00:34 <+bridge> [ddnet] Windows could really use a proper set of developer tools 01:04 <+bridge> [ddnet] forcing a clean environment would be awesome for windows without having to use docker or vms 02:39 <+bridge> [ddnet] there you go configure your windows container, setup everything ... nope bam doesn't like that 02:41 <+bridge> [ddnet] everything works fine until the 2nd step where it hangs itself forever 02:41 <+bridge> [ddnet] https://i.imgur.com/Y98XHaY.png 12:00 <+bridge> [ddnet] DDNet 11.4.4 using vs 2017 12:00 <+bridge> [ddnet] 12:00 <+bridge> [ddnet] 1>------ Build started: Project: game-shared, Configuration: Release x64 ------ 12:00 <+bridge> [ddnet] 2>------ Build started: Project: engine-shared, Configuration: Release x64 ------ 12:00 <+bridge> [ddnet] 1>Generating src/game/generated/git_revision.cpp 12:00 <+bridge> [ddnet] 2>'C:\Windows\System32\python.exe' is not recognized as an internal or external command, 12:00 <+bridge> [ddnet] 2>operable program or batch file. 12:00 <+bridge> [ddnet] 2>Generating src/game/generated/protocol.cpp 12:00 <+bridge> [ddnet] 1>'C:\Windows\System32\python.exe' is not recognized as an internal or external command, 12:00 <+bridge> [ddnet] 1>operable program or batch file. 12:00 <+bridge> [ddnet] 1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.CppCommon.targets(209,5): error MSB6006: "cmd.exe" exited with code 9009. 12:00 <+bridge> [ddnet] 1>Done building project "game-shared.vcxproj" -- FAILED. 12:00 <+bridge> [ddnet] 2>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.CppCommon.targets(209,5): error MSB6006: "cmd.exe" exited with code 9009. 12:00 <+bridge> [ddnet] 2>Done building project "engine-shared.vcxproj" -- FAILED. 12:00 <+bridge> [ddnet] 3>------ Build started: Project: DDNet, Configuration: Release x64 ------ 12:00 <+bridge> [ddnet] 3>'C:\Windows\System32\python.exe' is not recognized as an internal or external command, 12:00 <+bridge> [ddnet] 3>operable program or batch file. 12:00 <+bridge> [ddnet] 3>Generating src/game/generated/client_data.cpp 12:00 <+bridge> [ddnet] 3>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.CppCommon.targets(209,5): error MSB6006: "cmd.exe" exited with code 9009. 12:00 <+bridge> [ddnet] 3>Done building project "DDNet.vcxproj" -- FAILED. 12:00 <+bridge> [ddnet] ========== Build: 0 succeeded, 3 failed, 7 up-to-date, 0 skipped ========== 12:01 <+bridge> [ddnet] cmake configure 12:01 <+bridge> [ddnet] 12:01 <+bridge> [ddnet] CMake Warning at CMakeLists.txt:292 (find_package): 12:01 <+bridge> [ddnet] By not providing "FindPython.cmake" in CMAKE_MODULE_PATH this project has 12:01 <+bridge> [ddnet] asked CMake to find a package configuration file provided by "Python", but 12:01 <+bridge> [ddnet] CMake did not find one. 12:01 <+bridge> [ddnet] 12:01 <+bridge> [ddnet] Could not find a package configuration file provided by "Python" with any 12:01 <+bridge> [ddnet] of the following names: 12:01 <+bridge> [ddnet] 12:01 <+bridge> [ddnet] PythonConfig.cmake 12:01 <+bridge> [ddnet] python-config.cmake 12:01 <+bridge> [ddnet] 12:01 <+bridge> [ddnet] Add the installation prefix of "Python" to CMAKE_PREFIX_PATH or set 12:01 <+bridge> [ddnet] "Python_DIR" to a directory containing one of the above files. If "Python" 12:01 <+bridge> [ddnet] provides a separate development package or SDK, be sure it has been 12:01 <+bridge> [ddnet] installed. 