00:55 <+bridge> [ddnet] I think 0.6.5 also includes a very big CONNECT packet to increase the cost of reflection 17:28 <+bridge> [ddnet] @jao what is shift left click supposed to do? 17:28 <+bridge> [ddnet] in editor that is 17:29 <+bridge> [ddnet] draw a brush ? 17:30 <+bridge> [ddnet] What if you have nothing selected? 17:31 <+bridge> [ddnet] Currently it just crashes 😛 17:31 <+bridge> [ddnet] I guess it shouldn't do anything then 17:46 <+bridge> [ddnet] The old behaviour before it started crashing was that it painted tile 1 instead 17:46 <+bridge> [ddnet] @jao should I restore it or should I make it do nothing 17:48 <+bridge> [ddnet] sounds more logical to place nothing than a tile you didn’t select 17:49 <+bridge> [ddnet] Yeah thought so but maybe it's some weird mappers trick everyone uses and I break their flow. You never know, better safe then sorry 😛 17:51 <+bridge> [ddnet] can only speak for myself there, but should be fine 17:52 <+bridge> [ddnet] it can probably even fuck you up if you thought nothing would happen and then there is a bunch of hookables 😄 17:53 <+bridge> [ddnet] heh now it only crashes if not attached to a debugger... 18:04 <+bridge> [ddnet] shift on empty 18:04 <+bridge> [ddnet] u currently select "air" and use it to clean 18:04 <+bridge> [ddnet] right? 18:04 <+bridge> [ddnet] i use it a lot 18:05 <+bridge> [ddnet] if i got it right 18:05 <+bridge> [ddnet] nah literally no brush, shift drag 18:05 <+bridge> [ddnet] ah 18:09 <+bridge> [ddnet] huh, found an oob access 18:10 <+bridge> [ddnet] oh yea maybe ryozuki is right 18:10 <+bridge> [ddnet] ah no nvm 18:17 < ddnet-commits> [ddnet] Learath2 opened pull request #1368: Fix editor crash (master...dd_pr_shiftcrash) https://git.io/fxdwX 18:17 <+bridge> [ddnet] @Bojidar Marinov ^^ 18:35 <+bridge> [ddnet] I guess the better solution would be to just not call `FillSelection` if `m_Brush.m_lLayers.size() == 0` but HMH left a comment about how `.isEmpty()` didn't work well for `FIllSelection` so I wasn't sure. 18:42 <+bridge> [ddnet] @Learath2 I think no... Maybe (m_Readonly || (Empty && pBrush->m_Type != LAYERTYPE_TILES)) 18:42 <+bridge> [ddnet] or something of the sort 18:42 <+bridge> [ddnet] since otherwise, the `if (Empty)` later on becomes useless 18:44 <+bridge> [ddnet] Oh yeah, I think the `if(Empty)`later on sounds stupid though 18:44 <+bridge> [ddnet] Why set the tiles to 1 when we don't even have a brush? 18:46 <+bridge> [ddnet] I mean calling FillSelection with gibberish then just hoping the function doesn't use it sounds stupid to me 18:46 <+bridge> [ddnet] well, IDK 18:46 <+bridge> [ddnet] in this case, Empty should be removed from the parameter list 18:47 <+bridge> [ddnet] I wish @HMH was here 😛 It's mostly his code 18:51 <+bridge> [ddnet] Aaand as always the git blame goes to copy refactor to trunk for the Empty thing 20:37 <+bridge> [ddnet] Ok, I think I have some significant amount of free time now. What would you like me to work on? Porting DDNet to 0.7? (I'm not doing this without a good plan) Accounts? Getting the Issue count down? 20:39 <+bridge> [ddnet] Issues sounds good to me personally 20:40 <+bridge> [ddnet] and you had some unfinished PR about reserved names 20:40 <+bridge> [ddnet] but i guess