00:12 <+bridge> [ddnet] nope neither sdl2.dll or freetype.dll are in msys or mingw dirs 00:13 <+bridge> [ddnet] i mean the server doesn't use any of those and I get the same error with the server build 00:13 <+bridge> [ddnet] not sdl 00:13 <+bridge> [ddnet] libstdc++ 00:13 <+bridge> [ddnet] ah 00:33 <+bridge> [ddnet] ok kicked literally every libstdc++ dll I had before compiling/executing, same error 00:35 <+bridge> [ddnet] how do i static link with bam? never used bam before 00:37 <+bridge> [ddnet] and in general I shouldn't be able to execute tw 0.7 if it was the fault of another lib 00:38 <+bridge> [ddnet] something during the compilation should go wrong there since it's only the exe file of the 0.7 source which throws this error, ddnet or 0.6 source compiles just fine 00:51 <+bridge> [ddnet] mh dunno, either windows throws this when dll was loaded in runtime or smth, or ot assumes the dll is loaded and didnt resolve the function 00:51 <+bridge> [ddnet] but its defs stdlib 00:51 <+bridge> [ddnet] you can google it 01:15 <+bridge> [ddnet] all I found was the same entry point in qt4 and qt5 dlls though 01:39 <+bridge> [ddnet] probs because they use same libs 02:39 <+bridge> [ddnet] what command do I use to output things to my "record_maps" table? 08:21 <+bridge> [ddnet] Windows is dhit 08:21 <+bridge> [ddnet] Shit* 08:21 <+bridge> [ddnet] https://www.zdnet.fr/i/edit/ne/2018/06/rid-hijacking.png 10:15 <+bridge> [ddnet] mostly using windows for the games though but can agree with windows having way too many problems 10:16 <+bridge> [ddnet] windows could really need a package manager 10:56 <+bridge> [ddnet] windows = 1000 years old shit with new cover 14:39 <+bridge> [ddnet] @Jupstar ✪ just using unused fields is bound to cause compatibility problems later on. better put the data somewhere else 15:02 <+bridge> [ddnet] why zoom is setting to default when I connect my dummy 15:02 <+bridge> [ddnet] why zoom is setting to default when I connect my dummy? 15:02 <+bridge> [ddnet] its so annoying 15:02 <+bridge> [ddnet] when I test my maps on local server I have to press numpadminus button 10000000 times a day 15:03 <+bridge> [ddnet] because I play with zoom-out 15:17 <+bridge> [ddnet] do you have default zoom set to 10? 15:24 <+bridge> [ddnet] yes 15:25 <+bridge> [ddnet] I just want connecting dummy do not affect zoom value at all 15:26 <+bridge> [ddnet] wtf 15:26 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/502834929936367627/f-2018-10-19_16.25.57.mp4 15:28 <+bridge> [ddnet] +, same problem, rly annoying 16:07 <+bridge> [ddnet] U can use CTRL + Mousewheel to zoom out aswell 16:08 <+bridge> [ddnet] Also check around for a zoom setting in the F1 console 16:12 <+bridge> [ddnet] @heinrich5991 I can understand your point, but I don't see a reason why a newer game version needs to be cpatible to an older one 16:40 <+bridge> [ddnet] building on a clean system works ... ffs I'm going to build it in a docker container... 16:41 <+bridge> [ddnet] windows is so annoying sometimes 19:51 <+bridge> [ddnet] ``` 19:51 <+bridge> [ddnet] void CGameControllerChilli::DropFlag(CCharacter *pChr) 19:51 <+bridge> [ddnet] { 19:51 <+bridge> [ddnet] for (int i = 0; i < 2; i++) 19:51 <+bridge> [ddnet] { 19:51 <+bridge> [ddnet] CFlag *F = m_apFlags[i]; 19:51 <+bridge> [ddnet] 19:51 <+bridge> [ddnet] if (!F) 19:51 <+bridge> [ddnet] continue; 19:51 <+bridge> [ddnet] 19:51 <+bridge> [ddnet] if (F->GetCarrier() == pChr) 19:51 <+bridge> [ddnet] F->Drop(pChr->GetAimDir()); 19:51 <+bridge> [ddnet] } 19:51 <+bridge> [ddnet] return; 19:51 <+bridge> [ddnet] } 19:51 <+bridge> [ddnet] ``` 19:51 <+bridge> [ddnet] ```void CFlag::Drop(int Dir) 19:51 <+bridge> [ddnet] { 19:51 <+bridge> [ddnet] m_pLastCarrier = m_pCarrier; 19:51 <+bridge> [ddnet] m_pCarrier = 0; 19:51 <+bridge> [ddnet] if (Dir == 0) 19:51 <+bridge> [ddnet] m_Vel = vec2(0, 0); 19:51 <+bridge> [ddnet] else 19:51 <+bridge> [ddnet] m_Vel = vec2(5 * Dir, -5); 19:51 <+bridge> [ddnet] m_DropFreezeTick = Server()->Tick(); 19:51 <+bridge> [ddnet] m_DropTick = Server()->Tick(); 19:51 <+bridge> [ddnet] }``` 19:51 <+bridge> [ddnet] how can this cause a crash? 19:51 <+bridge> [ddnet] `GetAimDir()` is returning ´-1´ for left and ´1´ for right (facing direction) 19:52 <+bridge> [ddnet] `GetAimDir()` is returning -1 for left and 1 for right (facing direction) 19:52 <+bridge> [ddnet] @fokkonaut teamviewer? 19:52 <+bridge> [ddnet] ok 20:12 <+bridge> [ddnet] thanks @ReiTW | Blizzard, working now (it wasnt that code) 😄 21:54 <+bridge> [ddnet] am I the first one to have freeze in 0.7? :p 22:19 <+bridge> [ddnet] and btw i managed to add more tunes, can still join server with old hash