12:01 <+bridge> [ddnet] 12:01 <+bridge> [ddnet] 12:01 <+bridge> [ddnet] Found PythonInterp: C:/Windows/System32/python.exe (found version "3.6.6") 12:03 <+bridge> [ddnet] so it fails to build? 12:04 <+bridge> [ddnet] yes 12:04 <+bridge> [ddnet] @Sv3N please use ``` at the beginning and the end of such a message. it will be a codeblock then and better to read 12:04 <+bridge> [ddnet] like this: 12:04 <+bridge> [ddnet] 12:04 <+bridge> [ddnet] ```helloworld 12:05 <+bridge> [ddnet] test 12:05 <+bridge> [ddnet] 123 12:05 <+bridge> [ddnet] ``` 12:05 <+bridge> [ddnet] like this: 12:05 <+bridge> [ddnet] 12:05 <+bridge> [ddnet] ``` 12:05 <+bridge> [ddnet] helloworld 12:05 <+bridge> [ddnet] test 12:05 <+bridge> [ddnet] 123 12:05 <+bridge> [ddnet] ``` 12:05 <+bridge> [ddnet] oh sorry i'll use next time 12:05 <+bridge> [ddnet] DDNet 11.4.4 using vs 2017 12:05 <+bridge> [ddnet] 12:05 <+bridge> [ddnet] ```1>------ Build started: Project: game-shared, Configuration: Release x64 ------ 12:05 <+bridge> [ddnet] 2>------ Build started: Project: engine-shared, Configuration: Release x64 ------ 12:05 <+bridge> [ddnet] 1>Generating src/game/generated/git_revision.cpp 12:05 <+bridge> [ddnet] 2>'C:\Windows\System32\python.exe' is not recognized as an internal or external command, 12:05 <+bridge> [ddnet] 2>operable program or batch file. 12:05 <+bridge> [ddnet] 2>Generating src/game/generated/protocol.cpp 12:05 <+bridge> [ddnet] 1>'C:\Windows\System32\python.exe' is not recognized as an internal or external command, 12:05 <+bridge> [ddnet] 1>operable program or batch file. 12:05 <+bridge> [ddnet] 1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.CppCommon.targets(209,5): error MSB6006: "cmd.exe" exited with code 9009. 12:05 <+bridge> [ddnet] 1>Done building project "game-shared.vcxproj" -- FAILED. 12:06 <+bridge> [ddnet] 2>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.CppCommon.targets(209,5): error MSB6006: "cmd.exe" exited with code 9009. 12:06 <+bridge> [ddnet] 2>Done building project "engine-shared.vcxproj" -- FAILED. 12:06 <+bridge> [ddnet] 3>------ Build started: Project: DDNet, Configuration: Release x64 ------ 12:06 <+bridge> [ddnet] 3>'C:\Windows\System32\python.exe' is not recognized as an internal or external command, 12:06 <+bridge> [ddnet] 3>operable program or batch file. 12:06 <+bridge> [ddnet] 3>Generating src/game/generated/client_data.cpp 12:06 <+bridge> [ddnet] 3>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.CppCommon.targets(209,5): error MSB6006: "cmd.exe" exited with code 9009. 12:06 <+bridge> [ddnet] 3>Done building project "DDNet.vcxproj" -- FAILED. 