00:05 <+bridge> [ddnet] @ReiTW | Blizzard there you go ^ 00:07 <+bridge> [ddnet] hoo 😄 01:03 <+bridge> [ddnet] @deen Why is it required to list a custom component (e.g. in game/client/components) in the CMakeList.txt? o.O 10:30 <+bridge> [ddnet] @toast.tw we used to have a glob for the source files but apparently cmake guys recommend actually listing all the files 10:47 <+bridge> [ddnet] https://stackoverflow.com/questions/32411963/why-is-cmake-file-glob-evil 11:53 <+bridge> [ddnet] @Learath2 @Ryozuki Ok, I am fine with this workflow :) just wondered how it works 15:28 <+bridge> [ddnet] How do I save records in database instead of file with ddnet mod? 15:28 <+bridge> [ddnet] Are there config commands? 16:13 <+bridge> [ddnet] <♪♫> @NeXus you need to build the server with sql support and have a db running, you can find explanations on github 16:48 <+bridge> [ddnet] Why doesnt the default ddnet mod have sql support? 16:49 <+bridge> [ddnet] And thanks, I will have a look 16:52 <+bridge> [ddnet] <♪♫> no idea exactly but i mean it's more libraries, more code so more possible issues, and for tests or making your own server you really don't need it 19:29 <+bridge> [ddnet] How ddnet was made? 19:29 <+bridge> [ddnet] Just modding the tw gamefiles? 19:38 <+bridge> [ddnet] <♪♫> yeah 19:42 <+bridge> [ddnet] wow, what an amazing job 19:43 <+bridge> [ddnet] i just know Java, this game was made in C++ i guess right? 19:44 <+Ryozuki> c/c++ 19:51 <+bridge> [ddnet] ? 19:51 <+bridge> [ddnet] hi 19:51 <+bridge> [ddnet] downloaded the ddnet maps, how should I update the vote settings? 19:52 <+bridge> [ddnet] to cover the entire maps? 19:54 <+bridge> [ddnet] <♪♫> in the ddnet-maps repo you cloned you have a example configuration which is like what you get on ddnet's server, all maps and all types accessible by votes; you can see how it's done, copy/modify it and so on 19:56 <+bridge> [ddnet] <♪♫> u see that types are included in storage.cfg and such 21:38 <+bridge> [ddnet] <♪♫> On windows's released .zip storage.cfg get unix line endings, i guess that's fine for almost all text editor except windows notepad 21:43 <+bridge> [ddnet] Anyone else reported much longer loading times at tabbing in and out since last update? 21:46 <+bridge> [ddnet] on debian for me its instant 21:46 <+bridge> [ddnet] well 21:46 <+bridge> [ddnet] no 21:46 <+bridge> [ddnet] xD 21:46 <+bridge> [ddnet] it sometimes bugs really weirdly 21:47 <+bridge> [ddnet] to the point where it changes my resolution 21:47 <+bridge> [ddnet] and its shit cuz i have to use fullscreen instead of borderless, because on borderless it runs at 60hz for some reaon while on fullscreen at 144hz 21:47 <+bridge> [ddnet] and i cant go back to peasant 60hz 21:48 <+bridge> [ddnet] <♪♫> no issue here, i often tab in and out switching between screen and did not notice anything 21:51 <+bridge> [ddnet] For me borderless works with 144hz by the way. Then i guess i check my graphic drivers they had updates recently as well. 22:03 <+bridge> [ddnet] its a windows thing 22:03 <+bridge> [ddnet] i posted the fix few times here already 22:04 <+bridge> [ddnet] "windows settings -> system -> focus assist -> uncheck all" 23:12 <+bridge> [ddnet] @ScReeNy we downgraded from SDL 2.0.9 to 2.0.8 because of a bug, I guess that's what's causing it 23:17 <+bridge> [ddnet] Hi, one question .. I can see the 50 - 10 players who have passed a map instead of just 5? 23:59 <+bridge> [ddnet] \ 23:59 <+bridge> [ddnet] \/top5 5 23:59 <+bridge> [ddnet] etc.