridge> [ddnet] <ᶰ°Konͧsti> I use deepfly for normal hammerfly also and its annoying when my hammering tee touches freeze and doesnt hit the hammer in the moment i unfreeze him ny hammer for example 23:53 <+bridge> [ddnet] Maybe because your main tee has strong hook