12:06 <+bridge> [ddnet] ========== Build: 0 succeeded, 3 failed, 7 up-to-date, 0 skipped ==========``` 12:06 <+bridge> [ddnet] cmake configure 12:06 <+bridge> [ddnet] 12:06 <+bridge> [ddnet] ```CMake Warning at CMakeLists.txt:292 (find_package): 12:06 <+bridge> [ddnet] By not providing "FindPython.cmake" in CMAKE_MODULE_PATH this project has 12:06 <+bridge> [ddnet] asked CMake to find a package configuration file provided by "Python", but 12:06 <+bridge> [ddnet] CMake did not find one. 12:06 <+bridge> [ddnet] 12:06 <+bridge> [ddnet] Could not find a package configuration file provided by "Python" with any 12:06 <+bridge> [ddnet] of the following names: 12:06 <+bridge> [ddnet] 12:06 <+bridge> [ddnet] PythonConfig.cmake 12:06 <+bridge> [ddnet] python-config.cmake 12:06 <+bridge> [ddnet] 12:06 <+bridge> [ddnet] Add the installation prefix of "Python" to CMAKE_PREFIX_PATH or set 12:06 <+bridge> [ddnet] "Python_DIR" to a directory containing one of the above files. If "Python" 12:06 <+bridge> [ddnet] provides a separate development package or SDK, be sure it has been 12:06 <+bridge> [ddnet] installed. 12:06 <+bridge> [ddnet] 12:06 <+bridge> [ddnet] 12:07 <+bridge> [ddnet] Found PythonInterp: C:/Windows/System32/python.exe (found version "3.6.6")``` 12:07 <+bridge> [ddnet] πŸ˜„ 12:07 <+bridge> [ddnet] every time you edit a message on discord, it resends the whole thing to IRC 12:07 <+bridge> [ddnet] 😐 12:07 <+bridge> [ddnet] i didn't know about that ops again πŸ˜„ 12:15 <+bridge> [ddnet] @Sv3N you could try reverting the linked commit and see if that works 12:15 <+bridge> [ddnet] maybe i need update my python and cmake 12:15 <+bridge> [ddnet] my cmake version is 3.11.1 12:22 <+bridge> [ddnet] ^^ 12:33 <+bridge> [ddnet] @heinrich5991 fixed after update cmake to 3.13 and python to 3.7 12:33 <+bridge> [ddnet] that sounds bad 12:33 <+bridge> [ddnet] y i know 14:38 < ddnet-commits> [ddnet] heinrich5991 opened pull request #1353: Revert "CMakeLists.txt: Replace PythonInterp with Python" (master...pr_ddnet_cmake_revert_python) https://git.io/fxo1h 16:35 <+bridge> [ddnet] @fokkonaut what is your PR for? 16:36 <+bridge> [ddnet] I think I get the gist of it but I'm not sure if bolting all this stuff on is a good idea 16:36 <+bridge> [ddnet] :/ 16:37 <+bridge> [ddnet] same with timakro's ISDDNET message, sounds like a good idea on paper but I feel all these types of features can be combined 16:38 <+bridge> [ddnet] same with the checks for zoom we have, it'd be better to have a message that lets the server and client know what's allowed and what's supported e.g. 16:39 <+bridge> [ddnet] but at the same time timakro said he'd rather not spend time on that, I barely have enough time to look myself in the mirror and heinrich is doing other things 16:39 <+bridge> [ddnet] so maybe we should merge them after all πŸ€” 16:39 <+bridge> [ddnet] @heinrich5991 what do you think? 16:39 <+bridge> [ddnet] mergy mergy merge 16:39 <+bridge> [ddnet] :D 16:43 < ddnet-commits> [ddnet] bors[bot] merged staging into master: https://git.io/fxo9u 16:46 <+bridge> [ddnet] ```[learath2@l2mbp] ~/Desktop/C/teeworlds [0]$ git rev-list 44a47d4253a829abcf50dac5586fd9a351f0c66b..ddnet/master | wc -l 16:46 <+bridge> [ddnet] 5958``` 16:47 <+bridge> [ddnet] That's how many commits we'd have to merge to migrate to 0.7 πŸ˜› 16:48 <+bridge> [ddnet] 5958? 