00:43 <+bridge> [ddnet] Hello, does anyone know why sometimes I can not access servers? I'm left with the screen in black or I get the map "DM1" but I can not play u.u, if someone has a solution that tells me :( 00:43 <+bridge> [ddnet] ~ Dany 00:48 <+Learath2> @deen, could that be you? 02:19 <+bridge> [ddnet] <♪♫> @Dany~ You mean you see them but can't connect or you don't see them at all ? 02:42 <+bridge> [ddnet] I sometimes am not able to join GER servers, it just stays on the `Connecting to ` screen and nothing is loading 02:44 <+bridge> [ddnet] ome I see but I only get the map "DM1" When the map is ctf5, blmap4, among others, I practically do not hit enter any DDrace, 02:44 <+bridge> [ddnet] and others I can not enter, it stays in "conecting to * IP *" 02:45 <+bridge> [ddnet] Something similar happens to me like @Alexander_ 02:45 <+bridge> [ddnet] ome I see but I only get the map "DM1" When the map is ctf5, blmap4, among others, I practically do not hit enter any DDrace, 02:45 <+bridge> [ddnet] and others I can not enter, it stays in "conecting to * IP *" @♪♫ 02:45 <+bridge> [ddnet] the first problem Dany is facing has not happened to me 02:53 <+bridge> [ddnet] <♪♫> If you add the servers in your favorites it might helps for when you don't see them on the list 02:53 <+bridge> [ddnet] <♪♫> sometimes the master servers may not respond i guess 04:23 <+bridge> [ddnet] we are having problems in Chile 04:24 <+bridge> [ddnet] the zoom resets to default and are laggy :'v 11:01 <+bridge> [ddnet] Ending up in dm1 really sounds like packet drops 11:15 <+bridge> [ddnet] Probably because of my change? https://github.com/ddnet/ddnet/pull/1404 11:15 <+bridge> [ddnet] Are you using DDNet client or another one? 11:15 <+bridge> [ddnet] I guess I'll revert it for now, servers look quite empty 11:20 <+bridge> [ddnet] @Alexander_ @Dany~ @sorgaxD fixed? 12:19 <+bridge> [ddnet] I'll go see @deen 14:14 <+bridge> [ddnet] it takes pretty long until my times are shown real ind not in the old score boeard, i also cant zoom in ddrace for a minute after joining 15:09 <+bridge> [ddnet] cant zooz 16:19 <+bridge> [ddnet] @Im 'corneum due to server attacks the server cant send you the packets that fast/ they get lost 16:19 <+bridge> [ddnet] so the client doesnt know its allowed to use zoom and display the score in time format 16:48 <+bridge> [ddnet] ah i thought its a clientside problem 16:48 <+bridge> [ddnet] thx 17:10 <+bridge> [ddnet] devs i need a little help. i bought a new monitor and now some teeworlds graphics drag a tail behind them the faster i get. seems to be mostly on freeze or generally darker graphics. they dont appear on screenshots and it doesnt happen in entities but my gpu gets coilwhining. i tried some graphic options already. 17:14 <+bridge> [ddnet] @Im 'corneum some monitor technology just has this afterglow 17:14 <+bridge> [ddnet] or some motion blurring? 17:14 <+bridge> [ddnet] free sync u mean 17:15 <+bridge> [ddnet] well use some blur into the mouse because it feels like 30hz using it 17:15 <+bridge> [ddnet] afterglow sounds right 17:15 <+bridge> [ddnet] its not a gamebreaker but it sure isnt pretty too 17:16 <+bridge> [ddnet] i think it would be good to have, while moving i cant really focus on the tiles cuz its so sharply fast looking 17:23 <+bridge> [ddnet] it might be ghosting from the monitor. it happens, when the monitor overvolts the pixels to have faster grey-grey swap or something like that.. in case that's the reason look for overdrive setting in your monitor 17:39 <+Ryozuki> test 17:42 <+bridge> [ddnet] what do i put in overdrive 17:48 <+bridge> [ddnet] i solved it. i just changed to nvidia color settings. thanks anyway, and can i do something about coilwhining in entities? 