00:49 <+TeeSlayer> /q is shorter 10:16 <@heinrich5991> ChillerDragon: I added some comments to the PR 15:28 <+bridge> [ddnet] How to play teewrolds 7.2 on freebsd? 15:29 <+bridge> [ddnet] In ports last version 6.5 15:43 <+bridge> [ddnet] <♪♫> hey, build it 16:09 <+bridge> [ddnet] @♪♫ instruction please? 16:29 <+bridge> [ddnet] <♪♫> @xansalo no idea, try the "Compiling Teeworlds on Linux" page on teeworlds's website, it might not work just like that so have a look at how it's done on the last port it must not be that diffenrent, maybe a build patch something like that 18:13 <+bridge> [ddnet] @xansalo last time I built 0.6.4 on a freebsd machine, I just had to replace some of the default library paths in the makefile (iirc) 18:13 <+bridge> [ddnet] process is probably the same for 7.2 23:08 <+bridge> [ddnet] https://www.reddit.com/r/pcgaming/comments/am1raf/looks_like_steams_getting_dedicated_servers_for/ 23:08 <+bridge> [ddnet] who would say, steam could possibly protect us from ddos?, (look at the highlights from first comment), if this ever happens 23:08 <+bridge> [ddnet] "Developers can either proxy to their own game servers or use Valve-provided dedicated one" 23:08 <+bridge> [ddnet] "Free of charge DDoS protection included as well" 23:09 <+bridge> [ddnet] oh well, i guess it is only for paid games 23:09 <+bridge> [ddnet] "Relay servers provided by Valve, free of charge for any game released on Steam (opt-in, price is essentially included in the 30% tax)" 23:09 <+bridge> [ddnet] idk