it's more fun to work on something new, so do that if you prefer 20:40 <+bridge> [ddnet] just have to make sure that it's something we actually want, not sure if 0.7 fits that bill 20:41 <+bridge> [ddnet] The reserved names thing I think I'll close and add a scoreboard colour for authed people 20:49 <+bridge> [ddnet] @Learath2 https://github.com/ddnet/ddnet/issues/1367 maybe you know why this happens 20:50 <+Learath2> I checked around for this a bit, couldn't really figure out why 20:50 <+bridge> [ddnet] don't waste your time on porting to 0.7 xd 20:50 <+bridge> [ddnet] +1 20:50 <+bridge> [ddnet] thanks for fixing the editor stuff btw 😛 20:53 <+bridge> [ddnet] I mean I have an idea about the sensitivity thing but not sure 21:14 <+bridge> [ddnet] Somehow it feels less cool to leave my name out of DDNet website now that Elon Musk does the same: https://www.bloomberg.com/opinion/articles/2018-10-30/elon-musk-isn-t-the-nothing-of-tesla 21:17 <+bridge> [ddnet] https://twitter.com/elonmusk/status/1055653541317042177 21:17 <+bridge> [ddnet] real elon musk 21:29 <+bridge> [ddnet] I don't see how the editor mouse moves faster when it uses the exact same code as the menu for rendering the mouse 🤔 21:30 <+bridge> [ddnet] i dont get it too 21:30 <+bridge> [ddnet] @Learath2 but if u look at it, the cursor is smaller, it feels like editor has 2x resolution 21:32 <+bridge> [ddnet] Nah, It explicitly renders the cursor smaller 21:32 <+bridge> [ddnet] `IGraphics::CQuadItem QuadItem(mx, my, 24, 24);` menus.cpp 21:32 <+bridge> [ddnet] `IGraphics::CQuadItem QuadItem(mx, my, 16, 16);` editor.cpp 21:33 <+bridge> [ddnet] 😵 21:33 <+bridge> [ddnet] I thought maybe the render function was called twice accidentally which would move the mouse one extra time, but that doesn't seem to be the case :/ 21:36 <+Learath2> also it doesn't seem to be exactly 2x the sensitivity :/ 21:38 <+Learath2> feels more like 4x 21:40 <+bridge> [ddnet] ZOOOOOOZ 21:40 <+bridge> [ddnet] @onby look this 21:41 <+bridge> [ddnet] :thonkery: 21:41 <+bridge> [ddnet] soon someone will ask for aths smoother aim 21:41 <+bridge> [ddnet] xddd 21:45 <+bridge> [ddnet] this mouse sens thing is mind boggling 21:49 <+bridge> [ddnet] instead of adding anti bot they add zooz shit from ath 21:49 <+bridge> [ddnet] :ddnet: :GWfroggyWeSmart: 21:52 <+bridge> [ddnet] smooth zooz has nothing todo with cheats. Its super usefull for moviemakers c: 21:57 <+bridge> [ddnet] @ChillerDragon do you have a 0.7 built? If so can you check if the mouse sens issue happens on there? 21:58 <+bridge> [ddnet] Or anyone else that has 0.7 built 21:58 <+bridge> [ddnet] I agree with snail btw 21:58 <+bridge> [ddnet] on mac? 21:59 <+bridge> [ddnet] On any os, the mouse seems to move faster in editor 21:59 <+bridge> [ddnet] like 4x faster 21:59 <+bridge> [ddnet] like a fresh 0.7 build from current github? 