18:00 <+bridge> [ddnet] I mean the fps drop isnt big 18:00 <+bridge> [ddnet] it's like small lag 18:00 <+bridge> [ddnet] 0.1 sec screen bug every 2-5 secs it's annoying af 18:59 <+bridge> [ddnet] @deen yes! fixed 😄 19:04 <+bridge> [ddnet] but now there is another problem :'v 19:04 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/523198660528570388/screenshot_2018-12-14_15-03-08.png 20:16 <+bridge> [ddnet] @Skills yeah, but the question is, does this happen in the other client versions i said, if not, the problem is tracked down to your pc/pc settings... but if, then it's the client 20:21 <+bridge> [ddnet] My friend has this problem since like a week, he tried downloading again but didnt work 20:21 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/523217991567933470/2018-12-14_201731.bmp 20:33 <+bridge> [ddnet] mhh yeah someone had that issue, but didnt had it with OpenGL3.3, but other issues with it. 20:33 <+bridge> [ddnet] 20:33 <+bridge> [ddnet] i already tried a test branch, but every time ppl have to try out things they magically disappear 20:33 <+bridge> [ddnet] https://github.com/ddnet/ddnet/tree/text-try 20:38 <+bridge> [ddnet] @Shawn. he can try OpenGL 3.3 and only look if the text work... other things doesn't matter, bcs then it might be related to the GL version at all... it is a driver bug, and very probably he has some AMD gpu (e,g. AMD A4 4000) 20:43 <+bridge> [ddnet] he has r9 270 not apu, but cpu and gpu are amd yes 20:45 <+bridge> [ddnet] ok, he can try few things: 20:45 <+bridge> [ddnet] 1. update gpu driver.. amd has a optional driver, he has to use that 20:45 <+bridge> [ddnet] 2. start client f1-> gfx_opengl3 1 -> restart look if text is rendered correctly, set gfx_opengl3 back to 0, tell me, maybe fixable, maybe not 20:47 <+bridge> [ddnet] ok thanks a lot mate, it got fixed 😄 20:48 <+bridge> [ddnet] did he go with 2.? 20:48 <+bridge> [ddnet] he just wrote in f1 gfx_opengl3 1 20:49 <+bridge> [ddnet] no other issues with that option? when he joins a map? 20:49 <+bridge> [ddnet] older amd gpus tend to be broken with it xD 20:49 <+bridge> [ddnet] he said it lags 20:50 <+bridge> [ddnet] xD not what i suspected, but possible, i have no plan 20:50 <+bridge> [ddnet] lol 20:50 <+bridge> [ddnet] i still have deem bugs 20:50 <+bridge> [ddnet] it's not fps drop i'm feeling it's client 20:50 <+bridge> [ddnet] or smthing 20:51 <+bridge> [ddnet] cba downloading different ddnet versions win10 own virusshit complains ddnet.exe is virus etc 20:51 <+bridge> [ddnet] and my own viruschecker too 20:51 <+bridge> [ddnet] @Skills then pls try version 11.0.3 and 10.8.6 20:51 <+bridge> [ddnet] mhh https://ddnet.tw/downloads/ 20:51 <+bridge> [ddnet] these downloads should be fine 20:51 <+bridge> [ddnet] yea it still says it brother 20:51 <+bridge> [ddnet] i tried it 20:52 <+bridge> [ddnet] well then deactivate anti virus 20:52 <+bridge> [ddnet] it's false positive appearently 20:52 <+bridge> [ddnet] virustotal.com says nothing 20:52 <+bridge> [ddnet] Ya ik , it's only because viruschecker doenst appear recognise the .exe client so it says that 20:57 <+bridge> [ddnet] @Shawn. he can ofc try go on https://github.com/ddnet/ddnet/commits/text-try, there is that small ✓, click it -> details at continuous-integration -> artifacts -> win64 gives this link: 20:57 <+bridge> [ddnet] https://ci.appveyor.com/api/buildjobs/k5qutlydtsg6w9ps/artifacts/build64%2FDDNet-11.3.1-win64.zip 20:57 <+bridge> [ddnet] 20:57 <+bridge> [ddnet] it's the autobuild from github, not build by me. 20:57 <+bridge> [ddnet] 20:57 <+bridge> [ddnet] this is a client trying to fix it without opengl3.3, if that doesn't work @deen can set the major version to 3.0, and then try again, because it's funny that OpenGL3.3 renders it correctly while non 3.3 does not 20:58 <+bridge> [ddnet] @Jupstar ✪ The ''bug'' himself it's kinda hard to recognise but