00:01 <+bridge> [ddnet] idk when 00:01 <+bridge> [ddnet] ive had this problem with every client after 10.6 00:01 <+bridge> [ddnet] and 11 just made it worse 00:04 <+bridge> [ddnet] just lower fps? no input delay or anything else? 00:04 <+bridge> [ddnet] Lower as in < 60? I seriously doubt that 00:04 <+bridge> [ddnet] but yeah, I did also note that my fps went down a couple hundred 00:05 <+bridge> [ddnet] **noticeably lower fps** 00:05 <+bridge> [ddnet] this is not acceptable 00:05 <+bridge> [ddnet] for an update 00:05 <+bridge> [ddnet] my went up 2k frames xd 00:05 <+bridge> [ddnet] ok 00:06 <+bridge> [ddnet] well then ill just keep using 10.6 if u dont believe me i dont care 00:06 <+bridge> [ddnet] i care 00:06 <+bridge> [ddnet] u on macos right? 00:06 <+bridge> [ddnet] yes 00:06 <+bridge> [ddnet] but i think deen is not 00:06 <+bridge> [ddnet] and he confirmd seeing the same problem 00:06 <+bridge> [ddnet] ok 00:07 <+bridge> [ddnet] i only remeber he said that when ddnet was build in debug mode 00:07 <+bridge> [ddnet] but u a dev 00:07 <+bridge> [ddnet] ive tried many versions and had similar issues with all 00:07 <+bridge> [ddnet] cant u just compile both and monitor 00:07 <+bridge> [ddnet] that would really help 00:07 <+bridge> [ddnet] that sounds like work lol 00:07 <+bridge> [ddnet] why not ask deen to do it first .. 00:08 <+bridge> [ddnet] @deen pls monitor if u have less fps in newer clients than ddnet 10.x.x 00:08 <+bridge> [ddnet] 00:08 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/529073438585782322/Screen_Shot_2018-12-30_at_5.08.47_PM.png 00:09 <+bridge> [ddnet] that was when ddnet was in debug mode 00:10 <+bridge> [ddnet] ddnet must have been in debug mode ever since 10.7.1 00:10 <+bridge> [ddnet] lol 00:11 <+bridge> [ddnet] 00:11 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/529073961212968960/unknown.png 00:17 <+bridge> [ddnet] exactly, the build system changed the default from Release to Debug and we didn'T notice 00:17 <+bridge> [ddnet] so that problem is now gone 00:18 <+bridge> [ddnet] @onby but u also tested 11.6.1? 00:19 <+bridge> [ddnet] not yet 00:19 <+bridge> [ddnet] 10.6 is fine 00:19 <+bridge> [ddnet] why should i need to update 00:19 <+bridge> [ddnet] because we only keep developing the most current version 00:19 <+bridge> [ddnet] we don't have the resources for an LTS 00:20 <+bridge> [ddnet] so we should try to fix bugs instead of telling people to use some old version 00:20 <+bridge> [ddnet] true in general lol 00:22 <+bridge> [ddnet] e.g. messages for being in solo per packet and stuff 00:22 <+bridge> [ddnet] would be nice if ddnet doesnt need downward compability for ever 00:23 <+bridge> [ddnet] @onby ideally you'd bisect it a bit to tell us which release had bad performance first, even better which commit 00:23 <+bridge> [ddnet] 00:23 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/529077112657936404/Screen_Shot_2018-12-30_at_5.22.27_PM.png 00:23 <+bridge> [ddnet] my normal 10.6 client 00:23 <+bridge> [ddnet] 00:23 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/529077150133911567/Screen_Shot_2018-12-30_at_5.23.12_PM.png 00:23 <+bridge> [ddnet] tried playing a lil with 11.6.1 00:23 <+bridge> [ddnet] look fps is 2x lower+ 00:23 <+bridge> [ddnet] -.- 00:24 <+bridge> [ddnet] and no its not cus entities 00:24 <+bridge> [ddnet] i turn off entities in 10.6 and my fps goes even higher 00:24 <+bridge> [ddnet] wow thats a lot 00:26 <+bridge> [ddnet] [5:22 PM] Jupstar ✪: e.g. messages for being in solo per packet and stuff 00:26 <+bridge> [ddnet] 00:26 <+bridge> [ddnet] last time i checked there is no solo parts on fng :thonkery: 00:26 <+bridge> [ddnet] xD 00:26 <+bridge> [ddnet] do u want my settings 00:26 <+bridge> [ddnet] 00:26 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/529077935651684363/Screen_Shot_2018-12-30_at_5.26.45_PM.png 00:26 <+bridge> [ddnet] @onby also the old fps counter was broken 00:27 <+bridge> [ddnet] it showed wrong stuff for me, so i stopped looking into it 00:27 <+bridge> [ddnet] the fps on 11.6.1 wildly jumps between ~100 and ~250 00:27 <+bridge> [ddnet] if thats more accurate then 00:27 <+bridge> [ddnet] well its not much better is it? 00:27 <+bridge> [ddnet] @Jupstar ✪ made it more accurate, so you might have had the jumps before but the calculation averaged it out 00:27 <+bridge> [ddnet] maybe its just a placebo effect from seeing the fps counter going crazy but i doubt it 00:27 <+bridge> [ddnet] it really did feel laggier last time i tried playing with it 00:28 <+bridge> [ddnet] rip predition man. 130 so high :( 00:28 <+bridge> [ddnet] i live in usa and my server is in europe lol 00:28 <+bridge> [ddnet] the antiping actually helps me alot 00:28 <+bridge> [ddnet] the diff is basically that the older clients counted frames 00:29 <+bridge> [ddnet] and the newer uses frame times, and deen was the last who changed that 00:29 <+bridge> [ddnet] but it's deffs more accurate 00:29 <+bridge> [ddnet] antiping is awesome. coming back to my question though °!° @deen check private message 00:31 <+bridge> [ddnet] @-Twist°~ 00:31 <+bridge> [ddnet] antiping is *the* reason i use ddnet client 00:31 <+bridge> [ddnet] Ha, so comparing 10.6.1 with current version I see that 10.6 shows higher fps in counter but the fps graph looks exactly the same 00:33 <+bridge> [ddnet] 00:33 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/529079730230525952/Untitled.png 00:34 <+bridge> [ddnet] So patch in the new fps counter into the old version and see if it drops the same way @onby 00:35 <+bridge> [ddnet] i dont compile my own client 00:36 <+bridge> [ddnet] i have another testing copy of ddnet that i did compile, i dont ever use it to play but i can try the fps thing later i guess 11:40 <+bridge> [ddnet] was that a mod promoting scuicide 13:10 <+bridge> [ddnet] Hey ! Just found out that https://ddnet.tw/explain/ doesn't show telegun 13:30 <+bridge> [ddnet] go to forum then