16:48 <+bridge> [ddnet] yep 16:49 <+bridge> [ddnet] xD 16:49 <+bridge> [ddnet] so ive added freeze, pickups, instant respawn and some flag shit and other stuff already xd 16:49 <+bridge> [ddnet] but not ddnet related 16:50 <+bridge> [ddnet] and i have a way to also add for example new tunes in tuning.h without changing the hash so making it impossible to join for the client 16:50 <+bridge> [ddnet] Well we figured that out all the way back in 0.5.2 πŸ˜› Just don't calculate a hash 16:53 <+bridge> [ddnet] Does anyone have a script to query master servers? I want to test a couple things 16:58 <+bridge> [ddnet] ah and flag dropping 16:58 <+bridge> [ddnet] and flag hooking and weapon drops will come now 16:59 <+bridge> [ddnet] @Learath2 oh, didnt know that xd 16:59 <+bridge> [ddnet] started a script to contact them but didn#t parse the token yet 16:59 <+bridge> [ddnet] the token response from the master server 16:59 <+bridge> [ddnet] else they don't respond on the request 17:09 <+bridge> [ddnet] Lets release teeworlds 0.4 17:27 <+bridge> [ddnet] https://gist.github.com/DaRealFreak/6d559b5d189c4bf1b53bb2b7c3c6bcef 18:58 <+bridge> [ddnet] @Helper 19:07 <+bridge> [ddnet] hello , i have a problem with ddnet when i open the game , i have litteraly 0 fps 19:09 <+bridge> [ddnet] @Carlos's Guardian downloadmoreram.com 19:11 <+bridge> [ddnet] why more ram? 19:11 <+bridge> [ddnet] <🌟darkness🌟(communitys , plz die)> ecks deeee 19:13 <+bridge> [ddnet] https://www.youtube.com/watch?v=dQw4w9WgXcQ 19:13 <+bridge> [ddnet] k 19:14 <+bridge> [ddnet] i need help btw 19:14 <+bridge> [ddnet] not troll 19:15 <+bridge> [ddnet] ty 19:36 <+bridge> [ddnet] @Learath2 I'd rather have no code than (IMO) bad (aka not well-designed) code 19:36 <+bridge> [ddnet] I think de*en would differ 19:38 <+bridge> [ddnet] (so currently I'd close both PRs 😦 ) 19:38 <+bridge> [ddnet] we should work on our PR response time btw 19:39 <+bridge> [ddnet] it's really bad that you have to wait ages for someone to look at your PR 19:52 <+bridge> [ddnet] masterservers are down 20:01 <+bridge> [ddnet] yay, flag hooking now works xd 20:27 <+bridge> [ddnet] @Carlos's Guardian The uploader has not made this video available in your country. 20:28 <+bridge> [ddnet] @heinrich5991 its "Rick Astley - Never Gonna Give You Up (Video)" 20:28 <+bridge> [ddnet] germany really bans lot of music xD 20:29 <+bridge> [ddnet] I recognized the XcQ πŸ˜› 20:37 <+bridge> [ddnet] https://github.com/TwChilli/chilli-server/commit/f10f28a922eaa8d437eb8d85af953f2cefb20cf2#diff-9de36db21d1f45dbdc8b586627afa561R32 20:37 <+bridge> [ddnet] 20:37 <+bridge> [ddnet] to keep client compability with new stuff that would affect the hash xd 20:38 <+bridge> [ddnet] @ChillerDragon 22:49 <+bridge> [ddnet] Interresting. Saving that for my mod rewrite 23:25 <+bridge> [ddnet] @fokkonaut what are the changes in network_token.cpp? 23:26 <+bridge> [ddnet] oy added his changes to network_token.cpp before i forked the repo. i reverted it here: https://github.com/TwChilli/chilli-server/commit/b785e6c4ea2483e5a031c7f2abaf974570fbf4ce 23:30 <+bridge> [ddnet] @heinrich5991 23:46 <+bridge> [ddnet] so ive replaced sfx-msg-client in data/audio with the file from the 0.6 client. now the hightlight sound is also the normal sound, but why? there is an extra file called sfx-msg-highlight