when i changed my refresh rate to 100 it gives like my screen monitor gives 144 or even more because it's laggy af then when i go to refreshrate 60 -> ''bug'' is bit less but it still gives them and when i watch blocks it gives like shake to them xd 20:59 <+bridge> [ddnet] Didn't have any problem on my old pc and it was worse than this one 20:59 <+bridge> [ddnet] Feeling like it's the client i can try other versions tho 21:00 <+bridge> [ddnet] yeah would be really helpful 21:00 <+bridge> [ddnet] else i will try helping you find another solution 21:00 <+bridge> [ddnet] i think its just his connection that makes him lag 21:00 <+bridge> [ddnet] very important are the versions i said xD, they are some key changes 21:00 <+bridge> [ddnet] ty for the help anyway 21:00 <+bridge> [ddnet] ok 21:01 <+bridge> [ddnet] Nah it's not the connection i guess it wasnt on my old pc 21:01 <+bridge> [ddnet] how it could be on this one 21:01 <+bridge> [ddnet] not for you @Skills 21:01 <+bridge> [ddnet] ah 21:01 <+bridge> [ddnet] he had a different issue 21:02 <+bridge> [ddnet] yikes problem on these old versions can't open these says .dll missing 21:02 <+bridge> [ddnet] what dll 21:02 <+bridge> [ddnet] libwinpthread 21:02 <+bridge> [ddnet] sdl2 21:02 <+bridge> [ddnet] libopuslife 21:02 <+bridge> [ddnet] libfreetyle or smthing 21:02 <+bridge> [ddnet] he has to unpack the whole .zip 21:02 <+bridge> [ddnet] ya i did 21:02 <+bridge> [ddnet] you* 21:02 <+bridge> [ddnet] says the same 21:03 <+bridge> [ddnet] but the files are there xD 21:03 <+bridge> [ddnet] did your antivrus delete them or what? 21:03 <+bridge> [ddnet] nope 21:03 <+bridge> [ddnet] i disabled it already 21:03 <+bridge> [ddnet] btw have u used win64? 21:03 <+bridge> [ddnet] yea 21:03 <+bridge> [ddnet] downloads 21:03 <+bridge> [ddnet] ok 21:03 <+bridge> [ddnet] I could try on winrar tho 21:04 <+bridge> [ddnet] i think it will work 21:04 <+bridge> [ddnet] ah better unpack always 21:04 <+bridge> [ddnet] dont use the windows integrated thing 21:04 <+bridge> [ddnet] But why it says missing files 21:04 <+bridge> [ddnet] when it's in folder 21:04 <+bridge> [ddnet] bcs it only unpacks some files into a temporary directory 21:04 <+bridge> [ddnet] winrar might do a better job 21:04 <+bridge> [ddnet] but unpacking is always the best solution 21:05 <+bridge> [ddnet] no need to unpack 21:05 <+bridge> [ddnet] winrar 21:05 <+bridge> [ddnet] works fine 21:05 <+bridge> [ddnet] nice 21:05 <+bridge> [ddnet] lemme try now 21:06 <+bridge> [ddnet] yeah it was the client 21:06 <+bridge> [ddnet] so what version did u try now? 21:07 <+bridge> [ddnet] 11.0.3 21:07 <+bridge> [ddnet] ok 22:01 <+Ryozuki> deen: https://hookrace.net/blog/writing-a-2d-platform-game-in-nim-with-sdl2/ the "strfmt" link is kinda broken :P 22:28 <+bridge> [ddnet] as you can see in the picture, tileset dilate isnt working properly. 22:28 <+bridge> [ddnet] (1080p with opengl 3.3 , VBO and multiple units on) 22:29 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/523250071404281856/screenshot_2018-12-14_22-26-04.png 22:29 <+bridge> [ddnet] yeah sad for you, then u cant use it 22:29 <+bridge> [ddnet] not all gpu drivers are bugfree 22:29 <+bridge> [ddnet] which option 22:29 <+bridge> [ddnet] the vbo or the multiple unit 22:29 <+bridge> [ddnet] opengl3.3 22:29 <+bridge> [ddnet] at all 22:29 <+bridge> [ddnet] oh, 22:29 <+bridge> [ddnet] well thats sad 22:30 <+bridge> [ddnet] if you have luck, a gpu driver update works 22:30 <+bridge> [ddnet] looks like nvidia drivers dont support this 22:30 <+bridge> [ddnet] they do 22:30 <+bridge> [ddnet] gtx 760, gtx 960 gtx 1070 all worked and testet 22:30 <+bridge> [ddnet] tested* 22:30 <+bridge> [ddnet] i have 1050ti 22:30 <+bridge> [ddnet] update the drivers 22:30 <+bridge> [ddnet] maybe this product does not have that