00:22 <+bridge> [ddnet] Loook 00:22 <+bridge> [ddnet] Loool 09:59 <+bridge> [ddnet] Ryozuki:troll: 10:36 <+bridge> [ddnet] @jxsl13 well is it compatible with savander's one? 11:35 <+bridge> [ddnet] https://blog.codinghorror.com/the-broken-window-theory/ 11:35 <+bridge> [ddnet] https://graysonkoonce.com/stacked-pull-requests-keeping-github-diffs-small/ 12:10 <+bridge> [ddnet] Does anybody know why i'm like lagging in game but not really, like the chat is no laggy, emotes neither but like when I move its like if i have 500ms ping put i only have 20ms 12:11 <+bridge> [ddnet] Does anybody know why i'm like lagging in game but not really, like the chat is no laggy, emotes neither but like when I move its like if i have 500ms ping put i only have 20ms ? 13:27 <+bridge> [ddnet] @Learath2 it's a different ranking system. And every zcatch mode has its own table. 13:28 <+bridge> [ddnet] or did you mean some other compatibility? 13:33 <+bridge> [ddnet] interesting git diffs aspect there. 13:50 <+bridge> [ddnet] @archimede67 cl_predict 1 13:50 <+bridge> [ddnet] already on 1 :/ 13:50 <+bridge> [ddnet] try local server 13:51 <+bridge> [ddnet] local is doin grat 13:51 <+bridge> [ddnet] local is doin great 13:51 <+bridge> [ddnet] but idk why my prob happens when I join a server, but disappear after some time 13:52 <+bridge> [ddnet] and sometimes i don't have the problem 13:52 <+bridge> [ddnet] its so weird 14:10 <+bridge> [ddnet] i think it's because tw doesn't use real ping, i have that too sometimes, if you have real ping of 25 it's the same as if u have real ping of 10 14:11 <+bridge> [ddnet] i think it's because tw doesn't use real ping, i have that too sometimes, if you have real ping of 25 it's the same as if u have real ping of 10(ingame ping is the same) 14:52 <@deen> tw 0.7 fixed that I think 14:52 <@deen> someone should port the fix 14:57 <+bridge> [ddnet] we should just port to 0.7 :D:D:D 15:05 <+bridge> [ddnet] 😄 15:08 <+bridge> [ddnet] let's port 0.7 to 0.6 15:08 <+bridge> [ddnet] let's port 0.7 to 0.6.7 15:13 <+bridge> [ddnet] lets have 9999 ping again 15:13 <+bridge> [ddnet] not 1000 16:11 <+bridge> [ddnet] server don't shows my score after reconenct why? 16:11 <+bridge> [ddnet] there is no problem about save i can saw my score with /top5 16:34 <+bridge> [ddnet] I was pretty against porting to 0.7, but 0.7 seems to be getting constant improvements and they don't seem to be hostile towards mods, maybe we should port sometime 16:41 <+bridge> [ddnet] yeah sometimes sound good 16:43 <+bridge> [ddnet] yeah 17:02 <@heinrich5991> also 0.7 has native 64 player support :) 17:02 <@deen> no physics problems for us? 17:03 <@deen> would be great to keep maps working 17:03 <@deen> and ranks same 17:03 <@deen> if that's ok, then I don't have anything against a port of DDNet to 0.7 17:03 <@deen> just sounds like a lot of work 17:07 <@deen> Would need to split it up into well-defined smaller tasks with some clear goals 17:21 <+bridge> [ddnet] map things changed 17:21 <+bridge> [ddnet] u dont need to dilate 17:22 <+bridge> [ddnet] i guess that would break lot of maps 17:22 <+bridge> [ddnet] only looks tho 17:22 <+bridge> [ddnet] idk if physics changed 17:22 <+bridge> [ddnet] but i wouldnt start updating ddnet yet 17:22 <+bridge> [ddnet] it looks like they are still changing the protocol 17:22 <+bridge> [ddnet] 10 year long break bud 17:22 <+bridge> [ddnet] or atleast its what i notice when i look fast on their discord 17:54 <+bridge> [ddnet] writer converter 17:54 <+bridge> [ddnet] write converter 17:54 <+bridge> [ddnet] just embeed 0.6 stuff 20:05 <+bridge> [ddnet] wayland works rly bad 20:15 <+bridge> [ddnet] <♪♫> Yeah it depends on what you want to do like for a basic usage such as sway, a console and a web browser, it can be all right 20:15 <+bridge> [ddnet] doesnt work correctly for 144hz 20:15 <+bridge> [ddnet] and its rly slow 20:18 <+bridge> [ddnet] it even locks games 20:18 <+bridge> [ddnet] <♪♫> y i guess it's still far from perfect 20:18 <+bridge> [ddnet] to less fps 20:18 <+bridge> [ddnet] 60 fps feels laggy for me xd 21:14 <+bridge> [ddnet] ^ 21:14 <+bridge> [ddnet] 60 fps doesnt even feel like 60 fps 21:14 <+bridge> [ddnet] @onby do you use iomanip to format your chat/ server message output ? does the chat have the same spacing issues like rcon? 21:17 <+bridge> [ddnet] cuz font/whitespace dont have the same width 22:07 <+bridge> [ddnet] why is "人形" displayed as large 88 in-game lol 22:07 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/535565817551650818/unknown.png 22:07 <+bridge> [ddnet] so weird 22:07 <+bridge> [ddnet] 22:07 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/535565867488903209/unknown.png 22:11 <+bridge> [ddnet] <ᶰ°Konͧsti> lol nice 22:11 <+bridge> [ddnet] <ᶰ°Konͧsti> i need that 22:11 <+bridge> [ddnet] <ᶰ°Konͧsti> :troll: 22:11 <+bridge> [ddnet] if you type it in chat it looks like MM but when you send it it looks like in clan tag 22:11 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/535566852202430487/unknown.png 22:11 <+bridge> [ddnet] if you type it in chat it looks like MM but when you send it it looks like in clan tag/name 22:11 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/535566852202430487/unknown.png 22:12 <+bridge> [ddnet] in broadcast it's russian :D 22:12 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/535567197221945394/unknown.png 22:14 <+bridge> [ddnet] <♪♫> that's funny 22:14 <+bridge> [ddnet] lul 22:16 <+bridge> [ddnet] shouldn't it be displayed as empty boxes 22:24 <+bridge> [ddnet] <♪♫> i don't know if ddnet is supposed to accept those characters, 鼢黳鸥忍 becomes "9999" when i type it in chat, i guess you could get different results with differents characters from the CJK Unified Ideographs unicode block 22:29 <+bridge> [ddnet] <♪♫> yeah that's strange, the server log gets the correct characters tho 22:29 <+bridge> [ddnet] display prob then 22:43 <+bridge> [ddnet] sounds like some utf8 decoding mistake 22:44 <+bridge> [ddnet] server just dumps them straight as it gets them 22:44 <+bridge> [ddnet] open a bug please if you guys don't find a fix so that we don't forget about it 22:53 <+bridge> [ddnet] There seems to be a problem with master servers. master4.teeworlds.com (ddnet.tw) appears to be the only one working right now, so I forced the DDNet servers to register with it for now. Not sure if that's a temporary problem 23:15 <+bridge> [ddnet] @deen to force the usage of ddnet's master server, wa it some kind of masters.cfg file? 23:31 <+bridge> [ddnet] hm, weird, sending heartbeats to master4, still not able to find my server using the browser :'/ 23:31 <+bridge> [ddnet] sad life