21:59 <+bridge> [ddnet] i can build one 21:59 <+bridge> [ddnet] My mouse is faster in editor even in 0.6 lul 21:59 <+bridge> [ddnet] but ms is always fucked in tw 22:00 <+bridge> [ddnet] @Gwendal well yeah the bug is in 0.6 I just want to know if it also exists in 0.7 22:00 <+bridge> [ddnet] i bought multiple laptops to play tw and i had no success yet and since i am not at home where my tw machine lives i have nothing with me that can run tw properly 22:00 <+bridge> [ddnet] Oh right 22:00 <+bridge> [ddnet] so i can take an older rls 22:00 <+bridge> [ddnet] if it doesn't I'll check how it was fixed. If not I'll ask someone in #teeworlds to take a look 22:00 <+bridge> [ddnet] https://github.com/teeworlds/teeworlds/releases 22:01 <+bridge> [ddnet] linux and windows are released on github 22:01 <+bridge> [ddnet] u can test it there 22:01 <+bridge> [ddnet] If I could test it I wouldn't ask for help now would I? 😦 22:01 <+bridge> [ddnet] idk maybe u didn tknow 22:01 <+bridge> [ddnet] why cant u test it 22:03 <+Learath2> Only have my mac for now 22:03 <+bridge> [ddnet] well as i said teeworlds is always fucked up for me xd 22:03 <+bridge> [ddnet] but i tested an older 0.7 release on macOS and it seems to be a bit faster in editor 22:04 <+Learath2> Okay I'm out of ideas. Anyone figures it out they can have 10$ in bitcoin :P 22:08 <+bridge> [ddnet] oh bridge is still one way 22:08 <+bridge> [ddnet] I only have a mac for now that's why I can't really test it 22:08 <+bridge> [ddnet] also ```22:04 <+Learath2> Okay I'm out of ideas. Anyone figures it out they can have 10$ in bitcoin :P``` 22:10 <+bridge> [ddnet] pf if i figure it out i want to be able to give you bitcoin and you pay my vps because it doesnt accepts my btcs lul 22:11 <+bridge> [ddnet] why are you not able to test it on your mac? 22:12 <+bridge> [ddnet] @Learath2 is the irc spam over? 22:13 <+bridge> [ddnet] @jao yeah havent seen it in a while 22:13 <+bridge> [ddnet] unblocked the bridge then 22:13 <+bridge> [ddnet] no release for osx and I don't really want to bother getting the libraries and stuff in place 22:14 <+bridge> [ddnet] ` if(CtrlShiftKey(KEY_E, LastE)) 22:14 <+bridge> [ddnet] { 22:14 <+bridge> [ddnet] g_Config.m_ClEditor = g_Config.m_ClEditor^1; 22:14 <+bridge> [ddnet] Input()->MouseModeRelative(); 22:14 <+bridge> [ddnet] Input()->SetIMEState(true); 22:14 <+bridge> [ddnet] }` 22:14 <+bridge> [ddnet] 22:14 <+bridge> [ddnet] is it the MouseModeRelative? xd 22:14 <+bridge> [ddnet] @Learath2 u should flw me on github great free daily content 22:15 <+bridge> [ddnet] https://github.com/teeworlds/teeworlds/issues/1524 22:15 <+bridge> [ddnet] i provided a build but nobody wanted to put it in the release 22:15 <+bridge> [ddnet] @ChillerDragon go add smooth zooz 22:16 <+bridge> [ddnet] i wont dev or play tw until december @snail ._. 22:16 <+bridge> [ddnet] but then i can surly try to add the zooz ❤ 22:16 <+bridge> [ddnet] @onby hmm, I'll check 22:16 <+bridge> [ddnet] hey btw @snail when did u last play teeworlds? 22:17 <+bridge> [ddnet] dunno 22:17 <+bridge> [ddnet] few weeks ago i guess 22:17 <+bridge> [ddnet] rly busy atm 22:21 <+bridge> [ddnet] adding zooz = konsti 22:36 <+bridge> [ddnet] is stackoverflow down/erroring for u too? 22:36 <+bridge> [ddnet] cant live without it omg 22:43 <+bridge> [ddnet] > is it the MouseModeRelative? xd 22:43 <+bridge> [ddnet] that was also my guess last time I looked into it 23:15 <+bridge> [ddnet] <♪♫> alright my special character issue seems to be related to the fact that i'm building my server on armv6h 😦 i'll keep digging 23:39 <+bridge> [ddnet] @♪♫ tried -fsigned-char ?