support 22:31 <+bridge> [ddnet] i did already 22:31 <+bridge> [ddnet] it should work normally 22:31 <+bridge> [ddnet] then maybe the current driver is broken 22:31 <+bridge> [ddnet] other games just working fine as they should 22:31 <+bridge> [ddnet] or the manifacturor disables features 22:31 <+bridge> [ddnet] yeah good for the other games that are written with directx 22:31 <+bridge> [ddnet] maybe some option could break the opengl 22:31 <+bridge> [ddnet] the FSAA probably 22:32 <+bridge> [ddnet] mhh 22:32 <+bridge> [ddnet] not impossible 22:32 <+bridge> [ddnet] do you have it non zero? 22:32 <+bridge> [ddnet] 4x 22:32 <+bridge> [ddnet] idk if it affects tiles too 22:32 <+bridge> [ddnet] normally it shouldnt 22:32 <+bridge> [ddnet] just tested it, works for me 22:33 <+bridge> [ddnet] maybe that is not opengl, but the tileset itself, i'll try repackaging it 22:33 <+bridge> [ddnet] oh true, the grass tiles seems fine 22:33 <+bridge> [ddnet] didnt even notice 22:34 <+bridge> [ddnet] maybe they were altered with border fix tool 22:34 <+bridge> [ddnet] the worst tool of teeworlds ever created 22:34 <+bridge> [ddnet] btw also removed in 0.7 which fixes the same issue 22:34 <+bridge> [ddnet] then tell to the devs that its broken 22:34 <+bridge> [ddnet] it's not broken 22:35 <+bridge> [ddnet] then how it was randomly gotten 22:35 <+bridge> [ddnet] it tries to fix a bug, that isn't fixable 22:35 <+bridge> [ddnet] hmm 22:35 <+bridge> [ddnet] so you guys will fix it manually? 22:35 <+bridge> [ddnet] e.g. non opengl 3.3 creates lines too if zooming in or out 22:35 <+bridge> [ddnet] instead of the program? 22:35 <+bridge> [ddnet] bcs the mipmap level calculation is random 22:35 <+bridge> [ddnet] best is to not fix it 22:36 <+bridge> [ddnet] then i'll try to improvize it 22:36 <+bridge> [ddnet] well but isnt that tileset in the normal data directory 22:36 <+bridge> [ddnet] i mean its not embedeed tile set is it? 22:36 <+bridge> [ddnet] it's grass main background 22:37 <+bridge> [ddnet] it is not 22:37 <+bridge> [ddnet] what server are u on 22:37 <+bridge> [ddnet] but i guess when i pasted my backup mapres into the original one, i overwrote it 22:37 <+bridge> [ddnet] by accident 22:38 <+bridge> [ddnet] the thing is no matter which server i was on, im on my LAN server and happens the same 22:38 <+bridge> [ddnet] ok then nvm 22:38 <+bridge> [ddnet] i capsed off opengl and its kinda gone 22:38 <+bridge> [ddnet] yeah restore the correct grass main 22:38 <+bridge> [ddnet] should fix it 22:38 <+bridge> [ddnet] on ctf5 i dont have issues 22:39 <+bridge> [ddnet] aha 22:39 <+bridge> [ddnet] ahaha 22:39 <+bridge> [ddnet] so the vbo is kinda broken 22:39 <+bridge> [ddnet] mixing it with multiple unit will be broken 22:39 <+bridge> [ddnet] no 😃 vbo = vertex buffer object 22:40 <+bridge> [ddnet] multi texture units only means it switches the textures binds less 22:40 <+bridge> [ddnet] but looks like it renders it wrong if i use multiple units 22:40 <+bridge> [ddnet] but multiple units alone fixed my outlines too even zooming in / out 22:40 <+bridge> [ddnet] mhh sounds strange xD 22:41 <+bridge> [ddnet] sure you only changes that nothing else? 22:41 <+bridge> [ddnet] i only capsed off VBO 22:41 <+bridge> [ddnet] ah wait 22:41 <+bridge> [ddnet] u had it on? 22:41 <+bridge> [ddnet] yes 22:41 <+bridge> [ddnet] see 22:41 <+bridge> [ddnet] 22:41 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/523253337899139073/screenshot_2018-12-14_22-41-07.png 22:42 <+bridge> [ddnet] well it says only for iGPU 22:42 <+bridge> [ddnet] integrated GPU 22:42 <+bridge> [ddnet] mine is 22:42 <+bridge> [ddnet] fafak 22:42 <+bridge> [ddnet] how that 22:42 <+bridge> [ddnet] you have a dedicated 22:42 <+bridge> [ddnet] there is no CPU with nvidia integrated card 22:42 <+bridge> [ddnet] HMMM well idk i never actually looked up for it 22:43 <+bridge> [ddnet] actually i should remove that option 22:43 <+bridge> [ddnet] and the MacOS fix too 22:43 <+bridge> [ddnet] how it was come to this option to put VBO 22:43 <+bridge> [ddnet] the macos fix was working 22:43 <+bridge> [ddnet] seems like some old intel gpus struggled with VBOs 22:43 <+bridge> [ddnet] probably bcs system RAM is slower than VRAM 22:43 <+bridge> [ddnet] i have a brand new i5 22:44 <+bridge> [ddnet] it has nothing todo with your i5 xd 22:44 <+bridge> [ddnet] xd 22:44 <+bridge> [ddnet] u have a gtx 1050ti 22:44 <+bridge> [ddnet] mhmm 22:44 <+bridge> [ddnet] that's 100% dedicated GPU 22:44 <+bridge> [ddnet] okay, so the VBO option seems like broken for my gpu 22:45 <+bridge> [ddnet] yeah but it's not made for your GPU 22:45 <+bridge> [ddnet] only for integrated GPUs xD 22:45 <+bridge> [ddnet] ye you told me 😉 22:45 <+bridge> [ddnet] okay thanks for helping me discuss this 22:45 <+bridge> [ddnet] your welcome 22:46 <+bridge> [ddnet] non then less strange u have a map render bug with it xD, just looked up, the map rendering doesnt even use the preinit VBO XD 22:47 <+bridge> [ddnet] actually nothing uses it once connected to a server with opengl 3.3, except u have the menu open or something 22:47 <+bridge> [ddnet] lol something was missing there? 😄 22:47 <+bridge> [ddnet] i tried to remove all streaming xD 22:47 <+bridge> [ddnet] i dunno 22:48 <+bridge> [ddnet] that is some black magic right now 22:48 <+bridge> [ddnet] should i give my configs for that? 22:48 <+bridge> [ddnet] or you guys can figure it out 22:49 <+bridge> [ddnet] i am ok with it 22:49 <+bridge> [ddnet] okay 22:49 <+bridge> [ddnet] or did u somehow forget to restart the client 22:49 <+bridge> [ddnet] i did 22:49 <+bridge> [ddnet] restart 22:49 <+bridge> [ddnet] else i will just mark it as black magic in my brain 22:49 <+bridge> [ddnet] totally ok with that 22:50 <+bridge> [ddnet] how it was useful having VBO for integrated gpu? 22:50 <+bridge> [ddnet] it preinits the memory(for iGPU in the RAM, so it doesnt need to reallocate the memory always) 22:51 <+bridge> [ddnet] VRAM works different, seems like modern GPUs just have some big heaps to stream to instead of the need of reallocate or something like that 22:51 <+bridge> [ddnet] i cant really go into detail bcs it's dependend of intel and nvidia and AMDs implementation 22:51 <+bridge> [ddnet] if u say so 22:51 <+bridge> [ddnet] it's my guess 😄 22:52 <+bridge> [ddnet] im looking forward finding the solution for the VBO fixes 22:52 <+bridge> [ddnet] mhh, i don't think that this is fixable 22:53 <+bridge> [ddnet] either it's a driver or black magic 22:53 <+bridge> [ddnet] maybe make a program line where it must detect which gpu are you using 22:53 <+bridge> [ddnet] but as soon OpenGL3.3 is on the maps are loaded into seperate VBOs 22:53 <+bridge> [ddnet] not the streamed VBO which is preinit 22:53 <+bridge> [ddnet] i am 99.99% sure about that 22:53 <+bridge> [ddnet] well if you give me all GPUs that exist 22:53 <+bridge> [ddnet] oh im starting to understand it a bit 22:53 <+bridge> [ddnet] i can do that 22:54 <+bridge> [ddnet] having some responses out of the internet 22:54 <+bridge> [ddnet] looking up to the producers like Nvidia, intel, amd 22:54 <+bridge> [ddnet] and search for all gpus which are integrated?.... .-. 22:54 <+bridge> [ddnet] idk 22:55 <+bridge> [ddnet] my guesses xd 22:55 <+Ryozuki> would it be worth to use https://github.com/google/sanitizers/wiki/AddressSanitizer on ddnet? 22:55 <+bridge> [ddnet] yeah but modern iGPUs don't have that issue appearently 22:55 <+bridge> [ddnet] it's only a fix for some GPUs 22:55 <+Ryozuki> https://github.com/google/sanitizers/wiki/AddressSanitizer * 22:55 <+Ryozuki> ups 22:55 <+Ryozuki> it comes bundled with gcc 4.8